131,570 Commits over 4,232 Days - 1.30cph!

6 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
6 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
6 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
6 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
6 Years Ago
Armoured module icon face the right way
6 Years Ago
[D11] Updated values used for Swimming animation transition to reflect water height value used in code.
6 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
6 Years Ago
Player-terrain VFX WIP
6 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
6 Years Ago
Added support for vehicle seating modules to apply damage protection to their passengers Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
6 Years Ago
Added tracking for time spent driving in life stats Added a stat for time driving on the expanded stats in the death screen
6 Years Ago
Fixed update when offscreen not being enabled for modular car seats
6 Years Ago
Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
6 Years Ago
Pack a bit more into the secondary textures bundle as the main bundle was still perilously close to 4GB (3.96).
6 Years Ago
Assign the driver as the Initiator on the front and rear HurtTrigger on cars so deaths are appropriately assigned on the death screen
6 Years Ago
Change RollOffDriveForce from 99995 back to 99994. Multi-engine vehicles were very speedy. Adjust best acceleration curve down a little as well.
6 Years Ago
Shuffle texture bundles to bring the larger bundle under 4GB.
6 Years Ago
Improved foliage fade out Added mesh pre-process step so it works on console
6 Years Ago
Also show modifier values in UI tooltip
6 Years Ago
Only show conditional wall corners if the building blocks are the same grade
6 Years Ago
Disabled rotation on ramps since it breaks post-placement
6 Years Ago
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6 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
6 Years Ago
[D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
6 Years Ago
[D11] Fixed server define in RumbleManager.
6 Years Ago
[D11] Tweaked DOF Default settings / HOT screen effect / AO
6 Years Ago
[D11][3785] Candle Hat lights fixed
6 Years Ago
Toggle for memory stats view
6 Years Ago
latest test save
6 Years Ago
GPU foliage placement sort of working
6 Years Ago
Foundation steps no longer grounded
6 Years Ago
[D11] Large Furnace Lighting values set correctly
6 Years Ago
Changed the format slightly
6 Years Ago
Added a few extra gib convars
6 Years Ago
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6 Years Ago
Modifier timers now correctly pause/resume when disconnecting/rejoining a server
6 Years Ago
Tick fixes
6 Years Ago
Merge from main
6 Years Ago
Fixed bug with cargoship sound culling, cached culling distances where I can, added Effects.maxGibDist convar
6 Years Ago
[D11][UI][#4016] Added Photosensitive seizure warning to autosave prompt, Fixed issues with translations files
6 Years Ago
merge from wearable_lod_fix
6 Years Ago
Fixed issues
6 Years Ago
[D11] Rumble Manager Weapon and Critical Health rumble implementation. - [D11] Rumble Manager Weapon and Critical Health rumble implementation.
6 Years Ago
Merge from main
6 Years Ago
Work in progress GPU foliage placement
6 Years Ago
quickfix foundation.metal.wall re-link meshes after name change
6 Years Ago
merge from main
6 Years Ago
Extras from manifest rebuild
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Added new components to hemp and campfire Schedule quality update when BaseOven is toggled Take ECS data into account when calculating temperature