255,094 Commits over 3,990 Days - 2.66cph!
Disable subgraphs on customer machine so users can't use it yet
Fix slashes when saving subgraph
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
Backup 2022/05/14 18:50:00 UTC
Animgraph: Set subgraph filename on node after creating a new one
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node
Animgraph: Add interface for subgraph nodes
Animgraph: Check the asset system for subgraph
Animgraph: Allow nodes to decide if they want to show a visualizer or not
Animgraph: Don't show visualizer for subgraph nodes that don't have a subgraph asset set
Add functions to animation system for creating/loading/saving subgraphs
OnCreateNewSubGraph asks for save location, creates new subgraph and saves it
Backup 2022/05/14 12:50:00 UTC
Backup 2022/05/14 06:50:00 UTC
Item/Prefab setup and Id's
Backup 2022/05/14 00:50:00 UTC
impact punch (color effect) adjustments and directional damage indicator fixes
hit marker effects
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Cleaned up ladder tileset
Adjusting for proper spawns WIP
Make sure assets get unloaded on the main thread !switch
Backup 2022/05/13 18:50:00 UTC
Disabled sprite import mode for bundled textures
Asset bundle merging rules tweak
Default texture import settings tweak
Ensure more stuff gets unloaded between stages
anim updates, rigged world model, override controller, world animator
Add water to test map
Fix player not touching water
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Steam audio mixgraph, matching what alyx does
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Strip out hostutils.h
Simplify steam audio material code (stubbed right now)
Delete surfaceprop_table
Added Surface Properties to wooden crate material
New Hair! - Balding
We have a new hairstyle, Balding! With 2 colour variations, brown and grey.
https://files.facepunch.com/daniel/1b1311b1/brown_balding2.png
https://files.facepunch.com/daniel/1b1311b1/grey_balding2.png
Merge branch 'master' of sbox
Additional art on HopStop
Fixed Hammer entities duplicating every time a map loads
Also fixes Hammer's Reload Game Data not functioning
Load SteamAudio map stuff from inside vpk (cc @ogniK5377 minor merge pain)
strip out Steam Error Handling, resource compiler doesn't need Steam
Reworked the machine greybox
Backup 2022/05/13 12:50:00 UTC
updated decal mesh
and decal texture
Try and bake AddToHeightMap into TerrainHeightMap.Bake
ModelDoc loads model archetypes from ToolFramework2/Managed Game Data
Coaling tower greybox iteration 3
Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use
More fleshing out of the interior interactive elements/space
Stick the sareverb and sapath in the vpk
Reduce map compile spam
added new control panel with controls
textures
train prefab update
Delete postprocess_controller, it did nothing
Tweak map build dialog
https://files.facepunch.com/garry/27569e22-1000-4898-96d8-2d2dfe84bafb.png
Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the suns true direction. Light angle on solar panels now always matches visible sun position.
Fixed broken WorldSetup assignments.
Can have eyeliner, face tats and freckles on the same face (we need a system to limit them maybe)
Sound Preview improvements
Adding a small regular bush variant for the beech/cotoneaster set
Merge branch 'master' of sbox
Fix ListProperty not showing the add button when bound to a null