reporust_rebootcancel

121,377 Commits over 4,018 Days - 1.26cph!

3 Years Ago
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3 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
3 Years Ago
Fallback to steam if json serverlist goes stale
3 Years Ago
Don't add an ocean margin on the nexus map images
3 Years Ago
Ensure Tasks run on main thread & fix concurrency issues
3 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
3 Years Ago
merge from hapis_oil_nudge
3 Years Ago
Arctic base environment volume tweaks
3 Years Ago
Made indicator light on the light switch more intense
3 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
3 Years Ago
Slightly toned down clear weather cloud brightness
3 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
3 Years Ago
Temperate cliff colliders - more accuracy
3 Years Ago
Adjusted max shadow distance relative to shadow cascade setting
3 Years Ago
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3 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
3 Years Ago
optimised 3p cardgame anim
3 Years Ago
anim setup wip
3 Years Ago
Unsaved
3 Years Ago
Main to Release
3 Years Ago
codegen & phrases checks
3 Years Ago
merge from main
3 Years Ago
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
3 Years Ago
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar Added automatic setup via Tools/Cleanup/Wearable Shadow Lods On a fully clothed player/npc this removes 5-6 shadow casters per entity
3 Years Ago
Show empty servers by defualt & use json serverlist by default
3 Years Ago
Fallback to steam if downloading the json serverlist fails
3 Years Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
3 Years Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
3 Years Ago
Merge from main
3 Years Ago
Merge from nexus
3 Years Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
3 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
3 Years Ago
Better rendering of transparent maps Remove the hack to fade out the borders
3 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
3 Years Ago
slightly reduced m39 inaccuracy
3 Years Ago
mission providers now have a map marker
3 Years Ago
Fix vehicle_sensivitiy typo & update phrases
3 Years Ago
Set status of loot panel if oven is on, fix loot panel controls
3 Years Ago
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3 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
3 Years Ago
optimised some 3p reload anims
3 Years Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
3 Years Ago
switched other states to use path nav.
3 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
3 Years Ago
cached path following fixes and tweaks
3 Years Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
3 Years Ago
merge from hapis_conversion
3 Years Ago
Further ore spawn rate tweaks.
3 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
3 Years Ago
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