reporust_rebootcancel

121,379 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Merge from inventory_idle
3 Years Ago
Tweaked head tilt for base anim
3 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Increased size of preview image for signs
3 Years Ago
Merge from main
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
3 Years Ago
Fixed pooling issues with pattern boomers in UGC panel
3 Years Ago
Added to all BaseOven, smelt multiple items per tick, loot all button
3 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Years Ago
Merge from modding_prefabs
3 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
3 Years Ago
Added plaster tiled cubes
3 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
3 Years Ago
Fixed base scaling on tiled cube materials
3 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
3 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
3 Years Ago
merge from hapis_conversion
3 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
3 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
3 Years Ago
remaining new gunshots incl. silenced shots
3 Years Ago
some more
3 Years Ago
Enabled crunch compression on some textures in the vehicle folder
3 Years Ago
removing a bunch of unused stuff :DDD
3 Years Ago
Enabled crunch compression on some textures in the nature folder
3 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
3 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
3 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
3 Years Ago
Enabled crunch compression on textures in the props and structures folder
3 Years Ago
merge from hapis_conversion
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Shader normals fix. Updated materials + greybox scene
3 Years Ago
Hapis scene file from 71607
3 Years Ago
Fix
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Cherrypick 72209
3 Years Ago
Merge from interaction_sounds
3 Years Ago
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3 Years Ago
Merge from global_lighting_tweaks
3 Years Ago
Merge from Trainyard_update
3 Years Ago
Equalized interior brightness between all reflection qualities
3 Years Ago
Fixed some visuals not updating until moving when changing reflection.quality
3 Years Ago
Minor edit
3 Years Ago
Fixed locomotive light material errors after the model update
3 Years Ago
Fixed fuel wagon gibs. Manifest update.
3 Years Ago
merge from hapis_conversion
3 Years Ago
continued Hapis troubleshooting - del newly added monuments for testing
3 Years Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything
3 Years Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.