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138,769 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Removed a bunch of throttle lerps and rotation lerps when docking
2 Years Ago
Fixed deferred decal not blending specular
2 Years Ago
edited minigun world model anims
2 Years Ago
snow effect asset - updated color alpha value to be 1.0
2 Years Ago
Deploy & recall smoke grenade usage (convar'd)
2 Years Ago
Screen stuff & related shader+files.
2 Years Ago
backup
2 Years Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
2 Years Ago
fixes
2 Years Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
2 Years Ago
Move hash & status from server tags -> rules
2 Years Ago
Reposed burlap pants to match updated player rig
2 Years Ago
Minigun ammo backpack fixes/cleanup
2 Years Ago
setting up asset zoo scene for snow setup ahead of time
2 Years Ago
exported latest minigun ammo backpack
2 Years Ago
MonumentIsland_Bradley test scene
2 Years Ago
Added Minigun 4K Textures
2 Years Ago
deleting unused coaling tower models/prefabs that were redundant
2 Years Ago
Updated snow effect material config
2 Years Ago
added dynamic_container_style 1/2/3 prefabs
2 Years Ago
Compile fixes
2 Years Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
2 Years Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
2 Years Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
2 Years Ago
Tried to fix broken swing bridge animation
2 Years Ago
Fixed weird cargo movement bug
2 Years Ago
Added cargoship save support Ran protobuf
2 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
2 Years Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
2 Years Ago
Set up proximity manager for harbor 2 First pass swing bridge
2 Years Ago
Harbor 1 ladder and parent triggers
2 Years Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
2 Years Ago
Initial docking path for harbor_2
2 Years Ago
First attempt at spawn near for docking command
2 Years Ago
Item setup
2 Years Ago
fixes
2 Years Ago
Merge from main
2 Years Ago
updates
2 Years Ago
Moon pool crane textures
2 Years Ago
Merge from main
2 Years Ago
Fixed fuel generator aux inputs draining power
2 Years Ago
Cargo decides what harbor to dock at based on spawn distance
2 Years Ago
Cargoship now moves around the island anti-clockwise
2 Years Ago
Re-added cargo notifier to harbor2 Scene2Prefab
2 Years Ago
Rounded upkeep timer minutes
2 Years Ago
baseline
2 Years Ago
merge from main
2 Years Ago
Changed upkeep timer format
2 Years Ago
player update. CNY spear entity edited so it sits in the player hands correctly
2 Years Ago
Added container drop off ground decals in both harbors