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Added the collector, fuel tank and bin back into the coaling tower external prefab
Fixed some bugs with wagon filling and emptying
Fill train wagons with charcoal, not Santa coal.
merge from launchsite_navmesh2
Merge from spraycan_tweaks
Show edit history on signs
Add a search filter to easily look up all content by a particular user
Fixed unloader yellow light flag toggle
Unloader can unload wagons
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
Added copyable player id/name fields to cassette info
Subtract
71684 and
71722 - troubleshooting build issue
WIP map of the nexus in GameUI
Increased default max sprays per player (25 -> 40)
Fixed free spray sfx only playing for local player
Merge from media_projects
Show a crosshair when in free spray mode
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Fixes from code review, gibs is enabled again on ent kill
Merge torch despawn + backspawn despawn
Merge repairable windows + ownerid fix
merge from shopfront fixes
Tweaked sky brightness, contrast and fogginess on some weather profiles
Environment quality / further reduced impact of building environment volumes
Slowed down transition time
Increased sunlight intensity and tweaked ambient color
Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
Better rail terrain blending
merge from misc_fixes_june22
Moved attenuation factors
vacuum tube anim updates, removed test anim
Moved a lot of material properties away from the material and controlled by code.
Additional cliff terrain checks to prevent spawning on rail in certain edge cases