255,422 Commits over 3,990 Days - 2.67cph!
Citizen: updated main FBX to fix bindpose warnings when importing back into 3ds Max
This updated file will be made available on the wiki shortly.
▌▊▍'▍ ▊▊█▉▊ ▋▅█▉▍█▅▍▇▇▄ ▊▋▋ ▆▆ ▉▅▆▍▆▍▄▍▄▅
Spanner model
temp laser model
added additional inflatable hotspot
Updated tag map and prefabs
Backup 2022/06/07 12:50:00 UTC
Made Entity:GetSequenceMoveDist shared
Added Entity:GetSequenceVelocity( seq, cycle )
Block moderators from running ownerid
cherrypicking
71462 Unity 2020.3.34f1
No need to relog after applying ownerid
Entities that lose condition on pickup can be repaired in bench (windows)
Split sound stacks
Use vmix_mixgraph_send
Fix byte alignment for transform buffer on AMD cards
Added fuel tank and scrap bin collector
directional indicators now work with hide blood option
thumb_up
197
thumb_down
24
Merge the train kill invoke delay to Aux
Merge the train kill invoke delay
If destroying a train car during spawn, wait one frame. Prevents NRE when the spawn also involves a network group switch.
Backup 2022/06/07 06:50:00 UTC
Better and simpler available space checking for train spawns. Fixed valid population spawn positions being later rejected.
Detect and disallow parenting loops where the child is the parent (was already detected later in the chain with an error, but this lets TriggerParent early exit from the attempt)
Updated MinDistApart calculation to work with train cars of varying length (needed for the long locomotive)
Adjusted collision damage taken and derail collision force limits on all rail cars
Delete the KeyboardOffset component because it turned out to be useless and causes issues with focussing textboxes
Revert the dynamic background color for chat input (it made the caret look invisible)
Backup 2022/06/07 00:50:00 UTC
fix instancing_legacy to support structured buffers
Merge branch 'master' into release
Merge branch 'master' into release
Merge branch 'master' into release
Version bump to 0.0.24 because Google
Version bump to 0.0.24 because Google
Set vertex layout for instance id as uint32 on c++
Change vTransformTextureUV to nInstanceTransformID
added brackets, played with colors,, cork panels to replace blocks
Util to try catch coroutines & try catch saves so they dont break until restart
Merge from flashlight_on_fix
Hide the clan section on the FUE
Fix the update available button on the hub being under the header a bit
Fix the "not a real server" message being over the header a bit
Update items
Update translations
Merge branch 'master' into release
Hide the clan section on the FUE
Fix the update available button on the hub being under the header a bit
Fix the "not a real server" message being over the header a bit
Update items
Update translations
Citizen source updates (NB: didn't update the file name to "2023"; didn't want to risk having xref breaking in invisible ways since I'm not familiar enough with it)
additional models and map updates
Backup 2022/06/06 18:50:00 UTC
Version bumpb
Merge branch 'master' into release
Citizen: updated skinning & triangulation; improvements for extreme wrist poses & volume preservation in elbows/kneecaps
https://files.facepunch.com/maxlebled/1b0611b1/citizen_v2_june22update.gif - the new file will also be available on the wiki shortly.
Some fixes + implement health brew
Update tup_yourit.vmap
Removed dirt from inflatable hs
metal board material
Merge branch 'main' of sbox-platformer-maps