255,179 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Keep a flat list of sorted update nodes in fixed data
3 Years Ago
Keep a flat list of sorted nodes in fixed data
3 Years Ago
Backup 2022/05/22 18:50:00 UTC
3 Years Ago
TTT: fix weapons disappearing during round reset As per #1887, weapon entities that are part of the map (as opposed to rearm scripts) are recreated by the map reset. At that point players are holding nothing and could pick up the recreated weapon entity. This would then be stripped again when the players got respawned a moment later. We avoid this by tracking whether a map reset is in progress and preventing weapon pickups during that time. (Based on a different solution proposed in #1887). Closes #1887.
3 Years Ago
Backup 2022/05/22 12:50:00 UTC
3 Years Ago
Fixes for core layer graphics
3 Years Ago
Fix fixed data returning incorrect update node
3 Years Ago
GetOutputNodeLocation now works
3 Years Ago
Abstract reflections for all differing reflection types
3 Years Ago
Ambisonics calculator & Simplify effect creation
3 Years Ago
Getting update nodes from graph binding now uses init path
3 Years Ago
Backup 2022/05/22 06:50:00 UTC
3 Years Ago
Add node location to init context so CreateUpdateNode has some context for grabbing child update nodes
3 Years Ago
Finish up the pathing processor
3 Years Ago
Setup source & listener for pathing simulation
3 Years Ago
Add update node to correct manager Reserve nodes
3 Years Ago
Remove some old test code
3 Years Ago
Move node tables to update node manager, keep sorted node ids in fixed data
3 Years Ago
Start working on update node manager that fixed data can use, hopefully this is a better way to go about it
3 Years Ago
Backup 2022/05/22 00:50:00 UTC
3 Years Ago
Fix groups and subgraphs returning their own internal context instead of the context they're in
3 Years Ago
Override footstep volume Jump & grounded sound effects Ducking improvements
3 Years Ago
Added Footsteps
3 Years Ago
3 Years Ago
Backup 2022/05/21 18:50:00 UTC
3 Years Ago
Add strafe_disable_mapcycle for mapping/testing
3 Years Ago
Support copying graphemes outside TextEntry too Improve console text selection Improve behaviour of label selection if drag rect is negative size
3 Years Ago
Fixed case where baked workshop stage scripts wouldn't load
3 Years Ago
Begin pathing simulation & processor
3 Years Ago
Use same atlas for UI and world core layers
3 Years Ago
Support limiting the number of members in a clan Add a convar to control the clan member limit for the local backend Update nexus clan implementation to pull the clan member limit from the nexus Show max clan member count on clan UI if it is non-zero Specific error text when trying to invite or join a clan that is full
3 Years Ago
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3 Years Ago
Add a MaxMemberCount field to clan info (always 0, no limit for now)
3 Years Ago
Remove steam audio completely & begin reimplementing newer version Basic scene simulation, get direct simulation working Sound path simulation Begin work on probe batches & baking steam audio builds successfully again HRTF oops
3 Years Ago
oops
3 Years Ago
HRTF
3 Years Ago
build and bundle CraggyIsland.WeaponTest
3 Years Ago
Fix clan banner color/logo not showing on the UI if one of them was not set yet
3 Years Ago
Backup 2022/05/21 12:50:00 UTC
3 Years Ago
steam audio builds successfully again
3 Years Ago
merge from main - compile fix
3 Years Ago
Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute
3 Years Ago
Fixed .workshopid file not getting created Fixed workshop upload progress not updating
3 Years Ago
Fixed more broken triggers and zones. Fixed some loot spawners and props not showing up.
3 Years Ago
Backup 2022/05/21 06:50:00 UTC
3 Years Ago
Fix search not working in subgraphs because it was returning the wrong context
3 Years Ago
Just bail for now if we try to make a new subgraph that already exists
3 Years Ago
Fix creating new subgraph, deal with creating new subgraph inside itself and overwriting later
3 Years Ago
Start changing graph fixed data to use node locations instead of node ids - because groups and subgraphs have their own set of nodes, fixed data needs to know where the a node is in the hierarchy
3 Years Ago
Backup 2022/05/21 00:50:00 UTC