256,234 Commits over 4,018 Days - 2.66cph!

3 Years Ago
New particle FX now behave correctly. - Added stopOnEnable option to ParticleSystemContainer and set it to true on all the new FX - Re-enabled all the ParticleSystemCull/ParticleSystemLOD scripts - Removed my additional Stop() commands in init
3 Years Ago
Update island positioning so it should clamp itself within ValidBounds Adjust island prefab so the triggers don't spawn closer than expected Don't show the ocean transfer message on the HUD if the position the player is heading for is out of world bounds
3 Years Ago
Add managed resource type for animation graphs
3 Years Ago
Prevent SocketMod_Area from colliding with itself (fixes windmill floating on top of wall)
3 Years Ago
Unsaved sound tweaks
3 Years Ago
Coaling tower sounds
3 Years Ago
Mega Armour (Gives player 200 armour( Fixed eyes not using custom shader Added rail sliding from super tumble Give player a jump back when leaving the rail Award styling Updated test map
3 Years Ago
Removed engine front left/front right ladder objects
3 Years Ago
Fixed locomotive engine smoke not playing
3 Years Ago
Boomtests
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
fixed flashbang vw materials, still very much wip
3 Years Ago
Backup 2022/07/21 21:50:00 UTC
3 Years Ago
merge from main
3 Years Ago
merge from thrown_weapons
3 Years Ago
tidy up
3 Years Ago
updated materials
3 Years Ago
3 Years Ago
CCTV globe - LODS and gib and prefab Merge branch 'master' of sbox
3 Years Ago
▊▇▆▇ ▅▊▌█▍▊▌▅
3 Years Ago
cleanup
3 Years Ago
vm molotov cocktail - 1st pass anims, animator, viewmodel prefab
3 Years Ago
Merge from nexus
3 Years Ago
Change debug logs when a transfer destination position couldn't be found to warnings (down from errors) Only show the warning that nexus island couldn't be found for a ferry in editor Scale the fallback transfer destination with island spawn distance to not spawn behind them
3 Years Ago
Preset configs are fields instead of getters Update dev config No more need to manually set dev environment Don't need this log in dev env
3 Years Ago
Additional Sounds Nametag style tweak Added Body Armour clothing (Thanks ShadowBrain)
3 Years Ago
Update ferry sphere cast so it can collide with triggers tagged FerryAvoid
3 Years Ago
Powerplant lighting and light switches Tweaked a few materials Scene2prefab
3 Years Ago
Store lowest ping in local sqlite cache Fix task concurrency again
3 Years Ago
flame fixes
3 Years Ago
merge from main
3 Years Ago
Show folders in assetlist if we're in folder mode
3 Years Ago
Avoid passing zero vectors to Quaternion.LookRotation in ferry
3 Years Ago
Updated coffin model Rocket trail
3 Years Ago
Minor cleanups
3 Years Ago
Rename ItemListWidget to ListView Fix WidgetGallery names Start cleanup
3 Years Ago
Update math to determine island billboard positions so it hopefully lines up with the maps now
3 Years Ago
Backup 2022/07/21 15:50:00 UTC
3 Years Ago
letter box - adjusted front for better snapping wall letter box - updated prefab Merge branch 'master' of sbox
3 Years Ago
Parent nails that hit entities to the entity they hit
3 Years Ago
Fixed Lightning Gun + fixed Nail Gun errors
3 Years Ago
ModelDoc: Attempt to reorder folders of clones properly
3 Years Ago
letter box - fix for grid scale Merge branch 'master' of sbox
3 Years Ago
Test :S
3 Years Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
3 Years Ago
Test
3 Years Ago
removed refract material on molotov - also doesn't work in viewmodel. added Flashbang, working on glass materials
3 Years Ago
Fix LightningGun DamageModifier prediction + add GrenadeProjectile and have GrenadeLauncher use it so we can distinguish for the kill feed
3 Years Ago
Use HudEntity, fixes ChatBox issues
3 Years Ago
Update GrenadeLauncher and RocketLauncher to use projectile's attacker and projectile as weapon