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121,581 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
3 Years Ago
tp snapping wip
3 Years Ago
Fixed some bugs with wagon filling and emptying
3 Years Ago
Fill train wagons with charcoal, not Santa coal.
3 Years Ago
merge from launchsite_navmesh2
3 Years Ago
merge from tp
3 Years Ago
merge from main
3 Years Ago
Merge from spraycan_tweaks
3 Years Ago
Better sfx logic
3 Years Ago
Tooltips
3 Years Ago
Styling
3 Years Ago
Show edit history on signs Add a search filter to easily look up all content by a particular user
3 Years Ago
Fixed unloader yellow light flag toggle
3 Years Ago
Unloader can unload wagons
3 Years Ago
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
3 Years Ago
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
3 Years Ago
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
3 Years Ago
Added copyable player id/name fields to cassette info
3 Years Ago
Initial prototype
3 Years Ago
Subtract 71684 and 71722 - troubleshooting build issue
3 Years Ago
Clean up
3 Years Ago
WIP map of the nexus in GameUI
3 Years Ago
Increased default max sprays per player (25 -> 40)
3 Years Ago
Fixed free spray sfx only playing for local player
3 Years Ago
Merge from media_projects
3 Years Ago
Merge from main
3 Years Ago
Show a crosshair when in free spray mode
3 Years Ago
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3 Years Ago
Fixes from code review, gibs is enabled again on ent kill
3 Years Ago
Coaling tower collector
3 Years Ago
merge from main
3 Years Ago
Merge torch despawn + backspawn despawn
3 Years Ago
Merge from main
3 Years Ago
Merge repairable windows + ownerid fix
3 Years Ago
merge from shopfront fixes
3 Years Ago
Moved some files around
3 Years Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
3 Years Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
3 Years Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
3 Years Ago
Merge from main
3 Years Ago
Better rail terrain blending
3 Years Ago
merge from misc_fixes_june22
3 Years Ago
Manifest and codegen
3 Years Ago
Tidied up settings files
3 Years Ago
Moved attenuation factors
3 Years Ago
AI designer spam fix
3 Years Ago
vacuum tube anim updates, removed test anim
3 Years Ago
Merge from lookup_opt
3 Years Ago
Moved a lot of material properties away from the material and controlled by code.
3 Years Ago
Additional cliff terrain checks to prevent spawning on rail in certain edge cases