255,031 Commits over 3,990 Days - 2.66cph!
Another tangent fix. Fixes underground rail tangent issues (trouble at spline transitions)
Remove limbo group solution in last commit, caused issues when switching while a player was mounted
UpdateNetworkGroup now recognizes if an entity is in the global broadcast group and updates it to use it's local group
Rail spline rebuild (for the underground tunnels)
- Fixed coupling sometimes happening at higher speeds than it's supposed to.
- Added some profiling.
Merge from shot_parenting
Fix shot parenting applying incorrect offsets when parented to the root of a player
Backup 2022/05/04 01:40:00 UTC
Fix convars getting triggered while a text input has focus in the demo shot UI
Revert to previous arid postfx
Increase mass multiply from 33% to 40%
Merge from shot_parenting
Fix coupling light in cabin auto playing when camera enters range
- Don't do collision damage to players immediately after uncoupling
- Don't do collision damage to train cars immediately after uncoupling
Updated world colliders on wagon A and wagon D to better deal with collision from other vehicles
Revert
70581 for now. For some reason allowing vehicles to parent to train wagons removes the ability to dismount them. I suspect something re local vs world space when checking dismount points.
Junkpile NPC spawn chance fix.
Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar.
Codegen.
Added Vehicle World layer to the Work Cart and train wagon parent triggers
WebSocket can await a response
Update .gitignore
crane prefabs
Added skybox and adjustments
Backup 2022/05/03 19:36:46 UTC
Update .addon
Fix up checkpoint hud, run stage completion through event
Entity to forward stage and map completions
Basic WebSocket for the web api
WebSocket controller with basic send/receive
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Upgrade to Unity 2020.3.33f1
Temporary barrier - gib is no longer bent
Hammer: Delete the world after the unloaded event - fixes crash when reloading from disk while something is selected in outliner
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Road signs - complete road signs now have gibs
wooden crate - updated textures
New Hair! - Bun
Nice and simple bun hairstyle!
Merge branch 'master' of sbox
Node graph variable types
Implementing nodes we use in our basic stack
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Hammer: support attach to view for hammer meshes
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Asset compile
Map vote also contains maps tagged for this gamemode
Merge branch 'main' into ui-rework
toasts, customize tab, trail pass styles
Additional art on poprock + split map into prefabs
VR: Set the render viewport to the SteamVR recommended render target size and not the window size ( this was making the default resolution 1080p )
Fixed Particle Snapshot File not previewing in Hammer