121,581 Commits over 4,048 Days - 1.25cph!
Added coaling tower logo
Updated coaling tower prefab
merge from contact_reporting
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Painted train topology in trainyard on rails
Slightly lowered sky brightness
Slightly lowered ambient and reflection intensity
Reduced the effect of environment volumes
Slightly reduced ambient color brightness
Tweaked weather clear sky brightness
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
Derailed the trainyard static trains
Track the 5 latest unique players to make modifications to each paintable entity
Loosen decay prevention rules for ore wagons that have been emptied
Settinmg wagon ore level and material WIP
Add support for inspecting all frames of neon signs
First pass support for showing audio clips from cassettes with play/pause/delete controls
Scaled ore wagon LOD levels to match the other parts of the mesh (using CopyLODValues)
First pass on a panel in the server admin UI to display all user generated content on a server
Currently works with all painted entities (signs, pumpkins, neon, etc)
Displays the painted content as well as a delete button to delete that content
Merge 2019 Revert -> Trainyard Update. Reverts the branch to Unity 2019.4.7f1.
Removed temporary prefabs
Re-updated the test map terrain to its latest shape
Replaced BillBTestMap terrain with the older terrain asset file. 2020 had made the newer version incompatible.
Merge Main -> 2019 Revert
Update FP.Nexus to fix IL2CPP issues
navmesh fix and s2p now my Unity isn't broken
Prefab backup & related files
Cleanup
Updated TrainWagonUnloadable.entity
Adding art for the ore wagon, various ore materials
GetLocalVelocityServer implmented for drone
Fixed a few vending machine manifest typos
Manually specify mini & scrap heli starting fuel amounts
Updated train wagon prefabs and meshes to match new textures better
Slightly reduced drawcalls
Deleted coaling tower collector files, will reimport them properly.
Fixed procedural rail being scaled slightly thinner than the original / hand placed mesh
Merge Main -> 🚆. Reverts project version to 2019.4.7f1.
Launch site navmesh fix & s2p.
Trainyard rail connection points moved down slightly to match hand placed rail
Smoothly connect procedural rail mesh to monument rail mesh (seeing a slight mesh mismatch that needs looking into)
subtracting
71535 - DLSS is temporarily forced off (causing performance issues with Unity 2020)
subtracting
71462 - Unity 2020.3.34f1
More unloader menu options WIP