254,982 Commits over 3,990 Days - 2.66cph!

3 Years Ago
save++
3 Years Ago
Cherry pick growable_optimsations
3 Years Ago
Create ci.yml
3 Years Ago
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
3 Years Ago
Backup 2022/04/28 06:50:00 UTC
3 Years Ago
Adjust generator speeds
3 Years Ago
Refactor BaseGenerator and respect team upgrades for TeamGenerator. Respect team upgrades for Armor and Damage when taking / dealing damage
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Update ItemStore and UpgradeStore properly after a hotload
3 Years Ago
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info) Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically) Fixed item definition lookup on death screen being case sensitive
3 Years Ago
Alter the spawn rates of Crystal and Gold generators Alter iron spawn time + set voice chat to Team only
3 Years Ago
Added stubs for all Team Upgrades and their tiers + temp icons for them
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3 Years Ago
Merge from main
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3 Years Ago
Death screen info added for Patrol Heli, Bradley and Sam Sites
3 Years Ago
Add temp icons for all tiers of weapons and armor Update all icons for item definitions Rename ArmorTier to Tier Add DropOnDeath and RemoveOnDeath to InventoryItem Add Player.TryGiveArmor and ensure items drop and remove as they should when a player dies Reimplement `kill` command temporarily Set Remove/DropOnDeath for appropriate items
3 Years Ago
Show gib warning/errors even if the overrides section is closed Don't show the update effect bounds button if the effect bounds are already correct
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3 Years Ago
Merge from save224
3 Years Ago
Fixed some trigger positioning on the wagons
3 Years Ago
▊▇▆▅▆▋▊▇ ▊▊▌ ▍▋▅▆▅▉ ▊▉▋▊▍▆▌▊ ▋▉ █▋▍▋▍▆▅▅ ▌▇▋▅▍ ▉▋▍▉. ▇▆▌▄ ▋▋▄▄ █▆ ▋▊▅█ ██▅▅ ▉▊▌▍ ▊▉▄'█ ▋▋█▉▅▍ ▄▋█ █▌▉▋▍▍▋█.
3 Years Ago
Added requested server convars: - trainskeeprunning: If true, trains don't automatically stop when there's no-one on them. Default: false. - stop_all_trains: Stops the engines of all train engines on the server.
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3 Years Ago
Merge from main
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3 Years Ago
Merge from save224
3 Years Ago
Manually improved gib sizes on TrainWagonA and TrainWagonB
3 Years Ago
Don't show armor and weapons in the item store if the player already has its next upgrade Added ArmorTier and WeaponTier Use ArmorTier and WeaponTier for shops Add IPurchasableItem interface that shop items and upgrades share Update test voxel world Add UpgradeStore dialog Update ItemStore and add UpgradeStore to HUD Implement Team Upgrades NPC and let players purchase upgrades
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3 Years Ago
Merge from save224
3 Years Ago
Sync and shrink gib overrides for train wagons Fix spawn gibs in scene editor button not working while the game isn't running
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3 Years Ago
Merge from main
3 Years Ago
Final wagon gibs applied
3 Years Ago
Backup 2022/04/28 00:50:00 UTC
3 Years Ago
Apply the same optimisation when looking at plants, preventing splashes causing excessive network updates
3 Years Ago
Better uncoupling, still needs some work
3 Years Ago
Planters will no longer send a network update when splashed with water more than once a minute Planters will now update their saturation on the client side via an RPC when looking at the planter (similar to IOEntities) This keeps the UI responsive when watching the water amount go up when looking at a planter, but should dramatically reduce network updates for large farms
3 Years Ago
Allow players to actually purchase from the item store and deduct resource items accordingly
3 Years Ago
▌▍▌▌█▉ ▌▋▌▅▌▆█▇▋▋▆ ▇▅ ▍▊▆▋ ▉▆▄▊▅▊▍ ▆ ▍▆▌▌▆▍▉▊ █▄▉▇▌█▄ ▋▋ ▆▋▇▇▉▆▋ ▉▆▆ ▊ ▇▌▋▅▌▌▌▍ ▊▉ ▉▌▋▊▊▌▅▍▌▅▅▇▍▍▌▊▍█ ▄▄ ▇▍▊ ▌ ▆▉▇██▍ ▊▄ ▅▆ ▊ ▍▉▊▍▇ ▊▉ ▇▅▉▄ ▍▋▇ ▆▍█▍▊▅▉▅▌█▅▉▋█▍█▅▅ ▊▆▌▄ ▇█ ▊▇▋▊▉▇▅▉▉ ▄▆ ▄▅▄█ ▅▅▋▋ ▅▌▌▍ ▅▇ ▊▇▌▆▉█▆▉ ▍▆ ▆▇▍▉█▇▉▍▊▆▍▆ ▄▊▉ ▅▅▆▅
3 Years Ago
Add IDialog interface implemented by any dialogs and use that to generically check for open dialogs
3 Years Ago
Only update purchasable item state every second
3 Years Ago
Only assign players to a random team if the team has a core Fix InventoryContainer.FindItems not checking validity Portal Grenade requires Armory Upgrade Fix styling for Item Store and only call purchase callback if the player can afford it
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Fix icon on BaseShopItem Add PurchasableItem UI element to be shared between Shop and Upgrades UI Add ItemStore UI to display items sold by the Shop NPC Add ItemStore to HUD Hide Hotbar when Shop is open Add test for opening shop UI
3 Years Ago
Backup/west megacliff area progress
3 Years Ago
Additional asset
3 Years Ago
Update uf_pop_rock.vmap
3 Years Ago
Fix compile error
3 Years Ago
Asset compile
3 Years Ago
Updated .vscode/settings.json
3 Years Ago
Backup 2022/04/27 18:50:00 UTC
3 Years Ago
Debug build
3 Years Ago
Make sure reported stage ID is correct during bake errors Fixed workshop stage baking generating too modern C# Don't try to resubmit scores from old versions of workshop stages Fixed typo in leaderboard replay path regex Show replay download progress Possible fix for exception when testing a stage with startFormNum > 0 JSON schema tweaks Added button to open custom folder, will attempt to open with vscode Tweak JSON schema gen !release
3 Years Ago
Updated generated schema
3 Years Ago
Limiting network updates for progress door