256,582 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Readded zombie attack facial expressions
3 Years Ago
Better handling of reload/lower_weapon states
3 Years Ago
Support hand switching for the paddle
3 Years Ago
Send client prefs update when a value changes
3 Years Ago
Add ray helper for client preferences window, minor fixes.
3 Years Ago
Started adding sounds
3 Years Ago
Map update
3 Years Ago
Whoops, left that out
3 Years Ago
more mainbase
3 Years Ago
mainbase with particle
3 Years Ago
Implement IHoldable, VrPlayerHand, very much a WIP Simplify InGrip, InTrigger - simulate input to drop held entity if we can. Delete FocusWorldPanel, it's unused Set up client preferences system Clients save the data as a cookie. When the game starts up the client informs the server of their preferences. Ideally this'll be good for flipping the paddle hand, changing the paddle angle and adjusting the VR anchor. Work on ClientPreferencesWidget Set up WorldInput ray Gut out the ServeHand so stuff still compiles Set up PaddleHand, ServeHand to use VrPlayerHand Fixed up paddle ownership Kill off IHoldable, removed more useless code Fixed serve hand anim Toggle ClientPreferences widget with joystick press Hand rewrite, client prefs
3 Years Ago
Toggle ClientPreferences widget with joystick press
3 Years Ago
Fixed pieces spawning with cooldown already
3 Years Ago
main-base
3 Years Ago
fixed cooldown being reset by ball
3 Years Ago
Added Entity:SetSurroundingBounds( vec, vec ) Added Entity:SetSurroundingBoundsType( BOUNDS_ ) Added vec, vec = Entity:GetSurroundingBounds()
3 Years Ago
Compile error again
3 Years Ago
compile error
3 Years Ago
Improved player timer effect
3 Years Ago
Fixed serve hand anim
3 Years Ago
Set up PaddleHand, ServeHand to use VrPlayerHand Fixed up paddle ownership Kill off IHoldable, removed more useless code
3 Years Ago
Hammer placeable entity to block areas off from pathfinding
3 Years Ago
hook up timer UI
3 Years Ago
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
3 Years Ago
Scale fire down even more, disable base on undead tower, spawnable towers for other races, allow chooisng which tower to spawn on the hud
3 Years Ago
Implement IHoldable, VrPlayerHand, very much a WIP Simplify InGrip, InTrigger - simulate input to drop held entity if we can. Delete FocusWorldPanel, it's unused Set up client preferences system Clients save the data as a cookie. When the game starts up the client informs the server of their preferences. Ideally this'll be good for flipping the paddle hand, changing the paddle angle and adjusting the VR anchor. Work on ClientPreferencesWidget Set up WorldInput ray Gut out the ServeHand so stuff still compiles
3 Years Ago
Gut out the ServeHand so stuff still compiles
3 Years Ago
Set up WorldInput ray
3 Years Ago
Work on ClientPreferencesWidget
3 Years Ago
Treasure spawn tweak Treasure pickup anim Got rid of some debug logging
3 Years Ago
fixing a few bugs with power line effect on opponents
3 Years Ago
Keep cleaning / refactoring, keep game logic seperated from everything else, isolate RPCs for future lag comp
3 Years Ago
set dressing and polish around cave_procedural_entrance_c
3 Years Ago
Fix shaders not being able to compile
3 Years Ago
Set up client preferences system Clients save the data as a cookie. When the game starts up the client informs the server of their preferences. Ideally this'll be good for flipping the paddle hand, changing the paddle angle and adjusting the VR anchor.
3 Years Ago
Tidy up, remove any concept of serverside balls, isolate all physics logic to its own class
3 Years Ago
pieces array is now IList so it's networked debug overlay on opponent's selected piece display opponents aim line (finally!)
3 Years Ago
Delete FocusWorldPanel, it's unused
3 Years Ago
Simplify InGrip, InTrigger - simulate input to drop held entity if we can.
3 Years Ago
Camera tweaks Per-map ranking Score diff colour Notify final score Spawn rate tweak Enemies start with a random rotation
3 Years Ago
apple-tree bush-fruit-1 bush-fruit-2
3 Years Ago
Enemy spawn logic tweaks
3 Years Ago
networked score scoreboard UI hooked up, names + score working now
3 Years Ago
Fixed air movement regression Level size randomization
3 Years Ago
Use noclip anim for ghosts Ghosts float above the level
3 Years Ago
even more debug stuff
3 Years Ago
more debug stuff
3 Years Ago
Cleaner entity deletion logic between levels Avoid enemies being stuck together
3 Years Ago
Added fire and animated lights to the light barrels Fix not being able to open a note more than once, don't allow movement while a note is open Improve note display New newspaper, better game over screen Fix nav error in sewers, final-ish map update
3 Years Ago
Items can be dropped to world Show labels for items on floor Click item's label to pick it up