255,169 Commits over 3,990 Days - 2.66cph!

3 Years Ago
added magazine modification slot added extended mags added testing loadouts updated viewmodels for some weapons updated recoil for some weapons
3 Years Ago
Road tunnel nobuild zone fix
3 Years Ago
Backup 2022/05/20 18:50:00 UTC
3 Years Ago
updated lmg vm base file
3 Years Ago
updates to vm attachments and base file, sep ironsights mesh, prefab setup
3 Years Ago
Fix classes with [Net] malfunctioning if they have child classes
3 Years Ago
setting default map and removing something redundant
3 Years Ago
[HideInEditor] works on asset properties Give [GameResource] a default question_mark icon so it's not null by default (also fix DrawMaterialIcon shitting the bed with null)
3 Years Ago
Pain Day 3
3 Years Ago
More TypeLibrary Pain
3 Years Ago
Add Icon attribute to editor tools
3 Years Ago
Pain Day 3
3 Years Ago
Pain Day 3 (Ball physics no longer behaving correctly?!)
3 Years Ago
Pain Day 3
3 Years Ago
Pain Day 3
3 Years Ago
No point in having EnvironmentLightEntity derive from ModelEntity Hammer property titles once again generate with spaces
3 Years Ago
Fix static/dynamic colors not working on [EditorModel] ( This is only used for light modes, weird fucking place? )
3 Years Ago
Moved gizmos script to an Editor folder
3 Years Ago
Fixed MinMaxAttribute not working in Hammer
3 Years Ago
Make tests happy Merge branch 'master' of sbox
3 Years Ago
Make TypeLibrary.Create<T>( int ident ) public so we can create types from their (int) ident again Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Added post_processing_entity & improved PP preview in Hammer post_processing_entity is a global version of post_processing_volume that affects all players.
3 Years Ago
Moved Small Oil Rig away from the new island. More various fixes.
3 Years Ago
Reverted testing colour for easy campaign category Updated .gitignore Fix particle performance regression on Switch Logging tweak on !switch
3 Years Ago
Update navigator
3 Years Ago
Fix menu and chat
3 Years Ago
merge from main
3 Years Ago
Pain day refactor
3 Years Ago
Fixed forests not properly spawning on the north face. Other smaller fixes.
3 Years Ago
[HammerEntity]
3 Years Ago
Ambiguity error [HammerEntity]
3 Years Ago
Removed all map content + update paddle texture
3 Years Ago
Pain day refactor
3 Years Ago
Update shelf_013a.vmap
3 Years Ago
updated hopstop with rack model https://cdn.discordapp.com/attachments/975910294897451019/977203589598568518/unknown.png
3 Years Ago
Update .addon
3 Years Ago
Pain day refactor Update .addon
3 Years Ago
Pain day refactor
3 Years Ago
All our triggers should inherit from BaseTrigger, we get the nice fixes layla did to make them not lag like shit then Fix ball not hitting any triggers because it's physics motion type was Static, set it to Keyframed
3 Years Ago
Fix couldn't find class by identifier after hotload
3 Years Ago
Fix old clan logos not clearing out when trying to edit the clan logo
3 Years Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
3 Years Ago
Backup 2022/05/20 12:50:00 UTC
3 Years Ago
delete fgd Tidy up all this shit and get it compiling again
3 Years Ago
Minor cleanup delete generated textures
3 Years Ago
Fix for latest
3 Years Ago
Refactor everything (Pain Day 3)
3 Years Ago
Buncha buglist fixes.
3 Years Ago
Fix merge
3 Years Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx Fix regression where entities base properties were getting stomped Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png pallet - wip pallet - tweaks pallet - blue and red skins New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu! Merge branch 'master' into refactor_everything