255,262 Commits over 3,990 Days - 2.67cph!
Reset Draw2D after callbacks
Add Draw2D.Material
Fixes
Fix state machine states now showing up in groups
Work cart DIY attachment model, LODs, collider and gibs
New work cart material variants
Split work cart railings into a separate object so that they can be hidden
Move Sandbox.UI.Materials to Material.UI
Fix accidental skia upgrade
Don't render text twice
Tweak text shader
Fixed MinMaxAttribute using min as max in Hammer
Display( Description = .. to Description( .. in engine
Testing a different method for ray casting
Backup 2022/05/24 12:50:00 UTC
Use push buttons for path toolbar, they don't look shit
Make [UseTemplate] work properly on consolidated builds (used for s&works) - instead of the generator trying to guess root directories feed it a map of physical paths -> virtual paths for all the cs files
material updates following texture changes
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
New Outfit Piece! - Summer Shorts
New outfit for a hot day out for terry, as well as some needed adjustments to the leather gloves skinning and rigging.
Summer shorts also have LODs.
https://files.facepunch.com/daniel/1b2411b1/Photoshop_4cUauBlWsq.jpg
Fixed + added colour option to time zone effect
Trail effect
path uses just icons for now, looks shiit with both icon and text
Add home button to toolbar
Toolbar path now clickable buttons instead of text
Add Vector2.Perpendicular
Add Draw2D.Line
Fixed MilTuns & LS interiors having a bunch of missing stuff, such as lighting and more.
(No AI in this changeset, to be migrated from latest)
merge from monument_lighting_upgrade
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
material updates following texture changes
uploading re-worked texture sets
stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
Remove test weapons from initial inventory and only show hit marker if victim is not friendly
Set ClipSize to 0 for melee and throwable weapons
Fix hit marker not showing/animating
Only show ammo clip count on inventory slots if weapon has a clip size
Unity doesn't like empties within empties exported from blender apparently, so i made a work-around and fixed the dial needles
updated prefab - needles should work via code now.
Show loaded ammo count for "stack size" in inventory slots for weapons
Add hitmarker and hitmarker headshot sounds
Add Crosshair class and add it to the Hud
Add support for setting an ammo type and ammo amount on shop items to give free ammo when purchased
Set Crossbow ammo type and amount
Add Ammo to WeaponItem and serialize/deserialize it
Update Weapon to use item's Ammo variable in AmmoClip setter/getter
Update BulletDropProjectile to have TraceResult in hit callback
Show hit marker for attacker in TakeDamage
Have victim take damage when hit by crossbow projectile
Merge branch 'main' of sbox-corewars
Pistol and rifle ammo crafting setup
Added additional preferred alternate paths for the train cars. Fixes train cars sometimes getting pulled a little way down the wrong path at a junction before correcting themselves.
Better styling for visualization container
Fix invalid view rect when opening anim node
Fixed corrupt cactus prefabs from interaction_sounds branch
71048
merge from mapper_requests_may22
Fix hard crash if trying to render2d with too many vertices
Add Draw2D.Texture
Add Draw2D.Circle, Draw2D.Ring
Increased size on particles
Remove live preview shit, was only proof of concept and should be done much better
GetOutputNodeLocation uses a node path instead of node stack
Remove the need for flat list of nodeids in fixed data
Restore code for UpdateSecondaryHighlights from engine branch - doesn't work now anyway and surely can be done better
merge from interaction_sounds
merge from death_screen_improvements
Backup 2022/05/24 06:50:00 UTC
Fix core triggers not touching
Added an explanatory comment
Remove missed debug print
- Code review: Use pooling for GetAll.
- Fixed errors when wagons are spawned not on tracks.
Iterate through list of remote controllables rather than all server entities
█▅▋▍▄▆ ▄▍█▅▌▄ ▇▉▆▅▅▉ █▌▊▆▆ ▆▉▊ ▆▌▌▇▄▆▉ ▄▇▄▆▅▊ ▄█ ▇▋▍▉▆▆▆▅ ▊▅▊▍▄▅