255,114 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Update kills for players on the team list Add RoundStageExtensions to get the next stage and a stage name Add StageInfo to show Stage, Time Left and Next Stage Add StageInfo to Hud Add GetIcon to RoundStageExtensions Send icon with announcements for stage changes Update StageInfo SCSS to include stage icon Merge branch 'main' of sbox-corewars
3 Years Ago
Remove Entity.Create<T>() and rename Entity.Create( name ) to Entity.CreateByName( name ) to hint that this isn't the only way to create entities ( you can use new )
3 Years Ago
Reverted change to intro stage Fixed baking getting stuck !switch
3 Years Ago
Hammer entities become opt-in with [HammerEntity] - most game authors were having to do [Hammer.Skip] on most of their entities so makes sense to invert it Fix material icons not showing in Hammer's entity tool
3 Years Ago
set ident to facepunch.tabletennis Can drop the ball with your left hand by pressing X, and transfer paddle velocity into the ball on hit. Need to do this better by figuring out local velocity of the point from the angular velocity of the paddle.
3 Years Ago
Move Hammer namespace to SandboxEditor
3 Years Ago
Make Input.VR.Left/RightHand.ButtonA/B.WasPressed work within Simulate ( before this only worked clientside in FrameSimulate )
3 Years Ago
Get rid of strafe spawn point, just transmit info_player_start for prediction
3 Years Ago
Discord webhook shows correct name, and only shows personal bests
3 Years Ago
Hammer.Skip to HideInEditor, Hammer.SkipProperty to Hammer.HideProperty
3 Years Ago
Update test map
3 Years Ago
Fix timer start message spamming Don't overwrite entities, just use our own (strafe_player_spawn, strafe_trigger_teleport) Add strafe_teleport_destination Fix prediction on teleport trigger
3 Years Ago
Rename IsNearlyEqual to AlmostEqual
3 Years Ago
Add providers to PropertyAttribute
3 Years Ago
merge from main
3 Years Ago
Move Hammer.MinMax to MinMax
3 Years Ago
Revert "Disabled transform structured buffer by default, will be reenabled soon" This reverts commit 72c3854218d52e769ba267ad84d8e6e0394e7f22.
3 Years Ago
Delete MaterialIcon Remove LibraryAttribute.Alias - Add [Alias] Fix all those icons Fix DebugOverlay.Sphere order in ExplosionEntity Fix ModelExtension
3 Years Ago
Fix argument order Delete these vtex_c it keeps deleting on its own
3 Years Ago
DebugOverlay.Text and ScreenText consistency Make first arguments of every Text overload to be ( text, pos, ... Make first arguments of every ScreenText overload to be ( text, ...
3 Years Ago
Fix arg order
3 Years Ago
pallet - wip
3 Years Ago
Merge from probe_fix
3 Years Ago
Cache mesh in RenderListEntry
3 Years Ago
SpriteArray shader for UI core layers Status effect icon max size Fixed Core shader fading in text embeds !switch
3 Years Ago
▄█▆▅▅█▉ ▆▅▆▆▄▆▄█▉ ▍▋▇▄ ▍█▍▊▍▅▊▅ ▉▅▍▋▅▊▋ ▌█▆▉▋▇█▋▉ █▌▍█ ▊▅▊▄▅▌▆▉
3 Years Ago
Don't use Library
3 Years Ago
Delete IAsset Delete Global.Lobby TypeLibrary expose TypeDescription Move DisplayInfo to Sandbox.Reflection
3 Years Ago
Switch depthTest and duration arguments on DebugOverlay.Sphere and Circle Consistency with other methods - depthTest being last as it's the least useful
3 Years Ago
Replace LibraryAttribute.Spawnable with [Spawnable]
3 Years Ago
Backup 2022/05/18 12:50:00 UTC
3 Years Ago
Get rid of Model.GetBreakPieces and similar extensions Move Sandbox.Breakables.IModelBreakCommand to Sandbox.IModelBreakCommand Moves default BreakCommand classes to Sandbox.Internal
3 Years Ago
Added surface properties to models Recompiled map
3 Years Ago
Remove EntityParser.ParseEntities In favor of GameData.ParseAssembly
3 Years Ago
Various fixes
3 Years Ago
VrHand.AngularVelocity Vector3 to Angles - unfuck the code behind it treating it like SteamVR coordinates which ended up giving batshit values, now it's just degrees/s
3 Years Ago
ClassInfo was removed
3 Years Ago
Console attribute renames
3 Years Ago
Remove obsolete Engine Version++
3 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
3 Years Ago
Rooftop cover points
3 Years Ago
Begin work on probe batches & baking
3 Years Ago
Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png
3 Years Ago
Sound path simulation
3 Years Ago
Skipping some hotloading Hardcode hotload logging for now
3 Years Ago
Move the paddle a bit further down so you're actually holding it Make surface assets for the ball, paddle and wood with realistic restitution values (can you hook these up to the models/materials @bakscratch) Tidy up our physics code a bit and use the restitution coefficients Set MaxPlayers to 2
3 Years Ago
ConCmd, ConVar refactor Route convars via engine
3 Years Ago
merge from /pickup_fps_fix2
3 Years Ago
Individual, per-floor virtual AIZ setup.
3 Years Ago
Cliffside mask tweaks to pad up ore counts