256,574 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Blood, concrete, metal
3 Years Ago
Compile fix Merge branch 'main' of HackWeek_TerryHorror
3 Years Ago
Increased number of physics substeps
3 Years Ago
Adjust speed based on walk animation Set anim look at values to be unsmoothed
3 Years Ago
cellcount -> cells
3 Years Ago
Implement IHoldable, VrPlayerHand, very much a WIP
3 Years Ago
Zombie movement ignores debris Map updates, flesh out sewer area Merge branch 'main' of HackWeek_TerryHorror
3 Years Ago
Add second stash to player's inventory, make it all work
3 Years Ago
Adding a bit of graph-side damping to 1D move_groundspeed values
3 Years Ago
Animation improvements (part 2)
3 Years Ago
Animation improvements
3 Years Ago
Make working again
3 Years Ago
Particle position fixes, rotate elf tower to face camera
3 Years Ago
Fix warnings Switch anim choice nodes back to selector, move parameter sets to OnAnimGraphCreated Apply hit force when shooting zombies, copy bone positions to ragdolls
3 Years Ago
Remove unused stuff StashManager to handle moving items to different cells or inventories
3 Years Ago
Name change Merge branch 'main' of HackWeek_TerryHorror
3 Years Ago
worked out a few issues with assembly area and got all 144 pieces spawning in
3 Years Ago
Modulating walks by move_groundspeed
3 Years Ago
update generated models
3 Years Ago
More sync fixes, got a better idea though Adjust networking even more, this is very playable now, but I think I can still do better Don't bounce on carpet, scale bounce sound w/ velocity
3 Years Ago
puzzle shapes
3 Years Ago
More enemy spawning tweaks
3 Years Ago
pieces have assigned slots, interactions for placing pieces in wrong slots
3 Years Ago
▍▅▊▇ █▊▋▄█▉▉▅
3 Years Ago
Don't let enemies kill vaulting players Ruby value tweak Chat messages, new enemy spawn logic
3 Years Ago
Fixed seeker not always reaching players Fixed charger starting angry Money ticker on pickup
3 Years Ago
Animation speed tweaks
3 Years Ago
jumper enemy
3 Years Ago
Insert and remove items into inventory grid, automatically maintains their position Tippy style adjustment Remove old bs inventory grid
3 Years Ago
Better fire particles, undead tower scaling and setup
3 Years Ago
Client decides when it wants to take control, various other desync fixes Haptic feedback when hitting ball
3 Years Ago
Minor vbsp changes from go branch
3 Years Ago
Fixed IRestore.ReadString having a limit on string length
3 Years Ago
Lighting / material tweaks
3 Years Ago
Floor texture tweak Lots of material tweaks
3 Years Ago
Updated particles on rocket and rail
3 Years Ago
scoreboard + game status work
3 Years Ago
Wizard tweaks
3 Years Ago
human + orc + elf tower scaling and setup fire particle light and scaling spawn projectiles at "muzzle" attachment location (if there is one)
3 Years Ago
Treasure tweaks, added ruby Sweat drops particle tweak
3 Years Ago
orc-tower changes
3 Years Ago
Item models refactor, added some gems
3 Years Ago
orc tower with particles
3 Years Ago
Fixed materials not showing up in-game
3 Years Ago
Human tower spawnable
3 Years Ago
Make the ball completely clientside with a backing server entity for sync, make all of serving clientside too
3 Years Ago
objects
3 Years Ago
More LFS + don't ignore .obj
3 Years Ago
Bug fixes + a test map + fix LFS settings
3 Years Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes