135,169 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Fixed serialization issue with camera script
5 Years Ago
merge from main
5 Years Ago
Update fence collider layer
5 Years Ago
Tweaked prevent building volume to stop blocking wire tool access
5 Years Ago
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
5 Years Ago
Lift mesh is now marked as wood so it uses correct hit effects
5 Years Ago
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5 Years Ago
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5 Years Ago
Rebuilt other monuments
5 Years Ago
Fix Compound monument
5 Years Ago
Fix editor scene error when selecting an IOEntity with a null output array
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
5 Years Ago
Shrink the wounded/sleeping collider a little more
5 Years Ago
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
5 Years Ago
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5 Years Ago
Fixed protection type on elevator so it can take damage
5 Years Ago
Merge from main
5 Years Ago
Collider size is now refreshed on bots as well as real players
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed dodgy collider in doorway between recycler and main building at airfield
5 Years Ago
merge from main
5 Years Ago
merge from bs_wip
5 Years Ago
one state per file
5 Years Ago
more state conversions
5 Years Ago
skin approval
5 Years Ago
Snow/Rain/Lightning/Aurora groups Cleaned up temp file clutter Some renames for naming consistency
5 Years Ago
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5 Years Ago
Fixed Secretlabs chair gib errors
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge
5 Years Ago
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5 Years Ago
Merge from 26-08-20
5 Years Ago
Merge fix
5 Years Ago
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5 Years Ago
s2p on everything
5 Years Ago
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5 Years Ago
subtracting 54455 - multiple issues, merge to experimental once fixed
5 Years Ago
Merge from SecretLabChair
5 Years Ago
Merge from spacesuit
5 Years Ago
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5 Years Ago
Prevent building layer fix
5 Years Ago
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5 Years Ago
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5 Years Ago
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