255,169 Commits over 3,990 Days - 2.66cph!
added magazine modification slot
added extended mags
added testing loadouts
updated viewmodels for some weapons
updated recoil for some weapons
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Road tunnel nobuild zone fix
Backup 2022/05/20 18:50:00 UTC
updates to vm attachments and base file, sep ironsights mesh, prefab setup
Fix classes with [Net] malfunctioning if they have child classes
setting default map and removing something redundant
[HideInEditor] works on asset properties
Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null)
Add Icon attribute to editor tools
Pain Day 3 (Ball physics no longer behaving correctly?!)
No point in having EnvironmentLightEntity derive from ModelEntity
Hammer property titles once again generate with spaces
Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? )
Moved gizmos script to an Editor folder
Fixed MinMaxAttribute not working in Hammer
Make tests happy
Merge branch 'master' of sbox
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again
Merge branch 'master' of github.com:Facepunch/sbox
Added post_processing_entity & improved PP preview in Hammer
post_processing_entity is a global version of post_processing_volume that affects all players.
Moved Small Oil Rig away from the new island.
More various fixes.
Reverted testing colour for easy campaign category
Updated .gitignore
Fix particle performance regression on Switch
Logging tweak on !switch
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Fixed forests not properly spawning on the north face.
Other smaller fixes.
Ambiguity error
[HammerEntity]
Removed all map content + update paddle texture
updated hopstop with rack model
https://cdn.discordapp.com/attachments/975910294897451019/977203589598568518/unknown.png
Pain day refactor
Update .addon
All our triggers should inherit from BaseTrigger, we get the nice fixes layla did to make them not lag like shit then
Fix ball not hitting any triggers because it's physics motion type was Static, set it to Keyframed
Fix couldn't find class by identifier after hotload
Fix old clan logos not clearing out when trying to edit the clan logo
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos.
Needs a cleanup and some testing.
Backup 2022/05/20 12:50:00 UTC
delete fgd
Tidy up all this shit and get it compiling again
Minor cleanup
delete generated textures
Refactor everything (Pain Day 3)
Merged new-shader-api
Disabled transform structured buffer by default, will be reenabled soon
Update base.vfx with the base from standard.vfx
Fix regression where entities base properties were getting stomped
Added 'Particle Effect' property to phys_lengthconstraint
No more putting particle system entity inside of the constraint in Hammer.
https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
pallet - wip
pallet - tweaks
pallet - blue and red skins
New Clothing Piece! - Leather Gloves
New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu!
Merge branch 'master' into refactor_everything