254,983 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Tweak particle effects so they are visible form the cabin
3 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
3 Years Ago
Add some sparks when coupling/uncoupling
3 Years Ago
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
3 Years Ago
Backup 2022/04/29 00:50:00 UTC
3 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
3 Years Ago
Removed prevent building volumes from the train cars (can't build near them anyway)
3 Years Ago
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
3 Years Ago
train couple/decouple sounds train wagon movement sounds
3 Years Ago
Add NavMeshObstacle to base train wagon prefab
3 Years Ago
More west coast finalization - only remaining part of the old world.
3 Years Ago
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3 Years Ago
temporary barrier - LODS
3 Years Ago
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3 Years Ago
Backup 2022/04/28 18:50:00 UTC
3 Years Ago
Build !release
3 Years Ago
Added NPC.NavSetGoalPos Changed NPC.NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
3 Years Ago
3 pole switch setup for Damian
3 Years Ago
New Outfit Piece! - Party Glasses Some new pink party glasses - LOD's soon to come.
3 Years Ago
Tag code as NOT using constant buffers, as we are using structured buffers now Support for both Constant and Structured buffer
3 Years Ago
Added base Crossbow projectile weapon (use temp effects) Added stub Portal Grenade and fixed some prediction issues
3 Years Ago
Doesn't look like we get useful download progress from steamworks Playtime tracking for workshop stages Added stage subtitle / mode to loading screen Stage subtitle on game over / victory screen Fixed workshop stage playtime tracking Workshop explore table ranks by trend again
3 Years Ago
Strip texture transform entirely from scenesystem Fix shader code related to structured buffer transforms
3 Years Ago
Added stub Crowbar weapon using model from DM98 for now
3 Years Ago
Fixed path entity nodes not spawning if that setting is enabled Also fixed Hammer.LineAttribute
3 Years Ago
More megacliff area / backup
3 Years Ago
folding sign - adjusted lod distance
3 Years Ago
Restore entity push movement code so platform entities can move
3 Years Ago
beech and cotoneaster shrubs/hedges files
3 Years Ago
beech and cotoneaster shrubs/hedges files
3 Years Ago
qt update Quick compile fixes Quick compile fixes
3 Years Ago
Remove the model config system as it is unused Removed empty leather_jacket model
3 Years Ago
Backup 2022/04/28 12:50:00 UTC
3 Years Ago
Update animgraph help text for group nodes
3 Years Ago
Update ci.yml
3 Years Ago
Testing adding group destruction entities to a queue and processing them over time.
3 Years Ago
Animgraph: Remove connection from node if the output was removed
3 Years Ago
Move away from a cbuffer to a structured buffer Set the config on transform_buffer correctly
3 Years Ago
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
3 Years Ago
Codegen (fixes endless night)
3 Years Ago
Trim down a bit more
3 Years Ago
Fixed Button.Released never being called Added widget context Add Utility.VoiceRecording (via @aylaylay) Don't try to play uncompiled sound Added AssetSystem.RegisterFile Added Paint.HasPressed Move VoiceRecording Throw if property databind is null AssetProperty creates sound recording/playing buttons via "assetextra:vsnd" Update material icons
3 Years Ago
Merge from send_opt
3 Years Ago
Raised end ladder volumes on TrainWagonB
3 Years Ago
Assigning coupling point pivots
3 Years Ago
Update ci.yml
3 Years Ago
Animgraph: Fix nodes not updating properly when modifying attributes
3 Years Ago
Update ci.yml
3 Years Ago
Update ci.yml
3 Years Ago
merge from sav224