255,114 Commits over 3,990 Days - 2.66cph!
Fixed tools.refresh not being called
Fix ToolAttribute
Fix extra includes
Refactor
Move to properties
Always show a hotload finish, even if it did nothing
Fix "Server Hotload Hotload Started!
Fix some entity properties not being set
Backup 2022/05/18 06:50:00 UTC
Fixed the TriggerTrainCollisions invalid object rejection, re-enabled it
Marge Main -> Rail Network 3
Better attempt at fixing the layout fps drop when items are picked up/dropped:
-Remove layout component, manually layout the components in Update
-Remove RectMask2D on pickup widgets so they can all be batched
-Remove tween usage, animate widgets via a central update in NoticeArea driven by curves (result looks slightly different)
-Fixed pickup widgets not pooling
Removes all GC and reduces frame time from 8-9ms to 0.7-0.5ms in worse case scenario
Get clan chat working between servers on the nexus
TrainTrackSpline uses the new hierarchy system
Disabled my train collision rejection code until I solve its issues
Fix wr/top message
Dress citizen
Improve timer completion message
Discord webhook for completions and world records
Always transmit cpr entity
Fix local websocket connection
Backup 2022/05/18 00:50:00 UTC
Hammer.Skip StrafeSpawnPoint
Fix regression where entities base properties were getting stomped
Fix regression where entities base properties were getting stomped
Delete FgdWriter, pretty sure everything is managed gamedata now
Fix base addon entities not getting added to Hammer because they don't have a package
Load all entities that live in Sandbox.Game into GameData ( Lights )
Updated vehicle collision effect code, fixed the warnings re SubmarineDuo
Fix float.ToTime formatting
Fix float.ToTime formatting
Merge WorkCartUpdate -> Main
Don't create timer entities multiple times
Increased the culling distance for trains and wagons, and set the wagon LOD groups to all match in their transition points. Improved my CopyLODValues script to manage culling points appropriately on LOD Groups that have a different amounts of LOD levels.
Try to make sure there's always a next map to change to
Merged new-shader-api
Disabled transform structured buffer by default, will be reenabled soon
Update base.vfx with the base from standard.vfx
Don't run Alt topos in the corners.
Remaining cliff masks, give or take
Randomly pick the next map if nobody votes
nextmap command
Map cycle and rtv command
Cleanup
Update thirdpartylegalnotices
More cleanup
Add ExtraLightData for area lights and LightTypeAreaType_t to make it easy to expand
Oops, make sure it's this paddle that's colliding with the ball
Put different client pawns at the end of each table
how'd I cock this up
Improve VR anchor positions
Turn the paddle around, black side is back hand I think?
Almost all cliff zones masked.
Revert "Oops."
This reverts commit 118f47b98e04f7f95d67f4b8a7b057a1751a86c9.
Backup 2022/05/17 18:50:00 UTC