135,728 Commits over 4,444 Days - 1.27cph!
LODs/COL/Prefab setup for tunnel corner modules
Pick the best possivle station prefab, instead of picking the first one that fits
Added DungeonLinkBlockVolume to discard station prefabs that would intersect with the above ground station stairwell
Updates / fixes for holosight and simplesight prefabs
Spherical harmonics updates / fixes
Option to skip prepass if needed.
Fixed Dropbox deployment difficulty on stone walls
Fixed heavy helmet overlay covering chat UI
merge from Medical_syringe_vm_anim_fix
merge from map_cluster_height
Fixed edge case where the train tunnel entrance stairwell would fail to be placed
merge from anim_fixes (Fix bandage and syringes not playing third person animations when used on other players)
merge from mace_throw_fix
merged from skins_recently_used
Fixed case where tunnel entrance was spawning so close to the underground station that it was unable to connect (stairwells colliding with station when going straight down)
Fixed server tag typo
server tag tooltips can now be translated
merge from cycle_bind_fixes
merge from jackhammer_workshop_mesh
Hapis: Fixed falling through terrain and into the southern tunnel.
rocket_launcher ao texture (didn't have one before)
Progress on tunnel LODs and colliders
Unified LOD distances across all modules
Moved pivot points to the centre of the mesh to help with lodding
Added occlusion meshes to help with pixel flickering/light leaking
Some tidyup, shader fixes for reflection probe.
▋▌ ██▍▋▉ ▄█▆▆ ▊█▊ ▌▅▋▌▅█ ▋▊▍ ▌▌▋▇██ ▇▉█ ▊▄▆▉▆▋▆ ▇▇▍█▅▉ ▆▋ ▅▆▍▌█▆
merge from SummerCollision
Snap repair bench skin picker to left when going from no item to an item
Don't change the order of skins when selecting a skin, only when changing item
Added client.sortSkinsRecentlyUsed to control sorting functionality, defaults to true
Switch jacket icon back to the original. It's not quite as nice but it matches the icons for the skins
Update secondary net group while controlling RC entities (probably fixes disconnecting from RC drone)
Probably fix janky looking drone movement
Change market terminals to store the remaining time instead of an absolute timestamp
Export jackhammer model mesh for workshop
refactored scientist AttackTick.
Bunch of scientist state and behaviour improvements.
Base/NPC navigator improvements.
Oilrig AI design update.
CleanupSleepers nre checks
tunnel corridor pieces textured and vertex painted - awaiting LODs
vm medical syringe - Fixed elements of syringe floating in air on anims
Fix bandage and syringes not playing third person animations when used on other players
Regenerated metal shop front icon to match the current model
▌▆▋█▄▇▍▍ ▄▆█▄▊▍ ▄▋█▋▍▍▊▄▋ ▉▊▊▅ █▆▋▉▆▍▍ ▌▍ ▋█▌▊▌▊█▊
Update icon script to match the increased alpha. Increased from original 215 to 230