135,660 Commits over 4,293 Days - 1.32cph!

5 Years Ago
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5 Years Ago
NPCNavigator
5 Years Ago
Merge from navigator branch.
5 Years Ago
Full new road network
5 Years Ago
Legacy navigation toggle
5 Years Ago
Don't reset events
5 Years Ago
Memory bank fixes. Compile fixes. Test state.
5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
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5 Years Ago
WIP shredder
5 Years Ago
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5 Years Ago
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5 Years Ago
Require hammer to pickup beach towel
5 Years Ago
Update MapImageRenderer with new map shader config
5 Years Ago
sleeping bag pickup fix
5 Years Ago
Renamed a load of stuff
5 Years Ago
Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
5 Years Ago
re-positioned scope attachment on l96 vm prefab
5 Years Ago
greybox phase progress
5 Years Ago
Event system improvements & fixes. Test entity.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
5 Years Ago
Increased interaction radius on elevator lift buttons
5 Years Ago
Add unity recorder and director package
5 Years Ago
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5 Years Ago
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5 Years Ago
Update elevator shaft IO socket position, update use distance on lift
5 Years Ago
More scene refinements
5 Years Ago
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5 Years Ago
Merge from main + scene backups
5 Years Ago
compile fix
5 Years Ago
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
5 Years Ago
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5 Years Ago
PressButton now has backplate polygons
5 Years Ago
Player PaperMap new color scheme
5 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
5 Years Ago
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5 Years Ago
Progress
5 Years Ago
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5 Years Ago
Chippy arcade volume and gib fixes Phrases
5 Years Ago
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5 Years Ago
lift shaft poles model now looks continuous
5 Years Ago
stables_b scene files
5 Years Ago
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement