130,831 Commits over 4,232 Days - 1.29cph!

6 Years Ago
[D11] Update texture meta's: enable streaming mips
6 Years Ago
Wall corner conditional model prefab updates
6 Years Ago
Wall corner conditional model implementation
6 Years Ago
[D11] Revert temp changes
6 Years Ago
Merge from main
6 Years Ago
Fixed overhang not being fixed when on left of screen
6 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
6 Years Ago
Fixed Model component not setup properly
6 Years Ago
VM support
6 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
6 Years Ago
Cleanup, better settings icon
6 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
6 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
6 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
6 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
6 Years Ago
Enable read/write on vehicle lift gibs
6 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
6 Years Ago
Remove unused vars
6 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
6 Years Ago
Simplify conditional object code
6 Years Ago
Fix cars floating when the ground is destroyed under them.
6 Years Ago
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6 Years Ago
Scene
6 Years Ago
Scene backup and 'mo cleanup.
6 Years Ago
Fixed transition to terrain thickness = 1
6 Years Ago
[D11] Merge with main
6 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
6 Years Ago
[D11] - Glove Texture Size Changes
6 Years Ago
[D11] - Fix to Armoured Door Specular
6 Years Ago
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6 Years Ago
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}. Testing the perfromance of 1024 maps on those platforms.
6 Years Ago
[D11][UI] Removed references to all coins texture
6 Years Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
6 Years Ago
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6 Years Ago
[D11] Added min height check to player spawns to prevent water spawning.
6 Years Ago
[D11] Set cached ammo mod type to null when changing ammo type.
6 Years Ago
Applied ShufflePlayerSeed fix for corpses to client.playerseed
6 Years Ago
Fixed exception when attacking a campfire mounted water purifier
6 Years Ago
Removed an allocation in TooltipContainer.Update Tooltips will now shift horizontally if they are partially hanging over the side of the screen (noticeable on respawn button)
6 Years Ago
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6 Years Ago
Return string info
6 Years Ago
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6 Years Ago
Merge the Switch On and Switch Off inputs on the fluid switch to a single Toggle input that will enable the switch when powered and disable the switch when unpowered
6 Years Ago
Another vehicle lift edit
6 Years Ago
Several fixes and cleanup for the vehicle lift.
6 Years Ago
Fix overall performance calculation bug
6 Years Ago
Adjust engine part descriptions to be plural
6 Years Ago
Check angular velocity for sleep check, as well as standard velocity. Fixes issues when using flip pushes.
6 Years Ago
Remove water purifier proto def, it's no longer needed now that the water storage is a saved entity
6 Years Ago
Added input/output slots to campfire water purifier