255,072 Commits over 3,990 Days - 2.66cph!

3 Years Ago
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3 Years Ago
Server and client login updates
P
3 Years Ago
Merge from main
3 Years Ago
Compile fix
3 Years Ago
Automatically handle clan events from the nexus Expose clan events to consumers so they can do extra stuff if needed
3 Years Ago
Make sure dynamic textures for units are unloaded Removed broken com.unity.timeline package Some SpriteAtlas unloading tweaks Reduced resolution of some textures on Switch
3 Years Ago
merge from loadingscreen_tweaks - better fade on ultra widescreen
3 Years Ago
Added FPS counter configs to the options menu
3 Years Ago
FPArms: fists movement anim when running works now
3 Years Ago
Normalize fists move params
3 Years Ago
FPArms: updated fists animgraph
3 Years Ago
Allow the engine to switch us to keyframed if we're attached to a moving parent as this should be fine to do now
3 Years Ago
Add interacts exclude for static level, world geometry and player clip for triggers - fixes stupid load times for triggers that get set to keyframed but actually aren't
3 Years Ago
Hid MC Repair, Hab Repair, and ScrapTransportHeliRepair items
3 Years Ago
Turns out we actually do want keyframed client side - gotta fix rubikon instead
3 Years Ago
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3 Years Ago
Disable all collisions and only enable touch on base trigger and precip
3 Years Ago
Don't default motion type to keyframed on client - we sometimes have client side triggers (func_precipitation) and it's causing rubikon to shit itself on map load
3 Years Ago
Map updates to Hop Stop Cardboard hotspot 2
3 Years Ago
Fix SetupPhysicsFromUnscaledCapsule and SetupPhysicsFromUnscaledAABB still forcing us to keyframed - let us decide that
3 Years Ago
Backup 2022/05/12 18:50:00 UTC
3 Years Ago
source update
3 Years Ago
wooden crate - lods
3 Years Ago
Catch message error for now
3 Years Ago
Log.Warning instead of error for failed api messages
3 Years Ago
Fix up RunList Fix whitelist check
3 Years Ago
wooden crate - changed gibs and texture
3 Years Ago
Strip out all the toolframework muting options
3 Years Ago
3 Years Ago
Increased LOD distance on oak trees and tweaked oak_d mesh to minimize pop-in
3 Years Ago
Move SurfaceTrigger init to Spawn not constructor
3 Years Ago
Topo masking & random scene stuff
3 Years Ago
Add description to prop_static
3 Years Ago
Hammer: Add toggleable fullscreen layout ( Shift + Alt + Z ) https://files.facepunch.com/matt/1b1211b1/sbox_0AAXaFMbCO.png
3 Years Ago
Add BindSystem.Flush (internal) Add GameResource.OnEdited (called when it's been edited by the editor) Mark ResourceId as not browsable Rebuild sound event in OnEdited In tools, try to load GameResource objects via the Resource system Add Tools.Utility.NoteObjectEdited - for now this calls OnEdited if objectr is a GameResource Fix combobox triggering valuechanged when setting value programmatically Load GameResource properly from Asset.TryLoadGameResource
3 Years Ago
Remove the legacy color correction system (and color_correction entity) This entire system is replaced by Post Processing Editor
3 Years Ago
New Makeup! - Tattoos, Freckles and Eyeliner We have 3 new pieces for the face today! Like with the last submissions for facial pieces, the blendshapes do work in menu but will need some adjustments for running in game. https://files.facepunch.com/daniel/1b1211b1/present_faces.png
3 Years Ago
Remove unused Soundstack support entity attachments Soundstack reliably place view entity sounds Play weapons sounds from owner Add AnimEntity.OnAnimSound + OnAnimFootstep Play footstep from the world Viewmodels try to play sounds via the owner sound stack input_default_local_position no longer used Tweak where the sound comes from for view entity Tweaks to not break all addons
3 Years Ago
Update .gitignore delete old textures
3 Years Ago
Partial backup to remove a bugged score
3 Years Ago
more l5 wip
3 Years Ago
coaling tower greybox iteration - added interior
3 Years Ago
Add description to ModelDoc prop_data "Bake Lighting As Static Prop" so it doesn't seem unimplemented Delete ModelPropData.AllowStatic - did nothing
3 Years Ago
Backup 2022/05/12 12:50:00 UTC
3 Years Ago
Have BaseGenerator implement IResettable Add RoundStage enum Set round stages as game progresses Update generator times based on round stage Don't show local player's nameplate Add Announcement and Announcements UI items Add Announcements to Hud Send an announcement at each round stage
3 Years Ago
Updated Facepunch.ExpressionStrings
3 Years Ago
Update Newtonsoft.Json
3 Years Ago
Include parse info
3 Years Ago
Move nameplate up a bit
3 Years Ago
Add INameplate interface for entities to implement Add Nameplate / Nameplate.scss Implement INameplate for Player, ItemStoreNPC and TeamUpgradesNPC