135,800 Commits over 4,293 Days - 1.32cph!
Make floating origin client-only (client+server is hopeless)
Backporting ParticleSpawn / ParticlePatch changes to DecorSpawn / DecorPatch
Spawn weather particle effects on a grid, opens the door to various optimizations
Added a test to work out memory layout and conversion to BRG batches to allow adding and removing batches.
Restored weather.rain and weather.wind convars
Fixed sky dome prefab having a fogginess of 3e-45 saved
Fixed that weather convar overrides would be clamped to 1
Better weather seed / randomization
Added weather.load convar to load a specific weather preset
Added weather.reset convar to reset to dynamic weather
Added replicated convars for all the individual weather parameters (modding / events)
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
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Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
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Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
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Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
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