254,983 Commits over 3,990 Days - 2.66cph!
Tweak particle effects so they are visible form the cabin
Add a light in the cabin that blinks briefly when a workcart couples
Add some sparks when coupling/uncoupling
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
Backup 2022/04/29 00:50:00 UTC
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
Removed prevent building volumes from the train cars (can't build near them anyway)
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
train couple/decouple sounds
train wagon movement sounds
Add NavMeshObstacle to base train wagon prefab
More west coast finalization - only remaining part of the old world.
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Backup 2022/04/28 18:50:00 UTC
Added NPC.NavSetGoalPos
Changed NPC.NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
3 pole switch setup for Damian
New Outfit Piece! - Party Glasses
Some new pink party glasses - LOD's soon to come.
Tag code as NOT using constant buffers, as we are using structured buffers now
Support for both Constant and Structured buffer
Added base Crossbow projectile weapon (use temp effects)
Added stub Portal Grenade and fixed some prediction issues
Doesn't look like we get useful download progress from steamworks
Playtime tracking for workshop stages
Added stage subtitle / mode to loading screen
Stage subtitle on game over / victory screen
Fixed workshop stage playtime tracking
Workshop explore table ranks by trend again
Strip texture transform entirely from scenesystem
Fix shader code related to structured buffer transforms
Added stub Crowbar weapon using model from DM98 for now
Fixed path entity nodes not spawning if that setting is enabled
Also fixed Hammer.LineAttribute
More megacliff area / backup
folding sign - adjusted lod distance
Restore entity push movement code so platform entities can move
beech and cotoneaster shrubs/hedges files
beech and cotoneaster shrubs/hedges files
qt update
Quick compile fixes
Quick compile fixes
Remove the model config system as it is unused
Removed empty leather_jacket model
Backup 2022/04/28 12:50:00 UTC
Update animgraph help text for group nodes
Testing adding group destruction entities to a queue and processing them over time.
Animgraph: Remove connection from node if the output was removed
Move away from a cbuffer to a structured buffer
Set the config on transform_buffer correctly
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
Codegen (fixes endless night)
Fixed Button.Released never being called
Added widget context
Add Utility.VoiceRecording (via @aylaylay)
Don't try to play uncompiled sound
Added AssetSystem.RegisterFile
Added Paint.HasPressed
Move VoiceRecording
Throw if property databind is null
AssetProperty creates sound recording/playing buttons via "assetextra:vsnd"
Update material icons
Raised end ladder volumes on TrainWagonB
Assigning coupling point pivots
Animgraph: Fix nodes not updating properly when modifying attributes