255,019 Commits over 3,990 Days - 2.66cph!

3 Years Ago
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3 Years Ago
Lowered wagon and above ground workcart populations
3 Years Ago
Clear out more FGD stuff ModelDoc: Fill in some missing node icons & descriptions
3 Years Ago
Don't render debug grid in skybox
3 Years Ago
updated map
3 Years Ago
adding cable tray set, pipe material variation, decals Merge branch 'master' of sbox
3 Years Ago
Backup 2022/05/02 11:50:00 UTC
3 Years Ago
Rendering for r_light_probe_volume_debug_grid Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why Add r_light_probe_volume_debug_grid_bbox Add the remaining convars Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix compile Previous commit stomped all my changes Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems hook up metalness and roughness convars Fix sphere reflection, add smooth fade Hook up r_light_probe_volume_debug_grid_albedo Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too Use sample size instead of scale so we can use the convar Destroy vertex buffers when convar is disabled Add sample size as shader attribute Merge branch 'light_probe_volume_debug_grid'
3 Years Ago
Add sample size as shader attribute
3 Years Ago
Destroy vertex buffers when convar is disabled
3 Years Ago
Use sample size instead of scale so we can use the convar
3 Years Ago
Fixed train wagon wheels not animating
3 Years Ago
Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too
3 Years Ago
Backup 2022/05/02 05:50:00 UTC
3 Years Ago
Reduce timeSinceCouplingBlock lockout from 2s to 1.5s
3 Years Ago
Another train coupling fix
3 Years Ago
Fixed a case where a train car would become non-functional after uncoupling
P
3 Years Ago
Merge from main
3 Years Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
3 Years Ago
Updated bogie detaild colliders on Work Cart and wagons
3 Years Ago
Block train coupling for a couple of seconds after some situations
3 Years Ago
Rerun train car gib setup
3 Years Ago
Null check - work cart doesn't have train car audio
3 Years Ago
Remove extra newline
3 Years Ago
Stop Train Car audio when the client tick stops
3 Years Ago
Merge in the updated train audio
3 Years Ago
Allow train car coupling at a bit higher speed
3 Years Ago
Fix clan banner doing a weird fade every time you switch tabs (Android only?)
3 Years Ago
Disable all editing functionality on the clan UI when not near a clan table Show a tip on the clan UI explaining that editing can only be done near a clan table
3 Years Ago
Comment only
P
3 Years Ago
Merge from main
3 Years Ago
Merge in train sleep code
3 Years Ago
Backup 2022/05/01 23:50:00 UTC
3 Years Ago
Another fix to prevent stack overflow when trains go wrong, which would crash the whole server. Sorry Staging players.
3 Years Ago
Backup 2022/05/01 17:50:00 UTC
3 Years Ago
Placeholder clan table entity where you need to be near to manage your clan Show a vital on the HUD when near the clan table Don't allow inviting players to clans when not near the table All clan RPCs which modify clan-related things will fail when not near the table
3 Years Ago
Cleanup
3 Years Ago
Update StrafeGame.cs
3 Years Ago
Basic app with api Create .editorconfig
3 Years Ago
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3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Initial commit
3 Years Ago
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3 Years Ago
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3 Years Ago
Hook up r_light_probe_volume_debug_grid_albedo
3 Years Ago
Fix sphere reflection, add smooth fade
3 Years Ago
hook up metalness and roughness convars
3 Years Ago
Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems