reporust_rebootcancel

127,203 Commits over 4,109 Days - 1.29cph!

3 Years Ago
Merge from main
3 Years Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
3 Years Ago
Increase netting trigger size so it works on stone wall frames as well
3 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
3 Years Ago
Fixed third person foot sliding on existing dance gestures.
3 Years Ago
Fixed entrance height offset on the prefab
3 Years Ago
Entrance LOD0 progress Updated collider mesh
3 Years Ago
xmas tunnel setup baseline
3 Years Ago
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3 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
3 Years Ago
▊▊▄▅▍▄▇▊▄ ▄▌▄▄▇ █▉▌▊▄▊▆▇▋▅ ▉▍ ▋▇ ▇▉▄-▌▉ (█▍▋▅▄▅▄▊▊ ▋ ▋▌▍▉▌▅ ▌▉ █▇▉▋ ▇▌ ▍▊▍▆ ▄▆ █▄▄▉▊█▊█ ▋█▄▄)
3 Years Ago
Cherrypicked Caboose window fix.
3 Years Ago
Render fix for Caboose window illumination
3 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
3 Years Ago
Item Store, Workshop and Inventory views updated
3 Years Ago
Entrance progress
3 Years Ago
more wip
3 Years Ago
more wip changes
3 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
3 Years Ago
Tessellation amount is linked to quality settings
3 Years Ago
Cached shader property hashes
3 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
3 Years Ago
Updated xmas tunnel entrance prefab
3 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
3 Years Ago
made the xmas cookie barricade and crate destroyable entities
3 Years Ago
Tweaks to Workshop view and Adding Item Store view
3 Years Ago
messy wip
3 Years Ago
Bug fix in editor where wrong frustum planes can be used for culling
3 Years Ago
Merge from main
3 Years Ago
enabled crunch compression on some new textures missing it
3 Years Ago
Merge from main
3 Years Ago
enabled crunch compression on some new textures missing it
3 Years Ago
merge from main
3 Years Ago
Fixed modular car fuel tank not needing keycode entry
3 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
3 Years Ago
WIP adding translation support and icons for all steps of the filter process
3 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
3 Years Ago
Allow whitelisted players to still use a vehicle when the code lock is in temporary lockout mode
3 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
3 Years Ago
Fixed keycode entry interaction still showing even when the keycode was in locked-out mode (although the entry would always fail).
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Colour variants
3 Years Ago
UV fixes
3 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
3 Years Ago
▉█▍▊▉▅ ▇█ ▅▊▅▅▄ █▆▊█ ▄██▉+
3 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p
3 Years Ago
Oops, reverting a file I didn't mean to commit
3 Years Ago
Clicking between buttons on the keycode entry UI no longer closes it (applies to both vehicle and door keycodes). Clicking outside the button area still closes it.