255,262 Commits over 3,990 Days - 2.67cph!

3 Years Ago
art drop
3 Years Ago
art drop
3 Years Ago
Reset Draw2D after callbacks Add Draw2D.Material Fixes
3 Years Ago
Friction Volume
3 Years Ago
Fix state machine states now showing up in groups
3 Years Ago
Work cart DIY attachment model, LODs, collider and gibs New work cart material variants Split work cart railings into a separate object so that they can be hidden
3 Years Ago
Move Sandbox.UI.Materials to Material.UI Fix accidental skia upgrade Don't render text twice Tweak text shader
3 Years Ago
Fixed MinMaxAttribute using min as max in Hammer Display( Description = .. to Description( .. in engine
3 Years Ago
Testing a different method for ray casting
3 Years Ago
Backup 2022/05/24 12:50:00 UTC
3 Years Ago
Use push buttons for path toolbar, they don't look shit
3 Years Ago
Make [UseTemplate] work properly on consolidated builds (used for s&works) - instead of the generator trying to guess root directories feed it a map of physical paths -> virtual paths for all the cs files
3 Years Ago
material updates following texture changes
3 Years Ago
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
3 Years Ago
New Outfit Piece! - Summer Shorts New outfit for a hot day out for terry, as well as some needed adjustments to the leather gloves skinning and rigging. Summer shorts also have LODs. https://files.facepunch.com/daniel/1b2411b1/Photoshop_4cUauBlWsq.jpg
3 Years Ago
Fixed + added colour option to time zone effect Trail effect
3 Years Ago
path uses just icons for now, looks shiit with both icon and text
3 Years Ago
Add home button to toolbar Toolbar path now clickable buttons instead of text
3 Years Ago
Add Vector2.Perpendicular Add Draw2D.Line
3 Years Ago
3 Years Ago
Fixed MilTuns & LS interiors having a bunch of missing stuff, such as lighting and more. (No AI in this changeset, to be migrated from latest)
3 Years Ago
merge from monument_lighting_upgrade
3 Years Ago
trainyard backup
3 Years Ago
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
3 Years Ago
stair_ladders set extra
3 Years Ago
material updates following texture changes
3 Years Ago
uploading re-worked texture sets stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
3 Years Ago
Remove test weapons from initial inventory and only show hit marker if victim is not friendly Set ClipSize to 0 for melee and throwable weapons Fix hit marker not showing/animating Only show ammo clip count on inventory slots if weapon has a clip size
3 Years Ago
Unity doesn't like empties within empties exported from blender apparently, so i made a work-around and fixed the dial needles updated prefab - needles should work via code now.
3 Years Ago
Show loaded ammo count for "stack size" in inventory slots for weapons
3 Years Ago
Add hitmarker and hitmarker headshot sounds Add Crosshair class and add it to the Hud Add support for setting an ammo type and ammo amount on shop items to give free ammo when purchased Set Crossbow ammo type and amount Add Ammo to WeaponItem and serialize/deserialize it Update Weapon to use item's Ammo variable in AmmoClip setter/getter Update BulletDropProjectile to have TraceResult in hit callback Show hit marker for attacker in TakeDamage Have victim take damage when hit by crossbow projectile Merge branch 'main' of sbox-corewars
3 Years Ago
Pistol and rifle ammo crafting setup
3 Years Ago
Added additional preferred alternate paths for the train cars. Fixes train cars sometimes getting pulled a little way down the wrong path at a junction before correcting themselves.
3 Years Ago
Better styling for visualization container Fix invalid view rect when opening anim node
3 Years Ago
Fixed corrupt cactus prefabs from interaction_sounds branch 71048
3 Years Ago
merge from mapper_requests_may22
3 Years Ago
Fix hard crash if trying to render2d with too many vertices Add Draw2D.Texture Add Draw2D.Circle, Draw2D.Ring
3 Years Ago
Increased size on particles
3 Years Ago
Remove live preview shit, was only proof of concept and should be done much better
3 Years Ago
GetOutputNodeLocation uses a node path instead of node stack Remove the need for flat list of nodeids in fixed data Restore code for UpdateSecondaryHighlights from engine branch - doesn't work now anyway and surely can be done better
3 Years Ago
merge from interaction_sounds
3 Years Ago
merge from death_screen_improvements
3 Years Ago
Backup 2022/05/24 06:50:00 UTC
3 Years Ago
Fix core triggers not touching
3 Years Ago
Added an explanatory comment
3 Years Ago
Remove missed debug print
3 Years Ago
- Code review: Use pooling for GetAll. - Fixed errors when wagons are spawned not on tracks.
3 Years Ago
Iterate through list of remote controllables rather than all server entities
3 Years Ago
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3 Years Ago
Fix warning