121,380 Commits over 4,018 Days - 1.26cph!
Further ore spawn rate tweaks.
Updated airfield light switch setup
Updated some shadow proxies with higher quality LODs to fix shadow issues
Updated some materials
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now
Removed sockets from SaddleTest
Server.statbackup will now only record mission completes/fails
Camera info readout now shows "Blur=off" if dof is disabled
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
Fix transfer using zone keys as if they are case sensitive
Fix vehicles not disabling transfer protection immediately when they have no driver
Adjust nexus map margin size depending on map size and render scale
Multiply the map alpha on the margin so it always fades out across the margin
Require a subject line and message when submitting offensive content reports
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
Replace HasFlag(Protected) with IsTransferProtected()
Fix NRE spam when running client+server and a NexusIsland spawns
Fixed player culling issue
Fixed traincars.population null entry
Better warning when SpawnPopulation contains a null entry
Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
Lighthouse lightswitch and material tweaks
Hooked up routine to blur the meniscus line.
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering
Actually fix asset warmup exiting before preprocess is called for all the assets
Adding image effects for waterline.
Airfield light switch update
Reduce the frequency of asset warmup messages being printed in the server log
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
Move NPCWalkAnimation queue to LateUpdate
Cherry pick
71986
- Show "Custom Map" in browser for all custom maps
Fixed LODs and removed sockets on static telephone
Powerline platform tarp LODs
Made the pier posts deeper in fishing villages (wooden_walway_large set)
always test both navmesh layers and prefer the one with the shortest path
improvements/fixes for manual path following & switching
merge from hapis_conversion
Remove sockets on npc vending machines
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level
Disabled 4 shadow casters on npc vending machines
Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
Add graphics.ReportShadowCasters