255,098 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Reapply navmesh settings
3 Years Ago
Remaining forest fixes 1/3
3 Years Ago
Made AI data a prefab. Added AI data to launchsite prefab, s2p launch site. Door settings.
3 Years Ago
centred train transforms so now there's no offset from the middle of the train -same for collision mesh removed unnecessary material for control panel adjusted decal material updated train prefab
3 Years Ago
merge from main
3 Years Ago
road signs - phys tweak on triangle sign
3 Years Ago
road sign - gib phys fix
3 Years Ago
road sign - fix for missing gib
3 Years Ago
wooden crate - slight tweak to the col shape to try and stop hammer reporting the size wrong
3 Years Ago
Potentially fixed camera rotation input while parented to a nested transform
3 Years Ago
Backup 2022/05/16 06:50:00 UTC
3 Years Ago
Fixed camera position/rotation changing when cycling through bones
3 Years Ago
Show bone name on demo UI when parented to a bone (won't show if parented to the root of an entity)
3 Years Ago
Test demos, on right branch this time
3 Years Ago
Test demos
3 Years Ago
Merge from main
3 Years Ago
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
3 Years Ago
Disable global broadcast on HAB, mini and scrap transport helicopters (this is now enabled as needed at runtime)
3 Years Ago
Merge from main
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Minor adjustments
3 Years Ago
Join/leave messages Style & chat adjustments
3 Years Ago
Rename StageSubmission to CompletionData Leaderboard queries from strafe backend Improved display of wr time comparisons when reaching checkpoints
3 Years Ago
"Create Group From Selection" and "Create New SubGraph From Selection" in context menu to make it obvious that they're being created from selection
3 Years Ago
Remove customer machine checks
3 Years Ago
Set subgraph node UI name to base filename if unnamed
3 Years Ago
Cursor gets set properly when you focus back into the game from tools
3 Years Ago
3 Years Ago
Added new IAnimationEventReceiver that can intercept events from AnimationEvents component without needing to access the held entity. This works in regular gameplay as well as spectating. Reworked spray can to use new component for viewmodel spraying animations
3 Years Ago
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly
3 Years Ago
Fix demo NRE when scrubbing while freehand sprays are created
3 Years Ago
Backup 2022/05/16 00:50:00 UTC
3 Years Ago
Organize PersonalBest fetch by player and fetch by rank
3 Years Ago
Fix `cursor: none` not working ( last cursor type wasn't getting set and always assumed to be 0 (None) )
3 Years Ago
Don't play world spray fx in first person
3 Years Ago
api to fetch completions
3 Years Ago
Fixed forest masks on about half the map
3 Years Ago
Forest fixes 1.5/2
3 Years Ago
Backup 2022/05/15 18:50:00 UTC
3 Years Ago
Forest spawn fix 1/2
3 Years Ago
Fix djump blocks Duck jump improvements
3 Years Ago
Field masking
3 Years Ago
Add 63/64/65 blocks to test map Add wall near water to jump out of Can jump out of water onto ledge Allow jump while swimming
3 Years Ago
Update FP.Nexus Pull in clan info so the clan UI can render correctly now
3 Years Ago
Add an event for when a clan is unloaded Add accessors for role and member variables Fix roles never getting their name set
3 Years Ago
Backup 2022/05/15 12:50:00 UTC
3 Years Ago
Bit of error checking in CSteamAudioScene::BakePathData when creating path data to avoid access violation crash and give us the actual error
3 Years Ago
Backup 2022/05/15 06:50:00 UTC
3 Years Ago
Woops don't ping every second
3 Years Ago
Server heartbeat controller Completions store what server it was completed on Fix run list sorting Show special chip up to rank 5 Fix wrcp on run single page Show server in run page