256,610 Commits over 4,018 Days - 2.66cph!

3 Years Ago
per map ranking
3 Years Ago
Add constraint for occupied inventory slots Add leather cap item
3 Years Ago
Removed unused code
3 Years Ago
The game will end properly at 11 points. There's a few seconds between each point now too.
3 Years Ago
First draft at VR anchor editing. This is additive of any native playspace config you may have. https://files.facepunch.com/devultj/1b1311b1/sbox_3ErsfgO5pd.mp4
3 Years Ago
Stash cell constraints - can't wear belt on head Client-side constraint hints
3 Years Ago
Progress
3 Years Ago
Spawn player with a few more items Fix skipping slot 0 on insert
3 Years Ago
Fixed client prefs error, added button styling, defaulted paddle angle to 90
3 Years Ago
Paddle Hand is visible - can turn it off in client prefs.
3 Years Ago
Add missing dependencies for msys
3 Years Ago
Merge from precision_fixes
3 Years Ago
Fix for shadows flickering when far away from the origin.
3 Years Ago
Fix for water flickering on when using jittered projection matrix (TSAA)
3 Years Ago
Cleaned up game loop, cleaned up serve decisionmaking
3 Years Ago
Updated camera and underwater postfx
3 Years Ago
Merge from main
3 Years Ago
Add msys2 binaries to subfolder of devtools Cleanup Pass shell variable to make, makes it so we don't need to hack the path in Also pass shell for these rather than the default shell Redo makefile_base_posix closer to what valve did but without needing much undocumented preconfiguration Append the platform we are targeting, update vpc and gitignore
3 Years Ago
Hacky hack for preventing the paddle sound playing twice locally
3 Years Ago
Initialize anchor to prevent runtime errors
3 Years Ago
Fixed anchor debug error
3 Years Ago
VR: Attempt to fix Index Controller joystick button input
3 Years Ago
Add VrAnchor, started work on client anchor preferences.
3 Years Ago
Refactored paddle hit to include hit position, should fix sounds from non-local paddle impacts
3 Years Ago
Send a hint to the serving player if they fail to serve properly
3 Years Ago
Fix realm for returning the ball on a failed serve
3 Years Ago
Re-enable giving serving ball in game loop
3 Years Ago
Minor tweaks
3 Years Ago
Tooltip style
3 Years Ago
Font & inventory styling
3 Years Ago
Add GameTask.RunInThreadAsync overloads which return a Task<T>
3 Years Ago
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
3 Years Ago
Wood impacts
3 Years Ago
Cleanup, don't allow placing items into occupied slots
3 Years Ago
Add leather belt Skip input until player releases mouse after clicking an item
3 Years Ago
Item game resource Align equipment slots, add main hand and off hand slots Show items icon and name in ground labels and inventory
3 Years Ago
addon
3 Years Ago
Fixed rain particles being always lit
3 Years Ago
Add hud & chatbox
3 Years Ago
Randomize creep speed/health, highlight the button that is active
3 Years Ago
better interactions with pieces and slots, map
3 Years Ago
Place item in first available slot
3 Years Ago
Remove GetPaddleSound
3 Years Ago
Add Client.VoiceStereo to control if voice chat is played in 3d or 2d Call OnVoicePlayed before sound is output to give users a chance to tell the client how the voice should be played
3 Years Ago
Calculate drag properly, remember that we use kg/in³ and in/s² - fuck knows how what I was doing before worked in the slightest, this feels much better Bounce a bit higher Only use this paddle sound, it's cooler
3 Years Ago
Another missing sound
3 Years Ago
Added missing .sound_c file
3 Years Ago
Include .sound_c files
3 Years Ago
Clean up player input, hovering item labels lets simulation know you're hovering that label's entity Make player walk to item before picking it up
3 Years Ago
Prevent building if it would block the path to the objective