255,031 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Another tangent fix. Fixes underground rail tangent issues (trouble at spline transitions)
3 Years Ago
Remove limbo group solution in last commit, caused issues when switching while a player was mounted UpdateNetworkGroup now recognizes if an entity is in the global broadcast group and updates it to use it's local group
3 Years Ago
Rail spline rebuild (for the underground tunnels)
3 Years Ago
- Fixed coupling sometimes happening at higher speeds than it's supposed to. - Added some profiling.
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3 Years Ago
Merge from shot_parenting
3 Years Ago
Merge from main
3 Years Ago
Fix shot parenting applying incorrect offsets when parented to the root of a player
3 Years Ago
Backup 2022/05/04 01:40:00 UTC
3 Years Ago
Fix convars getting triggered while a text input has focus in the demo shot UI
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3 Years Ago
Revert to previous arid postfx
3 Years Ago
Increase mass multiply from 33% to 40%
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3 Years Ago
Merge from shot_parenting
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3 Years Ago
Merge from main
3 Years Ago
Fix coupling light in cabin auto playing when camera enters range
3 Years Ago
- Don't do collision damage to players immediately after uncoupling - Don't do collision damage to train cars immediately after uncoupling
3 Years Ago
Build !switch !release
3 Years Ago
Updated world colliders on wagon A and wagon D to better deal with collision from other vehicles
3 Years Ago
Revert 70581 for now. For some reason allowing vehicles to parent to train wagons removes the ability to dismount them. I suspect something re local vs world space when checking dismount points.
3 Years Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
3 Years Ago
Build !release
3 Years Ago
Added Vehicle World layer to the Work Cart and train wagon parent triggers
3 Years Ago
WebSocket can await a response
3 Years Ago
Cleanup
3 Years Ago
Update .gitignore crane prefabs Added skybox and adjustments
3 Years Ago
More SW corner
3 Years Ago
Updated Burst, Entities
3 Years Ago
Backup 2022/05/03 19:36:46 UTC
3 Years Ago
main to release
3 Years Ago
phrases
3 Years Ago
Update .addon Fix up checkpoint hud, run stage completion through event Entity to forward stage and map completions Basic WebSocket for the web api
3 Years Ago
WebSocket controller with basic send/receive
3 Years Ago
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3 Years Ago
Upgrade to Unity 2020.3.33f1
3 Years Ago
Temporary barrier - gib is no longer bent
3 Years Ago
Hammer: Delete the world after the unloaded event - fixes crash when reloading from disk while something is selected in outliner
3 Years Ago
SW corner WIP
3 Years Ago
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3 Years Ago
Road signs - complete road signs now have gibs wooden crate - updated textures
3 Years Ago
Additional hotspot mats
3 Years Ago
Remove a tab
3 Years Ago
New Hair! - Bun Nice and simple bun hairstyle! Merge branch 'master' of sbox
3 Years Ago
Node graph variable types Implementing nodes we use in our basic stack
3 Years Ago
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3 Years Ago
Hammer: support attach to view for hammer meshes
3 Years Ago
▆█▅▇ █▆▍▆ █▇▄ ▄█▆▇▊ ▇▌ ▍█▍▍▇▅ █▇ ▇ ▊▅▌▉ ▌▄ ▄█▋█ ▌▍▍▅▉▅█▇▊▋▆▇▌▋ (▅▍▌█▇▄ ▍▍▅▍▇▅ ▉▋ ▅ ▄█▋)
3 Years Ago
CourseTimer styles
3 Years Ago
Asset compile Map vote also contains maps tagged for this gamemode Merge branch 'main' into ui-rework toasts, customize tab, trail pass styles
3 Years Ago
Additional art on poprock + split map into prefabs
3 Years Ago
VR: Set the render viewport to the SteamVR recommended render target size and not the window size ( this was making the default resolution 1080p )
3 Years Ago
Fixed Particle Snapshot File not previewing in Hammer