198,918 Commits over 4,140 Days - 2.00cph!
Try and reduce ambient spec on liquid materials
Adjusted HDR Sphere materials.
Fix accidental double GetItem
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Revert DLC item skipping in item generation
Print a warning if an item shortname is null or empty
backup building blocks scene - metal tier lod0
Remove old head space check again
Cleanup, add some help strings to new commands
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability
Removed foliage displacement component from boogie board
Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
Don't skip hidden items when exporting for Rust+
disallow photo frames to be locked
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s)
Kill WaterInflatables that are in a pool when the pool is destroyed
building blocks scenes backup
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width
Added DLabelEditable.Set/GetAutoStretch, defaults to false
engine.LightStyle doesn''t crash with style=64
rooftop work scenes backup
merge from main - fixes only
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mark water guns as hostile
Added gibs for all the different panels that fall off modular cars as they take damage
Don't allow players to pickup boogie board and inner tube without building priv
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rooftop work scenes backup
tweaked engine panel gibs
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
Pools can now accept fresh and salt water (had to update descriptions)
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
Fix hot air balloon collider being present even when the balloon is not inflated