255,126 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Removed train wagons from my test map
3 Years Ago
Backup 2022/05/20 00:50:00 UTC
3 Years Ago
Break everything so that node ids are unique local to their node manager - this is how dota works so I should do the same
3 Years Ago
Fixed spray duration convars incorrectly using hours instead of seconds
3 Years Ago
Various small fixes.
3 Years Ago
Research table will reset properly if the server shutdown while researching an item
3 Years Ago
Typo fix
3 Years Ago
Show map completed message regardless of improvement Style tweaks Add timer class to messages coming from timer
3 Years Ago
Add melee swing and fix broken sounds for hitting blocks
3 Years Ago
Normal CCTV station will grab every static rc camera on the map. Swapped Vis.Entities() to manual iteration of all cameras to avoid physics casts across the whole map. Existing static cctv stations will keep existing behaviour and only grab cctv cameras around them.
3 Years Ago
Add item.pickup sound
3 Years Ago
Fix compile error
3 Years Ago
Added ItemEntity.IconPosition and use it to set the particle effect position too Add the blowtorch sound effect while blowtorch is being used Add blowtorch sound event Add item.dropped sound event and play it when an item drops Add block hit sounds (placeholder) and crossbow placeholder sounds
3 Years Ago
Fix rtv New scoreboard, lists players and replays
3 Years Ago
SAR viewmodel adjustments
3 Years Ago
Remade the west megacliff mines to fit the new cliff shapes and fix clipping.
3 Years Ago
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3 Years Ago
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3 Years Ago
Revert the wearable LOD4 commit. Not going to be worth it with the fixed LOD ranges we have for all wearables.
3 Years Ago
Added support for LOD 4 in Wearable and SkeletonSkinLod
3 Years Ago
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3 Years Ago
Delete flag_checker_color_png_a5cd4f30.vtex_c
3 Years Ago
correct positioning for all attachments on player entity, updated anims and animator
3 Years Ago
Backup 2022/05/19 18:50:00 UTC
3 Years Ago
source update
3 Years Ago
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3 Years Ago
Backend api endpoint 😫
3 Years Ago
Catch deserialize error Download world record replay on map start
3 Years Ago
Fetch replay api api endpoint
3 Years Ago
Fetch completion returns replay url
3 Years Ago
Replay data to/from bytes Can send bytes over websocket Submit replay to backend for new world records
3 Years Ago
Can receive binary messages Azure blob storage Upload replays to storage, replay url column for completions
3 Years Ago
Restore ModelDoc managed game data stuff Readd path_generic to Hammer
3 Years Ago
When we have delicious new game data let Hammer know so it can do the weird stuff it does to refresh all the widgets, helpers, blah blah blah
3 Years Ago
Adjusted autospawns in the desert to make it more of a desert.
3 Years Ago
AnimEntity => AnimatedEntity
3 Years Ago
Fixed non public entity properties not being set on map spawn
3 Years Ago
Shut this assert up, we're calling it multiple times on purpose Delete "Reload Game Data" from Hammer, doesn't make sense when everything is hotloaded ( plus it would be a fucking mess to implement for no reason )
3 Years Ago
Instead of deleting / recreating native CGameDataClass lets replace their data if they already exist - this fixes a bunch of crashes since they're referenced by raw pointer everywhere within native tools code
3 Years Ago
merge from main
3 Years Ago
New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu!
3 Years Ago
Fold Sandbox.Decals into DecalSystem Ignore convar duplicate change callback warning
3 Years Ago
Cleanup EntityParser some more, use DisplayInfo instead of fucking with attributes ourselves, remove code that was for ModelDoc or Assets
3 Years Ago
ClassName StringToken cleanup Ignore setting Model keyvalue - since it should have been handled in engine
3 Years Ago
Fixed shore distance scaling causing physics queries to be inaccurate.
3 Years Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
3 Years Ago
MapClass holds it's C# type Use TypeLibrary.AddAssembly when adding remote game packages from Hammer Refresh Entity Tool UI after tools.refresh and we've parsed any new map entities Remove / replace managed Hammer entities on new assemblies so they work all lovely on hotloads
3 Years Ago
IIconProvider AnimEntity is AnimatedEntity
3 Years Ago
Backup 2022/05/19 12:50:00 UTC
3 Years Ago
More AI data