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134,415 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Adjusted wheel collider values. Appears to be more stable overall
1 Year Ago
Added cuffs specific wounded anim, hooked up in override controller
1 Year Ago
Dont force network update every fixed update. Seems to provide better results at first glance
1 Year Ago
Merge from force_mount
1 Year Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.
2 Years Ago
Merge from main
2 Years Ago
Distance & LOS checks
2 Years Ago
handcuffs 3p animations updated
2 Years Ago
Prioritise potential mount targets by distancer
2 Years Ago
Redirect mount requests to any vehicle-parent when force mounting a player. Horse mount logic for restrained players to match vehicles (passenger only, never driver)
2 Years Ago
▊▍▌▌▍▅ ▉▌█▅▋█▆▍ ▆▄▍▄▄▇
2 Years Ago
Fixed RF receiver gibs scale
2 Years Ago
merge from searchlight_fixes2
2 Years Ago
Fixed vending machine screens not showing anything
2 Years Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
2 Years Ago
More wip
2 Years Ago
merge from main
2 Years Ago
Fixed some IO prefabs missing their main power slot input
2 Years Ago
Only check the IO prefabs that need a main power slot
2 Years Ago
Initial work on force mounting restrained players
2 Years Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
2 Years Ago
Added an editor test checking that all player IO prefabs have a main power slot input
2 Years Ago
Lowered centre of mass
2 Years Ago
merge fixes
2 Years Ago
Merge main -> Bikes
2 Years Ago
Manifest update and minor test map corrupted reference fix
2 Years Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
2 Years Ago
Merge Bikes -> main
2 Years Ago
merge from main
2 Years Ago
Disable motorbike sand spin Play On Show
2 Years Ago
Improved bike collision ragdoll physics
2 Years Ago
Missing semicolon! Is this programming day 1?
2 Years Ago
Add a forward force to the ragdoll when player dies from bike collision
2 Years Ago
Reduce left right wobble Debug logs for brakes/indicators
2 Years Ago
Merge from main
2 Years Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
Tweaks
2 Years Ago
Lens material tweak
2 Years Ago
Updated sidecar wheel fx
2 Years Ago
Optimized water trail
2 Years Ago
Play on show fix
2 Years Ago
Iterating
2 Years Ago
Renamed graphics.collapseRendererLOD to graphics.collapseRenderer and made it true by default
2 Years Ago
Disable dynamic pricing on the travelling vendor, it already has a price randomisation system
2 Years Ago
Another compile fix Typo fix
2 Years Ago
Merge from dynamic_vendor_pricing
2 Years Ago
Player dies in serious bike crashes
2 Years Ago
Server compile fix
2 Years Ago
Fixed motorbike dirt FX playing on show