255,243 Commits over 3,990 Days - 2.67cph!
Updated all WorkCart colliders
New above-ground WorkCart variant:
- New material colour
- New rear area attachment
- Railings disabled
- Slightly increased weight (this variant only)
- Slightly lowered top speed (this variant only)
Colliders still TODO.
Spawn trails only on clients
Merge Workcart Update -> WorkCart Variant
Clamped friction volume friction more
flashlight
Citizen/animgraph: second draft of big weapon branch refactor
Fix crash initializing unset subgraph node
Fix crash searching for unset subgraph node
Default group in/out pins if no name is specified
Do the same for blend node
Backup 2022/05/24 18:50:00 UTC
Add icon for anim clip nodes
Clicking home and path buttons only pushes 1 undo, not multiple
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Can now create clans from the clan UI when at the clan table
Remove the clan.create and clan.invite commands
Allow apostrophes and dashes in clan names
List clan members with their role in clan.info
Added failing hotload test for static initonly HashSets
Added ConcurrentQueueUpgrader
Fixed in-place hotload of a HashSet<T>
Allow individual types to be added to hotload SkipUpgrader
Skip hotload for types in System.Net.Http and System.Text.RegularExpressions
Fixed some false negatives when checking if a type is blittable
Added ConcurrentDictionaryUpgrader, fixed ConcurrentQueueUpgrader
Only start addon worker threads when first needed
Make sure hotload verbose log works with and without -tools
Cache which static fields need to be watched in hotload
Some extra timing info for hotload
Don't need to query leaderboard every 5 seconds
Backend method to grab personal best by playerid
Add a button to spawn your own personal best replay
Query personal bests by playerid
Change default game length to 20 mins
Show top10 leaderboard in tab menu
vm updates
- removed gun moving back on bolt pull
- added ADS idle & fire, with reduced movement
- setup additional deploy
- tweaked original deploy
- ammo belt secondary movement refinement
- fixed wrist shearing
Make scoreboard's panel style its own class
Remove debug log
Clean up, fix map cycle sometimes bricking
Draw2D.TextSize returns a Rect
Vector3.ToScreen can take a ScreenSize, returns nullable Vector2
Reverb & change our default material so it's not as echoy
Cleanup some things and set baseline before major transformation logic refactor
Part 2 of baseline cleanup
Reset Draw2D after callbacks
Add Draw2D.Material
Fixes
Fix state machine states now showing up in groups
Work cart DIY attachment model, LODs, collider and gibs
New work cart material variants
Split work cart railings into a separate object so that they can be hidden
Move Sandbox.UI.Materials to Material.UI
Fix accidental skia upgrade
Don't render text twice
Tweak text shader
Fixed MinMaxAttribute using min as max in Hammer
Display( Description = .. to Description( .. in engine
Testing a different method for ray casting
Backup 2022/05/24 12:50:00 UTC
Use push buttons for path toolbar, they don't look shit
Make [UseTemplate] work properly on consolidated builds (used for s&works) - instead of the generator trying to guess root directories feed it a map of physical paths -> virtual paths for all the cs files
material updates following texture changes
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
New Outfit Piece! - Summer Shorts
New outfit for a hot day out for terry, as well as some needed adjustments to the leather gloves skinning and rigging.
Summer shorts also have LODs.
https://files.facepunch.com/daniel/1b2411b1/Photoshop_4cUauBlWsq.jpg
Fixed + added colour option to time zone effect
Trail effect
path uses just icons for now, looks shiit with both icon and text
Add home button to toolbar
Toolbar path now clickable buttons instead of text
Add Vector2.Perpendicular
Add Draw2D.Line