135,696 Commits over 4,444 Days - 1.27cph!

5 Years Ago
phantom reclaim terminal on vanilla
5 Years Ago
Fixed duplicated map label
5 Years Ago
More tweaks based on feedback (thanks for all the lists!)
5 Years Ago
bandit town s2p
5 Years Ago
Added tooltips to server tags
5 Years Ago
streamer skin approval
5 Years Ago
Bradley no longer remains stationary if it can not find a good engagement spot Bradley uses slightly larger spherecast for vis checks
5 Years Ago
added ao map for eoka pistol
5 Years Ago
Surgery on mil tuns to see if that fixes map crash
5 Years Ago
stashes despawn and drop their items if construction is placed overtop of them
5 Years Ago
Merge from main
5 Years Ago
Prefab updates
5 Years Ago
Tidying up depth prepass etc.
5 Years Ago
codegen + phrases check
5 Years Ago
Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
5 Years Ago
Unsaved change
5 Years Ago
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
5 Years Ago
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
5 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
5 Years Ago
softcore reclaim backpack
5 Years Ago
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
5 Years Ago
Praise the lord it runs again
5 Years Ago
Splat clearing texture bug fixery
5 Years Ago
Resurrected World Setup
5 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
5 Years Ago
Tidyup convar / opt out usage.
5 Years Ago
LODs and colliders for stops transition modules
5 Years Ago
Merge from /main/drone/shop
5 Years Ago
Server compile fix
5 Years Ago
reclaim terminal refresh button code cleanup
5 Years Ago
Show a message on the UI when the terminal's inventory is full instead of silently failing
5 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
5 Years Ago
Keep the delivery drone marker the same size on the map no matter what zoom
5 Years Ago
code review changes never add starting rock/torch to reclaim terminal
5 Years Ago
Add a tip to tell people they need to click on a vending machine to continue
5 Years Ago
Another batch of Hapis fixes
5 Years Ago
Prevent moving towards the ground for a short time after increasing altitude
5 Years Ago
Fix raycast issues causing odd behavior
5 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
5 Years Ago
Hapis buglist part 1
5 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
5 Years Ago
Review diff
5 Years Ago
Review diff cherry picking (not great, but best I can do with what we got)
5 Years Ago
Review diff
5 Years Ago
Shader clean up
5 Years Ago
Updated convarrs
5 Years Ago
Show the delivery drone carrying a package on the way back
5 Years Ago
WIP making drone not fly through rocks and stuff
5 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
5 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash