255,019 Commits over 3,990 Days - 2.66cph!
Lowered wagon and above ground workcart populations
Clear out more FGD stuff
ModelDoc: Fill in some missing node icons & descriptions
Don't render debug grid in skybox
adding cable tray set, pipe material variation, decals
Merge branch 'master' of sbox
Backup 2022/05/02 11:50:00 UTC
Rendering for r_light_probe_volume_debug_grid
Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why
Add r_light_probe_volume_debug_grid_bbox
Add the remaining convars
Ball impostors for layla
https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png
C++ part of ball impostors
Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid
Fix compile
Previous commit stomped all my changes
Add adjustable roughness and metalness configuraiton to lpv debug grid
Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid
Fix some shading problems
hook up metalness and roughness convars
Fix sphere reflection, add smooth fade
Hook up r_light_probe_volume_debug_grid_albedo
Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too
Use sample size instead of scale so we can use the convar
Destroy vertex buffers when convar is disabled
Add sample size as shader attribute
Merge branch 'light_probe_volume_debug_grid'
Add sample size as shader attribute
Destroy vertex buffers when convar is disabled
Use sample size instead of scale so we can use the convar
Fixed train wagon wheels not animating
Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too
Backup 2022/05/02 05:50:00 UTC
Reduce timeSinceCouplingBlock lockout from 2s to 1.5s
Another train coupling fix
Fixed a case where a train car would become non-functional after uncoupling
Fixed performance drop when looking at a deployed boom box in a crowded base
Updated bogie detaild colliders on Work Cart and wagons
Block train coupling for a couple of seconds after some situations
Rerun train car gib setup
Null check - work cart doesn't have train car audio
Stop Train Car audio when the client tick stops
Merge in the updated train audio
Allow train car coupling at a bit higher speed
Fix clan banner doing a weird fade every time you switch tabs (Android only?)
Disable all editing functionality on the clan UI when not near a clan table
Show a tip on the clan UI explaining that editing can only be done near a clan table
Merge in train sleep code
Backup 2022/05/01 23:50:00 UTC
Another fix to prevent stack overflow when trains go wrong, which would crash the whole server. Sorry Staging players.
Backup 2022/05/01 17:50:00 UTC
Placeholder clan table entity where you need to be near to manage your clan
Show a vital on the HUD when near the clan table
Don't allow inviting players to clans when not near the table
All clan RPCs which modify clan-related things will fail when not near the table
Basic app with api
Create .editorconfig
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Hook up r_light_probe_volume_debug_grid_albedo
Fix sphere reflection, add smooth fade
hook up metalness and roughness convars
Add adjustable roughness and metalness configuraiton to lpv debug grid
Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid
Fix some shading problems