255,123 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Collect [PathNode] types too for Hammer Small fix to packages of gamedata entities
3 Years Ago
Reorganise base addon Delete old reverb track
3 Years Ago
Remove unnecessary [DefaultValue] attribs
3 Years Ago
HammerEntity should be HammerEntityAttribute Fix DisplayInfo setting Group to the IconAttribute value Remove GameData.ParseAssembly and special cases for Sandbox.Game, let's grab it all with TypeLibrary on tools.refresh
3 Years Ago
Delete killfeed from base
3 Years Ago
Add Killfeed
3 Years Ago
Remove Crosshair stuff in base (we shouldn't be handling this)
3 Years Ago
Remove crosshair stuff
3 Years Ago
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3 Years Ago
ClothingContainer and ScreenShake fixes
3 Years Ago
Move Assets/ to Resources/ Remove ScreenShake, CameraModifier (this isn't stuff we should be providing solutions to imo)
3 Years Ago
Move DecalDefinition to Engine
3 Years Ago
Rename AssetLibrary Add ResourceLibrary, Make Resource.Get internal Move Clothing to engine, create ClothingContainer, Remove Clothing.All
3 Years Ago
pallet - blue and red skins
3 Years Ago
Warn if [Description] attribute used when it could have been automatically applied, fix duplicate instances being applied GameResource cleanups
3 Years Ago
merge from hapis_conversion
3 Years Ago
pallet - tweaks
3 Years Ago
Classname => ClassName
3 Years Ago
Backup 2022/05/19 06:50:00 UTC
3 Years Ago
Possible fix for missing text on pickup notices
3 Years Ago
Adjusted flatbed parenting triggers
3 Years Ago
Lowered modular car flatbed world colliders
3 Years Ago
Enabled vehicle parenting on other vehicles as well: Modular car flatbeds, and the scrap transport heli. If you can get a vehicle in there, might as well let you carry it.
3 Years Ago
Saved camera states now store the parent entity and bone name, will attempt to restore the parent and local space position/rotation if the entity can be found Fixes "Return to start position" option when recording a shot while parented not working
3 Years Ago
- Added support for vehicles to enter the parent triggers of other vehicles (somehow we've never needed this before!). - Now that we support it, added parenting to trains so that e.g minicopters can land on trains without sliding off. - Cleaned up BaseMountable a little, removed some very old commented-out code.
3 Years Ago
Hide the logs tab if the player doesn't have access to it
3 Years Ago
Show last seen down to the minute since we have online statuses now
3 Years Ago
Refresh clan info periodically while the UI is open so the online/last seen text updates
3 Years Ago
Wait one frame in TriggerParent when killing the player. Fixes the player not being able to respawn properly after falling asleep and dying in the same frame
3 Years Ago
Try using a node stack for GetOutputNodeID, breaks highlighting but fuck it for now
3 Years Ago
Maintain a list of user IDs that are connected across the nexus Correctly set the online flag for clan members when they are online in a different zone (when running as a nexus)
3 Years Ago
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent) Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Backup 2022/05/19 00:50:00 UTC
3 Years Ago
Merge from main
3 Years Ago
Subtract 70815
3 Years Ago
Scene + anim backups
3 Years Ago
Fixed train-to-rigidbody collision sometimes bringing the train to a stop
3 Years Ago
Merge from main
3 Years Ago
Another boatload of fixes.
3 Years Ago
Lods for the exterior and interior of the cabin (excluding controls) combined a lot of the meshes baked LOD to reduce materials down to 1 material for the exterior of the train added textures for bakedLOD reconstructed the prefab
3 Years Ago
Extend the fake steam ID function to allow disabling randomization (it'll be consistent depending on what unity project path is open)
3 Years Ago
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3 Years Ago
Fix crash when changing subgraph on node with connections
3 Years Ago
Detect cyclic subgraph nodes
3 Years Ago
updated directional damage indicator toned down incoming damage notification updated SAR recoil updated crosshair updated hit markers added weapontest gm
3 Years Ago
Rivers & lakes fishable. More ore count improvements. Tons of other random fixes.
3 Years Ago
Fixed caustics applied to objects above water level
3 Years Ago
GetOutputNodeID has optional groupnode id so groupinputnode can know what group its for