256,090 Commits over 3,990 Days - 2.67cph!

3 Years Ago
3 Years Ago
Small furnace missing controls
3 Years Ago
Hardcode entity names in panels & remove auto updating panel name
3 Years Ago
wall letter box - removed excess dirt from inside Merge branch 'master' of sbox
3 Years Ago
Merge from nexus
3 Years Ago
Show the player position on the nexus map and make it support focusing on the player
3 Years Ago
Slit effects into 2 volumes. Blending grading and bloom strength based on depth, blur, wiggle and line and masked out based water level mask.
3 Years Ago
No terrain blend variant of the snow pile material.
3 Years Ago
Hoodie LODs + Skinning Adjustments Some smaller adjustments to the Hoodie. LODs all submitted. As well as some small adjustments to the textures.
3 Years Ago
Backup 2022/07/12 15:50:00 UTC
3 Years Ago
Backup in case this is dumb
3 Years Ago
Throw an error if can't load rendersystem instead of falling back to empty StructProperty uses displayinfo if available instead of struct's ToString Create RotationProperty.cs Fix PropertySheet showing properties it shouldn't EntityInspector start Fixed LineEdit updating while editing CanEdit falls back to base classes/interfaces Add constructors for Rotation Hide a load of entity properties that we won't ever want to edit Cleanup
3 Years Ago
wall letter box - texture tweaks Merge branch 'master' of sbox
3 Years Ago
Animgraph: Fix condition sorting (again)
3 Years Ago
Adjusted effect settings
3 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
3 Years Ago
Add ComboBox.Count If we've got absolutely no valid configs, generate one
3 Years Ago
Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated
3 Years Ago
Scene backup/south tunnel
3 Years Ago
Fix Spritecard not clipping through user clip planes (Fixes physgun beam reflecting through water) Upgrade d3dcompiler library for client loading, fix reflection with version v7
3 Years Ago
Fixes and tidy up. Added keywords for some quality settings.
3 Years Ago
Animgraph: Fix condition sorting
3 Years Ago
Update shader
3 Years Ago
Fix shader issues
3 Years Ago
Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4
3 Years Ago
Fixed ConfigEditor viewing configs twice on startup We've already got the newly added config here, don't bother with Configs.Last
3 Years Ago
Updated procgen demo to strip out voxel lighting / sun propagation feature
3 Years Ago
Strip out voxel lighting support from shader as well
3 Years Ago
Stash test Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth Merge pull request #2 from Facepunch/tests Tests
3 Years Ago
Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth
3 Years Ago
Stash test
3 Years Ago
Right clicking error gives you a context menu of Open in Code Editor or Copy Error Double line errors, path at bottom, more space for error at top. Make the colours less harsh (probs need more tweaking) https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png Get the right line numbers w/ mapped spans, make sure we +1 too In tools mode don't spam the console log with compile errors
3 Years Ago
Set active gamemode on launcher config update Hammer "Load in engine after building" will pick from Launcher this way
3 Years Ago
Backup 2022/07/12 09:44:25 UTC
3 Years Ago
Initial work for single pass downsampling Iterate on single pass downsampler Add support to bind render buffers to attribute Initial work for GenerateMips and RenderBuffer support on managed code
3 Years Ago
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3 Years Ago
ConsoleSystem camphysicalfocallength default fix
3 Years Ago
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
3 Years Ago
Consolidated locomotive light LODs into the main LODGroup
3 Years Ago
Set up the Locomotive lights to match Petur's spec: - Main white headlights (controlled with the headlight key) - Small white lights on the side of the train that's heading towards you - Small red lights on the side of the train that's heading away - Small green lights if the train is stationary
3 Years Ago
Move clearugcentity to global namespace Add global.getugcinfo convar for retrieving all info (editing history, crcs, content type) from entities
3 Years Ago
GameUI/MenuUI changes that Unity wants to do
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Update mats
3 Years Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map
3 Years Ago
Add server.clearugcentity convar, when provided an entity id it will delete any user generated content from that entity (can be used via rcon and will work for any entity that's compatible with the admin browser) Offensive content report dialog now finds the UGC content closest to the centre of the screen (so it can be uploaded with the report)
3 Years Ago
Add Use Voxel Lighting feature to voxel shaders (turn it off). Don't enable Voxel Lighting for Core Wars, it's currently shit and in very rare circumstances it just doesn't work properly. Disable it completely until I can get it to work 100% of the time.
3 Years Ago
Adjusted vacuum height on the loot wagon
3 Years Ago
Add EnableVoxelLighting to VoxelWorld