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134,424 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
2 Years Ago
Fixed map marker info not being properly updated when updating dynamic pricing Formatting change on map vendor
2 Years Ago
Fixed server projectile visibility check sometimes returning false when it shouldn't
2 Years Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
2 Years Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
2 Years Ago
Merge from parent
2 Years Ago
Generate manifest with new string pool
2 Years Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
2 Years Ago
IK trike passenger's hands when they're not holding anything
2 Years Ago
Enabled 'allow crouching' for rock paper scissors gesture
2 Years Ago
Merge bikes -> Main
2 Years Ago
Fixed pedaltrike not working with spawn command
2 Years Ago
Merge main -> Bikes
2 Years Ago
Fixed minicopter front wheel collider position
2 Years Ago
Adjust heli sleep threshold
2 Years Ago
Enforce delay between engine off and sleep checks
2 Years Ago
textures that plastic forgot to commit in 99328
2 Years Ago
(more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
2 Years Ago
Enable batching on low container walls
2 Years Ago
Use cdn hosted icons for Rust+ items instead of exporting them separately
2 Years Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
2 Years Ago
view model handcuff animation wip
2 Years Ago
Motorcar sidecar - updated lod group settings
2 Years Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
2 Years Ago
Power boost to stop struggling on hills Logs removed
2 Years Ago
work on LODs for radtown storage warehouse
2 Years Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
2 Years Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
2 Years Ago
Added and Setup Vintage Wardrobe Prop Prefab Added and Setup Vintage TV Stand Prop Prefab Adjusted Tileable Vintage Wood Textures to have more roughness
2 Years Ago
merge from spawnview_command
2 Years Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
2 Years Ago
Fixed spawnview command ignoring the debug camera roll
2 Years Ago
merge from main
2 Years Ago
Fixed dynamic pricing not being applied
2 Years Ago
radtown apartments check in
2 Years Ago
merge from main
2 Years Ago
test scene changes
2 Years Ago
some initial balanced values for some cloth assets
2 Years Ago
improved burstcloth - replaced hard positional constraints for length and shape to force based spring system approach, aiming to give artists more control over the bounciness of joints but also allows motion to propegate better - sibling constraints are also treated as length forces - removed now-unused fields from material - other small improvements to reduce overhead
2 Years Ago
Fixed incorrect tangent when checking pull over position validity
2 Years Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
2 Years Ago
Set up bicycle kickstand
2 Years Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
2 Years Ago
Missed files
2 Years Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
2 Years Ago
pedalbike kickstand
2 Years Ago
radtown S2P
2 Years Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
2 Years Ago
SBL LOD0 complete
2 Years Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player