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116,065 Commits over 3,959 Days - 1.22cph!

48 Days Ago
updated minicrossbow vm anims
48 Days Ago
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48 Days Ago
Upadting skinning on lower LOD levels for knight armour
48 Days Ago
fixed floaty window collision on shipping container skin
48 Days Ago
Update: DemoServer - split ticks by distance instead of time - Splitting by time didn't guarantee that they were in valid distance ranges - Also handle case where we get positional data while the player is still initializing Getting closer, according to logs most ticks get accepted, but there are still a bunch that get filtered out - investigating. Tests: played the same demo, observed the logs.
48 Days Ago
- Hopper LOD0 Art pass
48 Days Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
48 Days Ago
updated mini crossbow 3p anims
48 Days Ago
Merge from branch /main/indirect_instancing to branch /Aux
48 Days Ago
DANGER: Enable Read/Write on ALL models project-wide
48 Days Ago
DANGER: Enable GPU instancing on ALL materials project-wide
48 Days Ago
Merge from /main
48 Days Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
48 Days Ago
Submitting burst cloth knocker for knight armour
48 Days Ago
Update blowpipe firing animation and recoil adjustment
48 Days Ago
Whoops: supposed to KEEP the RHIB in primitive
48 Days Ago
using tow anchor transforms for angle testing, not body transform
48 Days Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
49 Days Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
49 Days Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
49 Days Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
49 Days Ago
ensuring towed siege weapons aren't forced to sleep while being towed
49 Days Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
49 Days Ago
Updated 4k AO textures for media
49 Days Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
49 Days Ago
merge from primitive -> aux2
49 Days Ago
merge from primitive_gm -> primitive
49 Days Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
49 Days Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
49 Days Ago
merge from primitive -> aux2
49 Days Ago
merge from primitive_gm -> primitive
49 Days Ago
Remove unused variable
49 Days Ago
Show a red background around restricted items in the F1 menu
49 Days Ago
Cleanup
49 Days Ago
49 Days Ago
Merge from primitive
49 Days Ago
Fixed some knight armour item setup issues
49 Days Ago
Prefab updates
49 Days Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
49 Days Ago
Merge from primitive
49 Days Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
49 Days Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
49 Days Ago
merge from primitive
49 Days Ago
Compile fix
49 Days Ago
Codegen, manifest
49 Days Ago
merge from primitive
49 Days Ago
Horse TerrainCollisionProxy
49 Days Ago
Horse animation tweaks
49 Days Ago
Un-saved assets
49 Days Ago
Re-organized horse folders