255,019 Commits over 3,990 Days - 2.66cph!

3 Years Ago
Previous commit stomped all my changes
3 Years Ago
Fix compile
3 Years Ago
Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid
3 Years Ago
Add the remaining convars
3 Years Ago
Add r_light_probe_volume_debug_grid_bbox
3 Years Ago
Backup 2022/05/01 11:50:00 UTC
3 Years Ago
Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why
3 Years Ago
removed old normal Deleting broken materials
3 Years Ago
Rendering for r_light_probe_volume_debug_grid
3 Years Ago
Add class and interface language support to VFX Compiler Make base class an optional parameter for VFX classes Allow members to be static or have other identifiers on VFX Add class_member_definition to VFX variable parser on ANTLR
3 Years Ago
3 Years Ago
Fixed tests missing Sandbox.Bind
3 Years Ago
Squashed commit of the following: commit 4b68b1583f6179bdb289271d09947b8ef64b87bc Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sun May 1 09:16:23 2022 +0100 Fix some debug, some editor niceness commit a7bbae9729a221464b19b6f23c559298df13f63c Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sun May 1 08:56:44 2022 +0100 Another refactor commit 8736a0bb1d4351355e3ceb8ecd04038fe166c07c Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sat Apr 30 15:42:45 2022 +0100 Cleaning up commit d618346e5099a8f5cd5045b83f0a56f9a958ac47 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sat Apr 30 15:07:26 2022 +0100 Remove debug commit 92ad09d81f5d288992e03fab18baea68c765fcdf Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sat Apr 30 14:57:35 2022 +0100 Remove uplinking commit ee1b0a7524467f96ed208d4aa06bf5d538188425 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sat Apr 30 14:56:41 2022 +0100 Fix MethodBinding writing not working commit cc6f0ffcba8d725d12534f2a68c6fbdcb5b1485e Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sat Apr 30 14:55:57 2022 +0100 Test for bindings read and write commit eceb42e6853c854e9898a630cc94895a7a18a5d5 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Sat Apr 30 13:27:45 2022 +0100 Uplink experiment commit a8a4db420deef1a8df39ae85003e8db02045943e Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 19:16:10 2022 +0100 Conversion cleanups commit 99ac874c0b8eb814324cf43aaaee638048fbd5b3 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 17:18:51 2022 +0100 Dictionary bind commit 9adf6c5b6bed135ef66bedd7b053d860acddbe08 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 17:10:44 2022 +0100 Remove old DataBinding/DataBind stuff from tools commit 07ee0a5f402e5af0727e7f93399db021d79a084f Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 16:48:18 2022 +0100 Hide and unparent widgets instantly when deleting them commit b68c56f3c671ebd2f34bd40c385d830d7a8fc65f Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 16:24:03 2022 +0100 More editor fixes commit bca55d4a4a0735fdde9aa11eb4ec128445623e94 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 16:16:30 2022 +0100 Redraw flags when value changes commit 0559bb935a9c90af649a73677e396b703750674c Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 16:06:14 2022 +0100 Binding attribute lookup for editors commit f4473904da37046822c5dbdfafb885409ea8a24a Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 15:05:05 2022 +0100 Refactor commit c3f3f3326736868dd60563408c49b3abf9ebe583 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 14:12:28 2022 +0100 Tool Bind progress commit efe0d35d9846a2331c511e9be67d08a42b7253df Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 10:41:38 2022 +0100 Start converting tools to Sandbox.Bind commit 2608ae111dfb00e7e6839d0dd1953bc2a7032581 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 10:40:40 2022 +0100 If a link throws an exception, log warning and remove it commit 9ac08936caa4bcd495942d9bd86119e1305bafaf Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 10:40:07 2022 +0100 LinkTwoWay throw if null commit 4b2ff8c570a372bb0915a47909d6cea4304f9d77 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 09:33:30 2022 +0100 Throttling commit e63690dae54504c2f8577a82f8e5db5d3b5f5e44 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri Apr 29 09:00:49 2022 +0100 Add Sandbox.Bind
3 Years Ago
Fix some debug, some editor niceness
3 Years Ago
Another refactor
3 Years Ago
Backup 2022/05/01 05:50:00 UTC
3 Years Ago
Backup 2022/04/30 23:50:00 UTC
3 Years Ago
Flag to renderdevice that we want to use structured buffers Adjustments to structured buffer transforms
3 Years Ago
Backup 2022/04/30 17:50:00 UTC
3 Years Ago
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3 Years Ago
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3 Years Ago
Cleaning up
3 Years Ago
Test for bindings read and write Fix MethodBinding writing not working Remove uplinking Remove debug
3 Years Ago
Conversion cleanups Uplink experiment
3 Years Ago
Backup 2022/04/30 11:50:00 UTC
3 Years Ago
FloatSlider fix List property passes down attributes Can get AssetType by file extension Added Paint.SetBrushLinear( pos, pos, color, color ) Added Theme.DrawButton Added Widget.OnDragStart Create ResourceProperty.cs Allow creating a dialog without stomping all the good stuff Play sound when selecting sound sample in asset browser AssetPicker.SaveButton Add play sound button to sound asset property If the asset is missing/unknown, signal that FindByPath can find relative paths too Asset.Path uses the primary asset extension Fix stack trace view Warning fixes Fix Avatar template error Fix FindAndConvertResources sometimes not finding assets Ignore *.generated.vtex_c Add .generated. to material compile texture generations Initialize imported function array so we can't end up with junk contentbuilder can run without crashing Create 6.Build-Content.bat Another contentbuilder fix Remove broken materials Add Build Content step to ci road signs - removed old materials Street lamp - removed old material Road signs - removed old materials Update ci.yml Remove broken texture ContentBuilder less spammy Should be able to now delete these generated textures, and they get remade on content build and everything is sweet Animgraph groups (#221) New Outfit Piece - Brown Leather Jacket New Brown Leather Jackets, LODs to come soon, some small adjustments to the tactical vest to work ontop of the jacket and future pieces. Planning to further adjust these pieces and their skinning. Simplify in game console EnumProperty draw icon Fix stack trace NRE Brown Leather Jacket LODs and small adjustments to skinning Fixed certain model selection widgets having excessive whitespace on their right animgraph tool, post processing tool & material preview selectors specifically Animgraph: Fix nodes not updating properly when modifying attributes Fixed Button.Released never being called Added widget context Add Utility.VoiceRecording (via @aylaylay) Don't try to play uncompiled sound Added AssetSystem.RegisterFile Added Paint.HasPressed Move VoiceRecording Throw if property databind is null AssetProperty creates sound recording/playing buttons via "assetextra:vsnd" Update material icons Animgraph: Remove connection from node if the output was removed Update animgraph help text for group nodes Remove the model config system as it is unused Removed empty leather_jacket model qt update Quick compile fixes Quick compile fixes beech and cotoneaster shrubs/hedges files Restore entity push movement code so platform entities can move folding sign - adjusted lod distance Fixed path entity nodes not spawning if that setting is enabled Also fixed Hammer.LineAttribute New Outfit Piece! - Party Glasses Some new pink party glasses - LOD's soon to come. temporary barrier - LODS Add distance squared variants for Vector2 & Vector3 Add per component lerping for vector2 & vector3, added Clamp to vector2 IsNearlyEqual for vector2 Vector2 min & max Vector2 LerpTo Add DivideByZeroException to whitelist Added random_color ModelDoc node, applies a random color on spawn Restore missing descriptions for particle and random_color modeldoc nodes Make BasePathEntity.DrawPath a virtual Make DoorEntity.Locked & State network to clients Party Glasses LODS Lods to Party Glasses and small adjustments to leather jacket modeldoc temporary barrier - gibs Don't stomp horizontal scroll velocity Improve Hammer workflow for creating game entities https://files.facepunch.com/matt/1b2911b1/sbox_qmlxFg0pft.png Use a factory interface for Hammer tools as natively there's a tool class for each open editor session Road signs - work started to add breakable sign prefabs wood crate - lod0
3 Years Ago
Backup 2022/04/30 05:50:00 UTC
3 Years Ago
Deployed e4fe84b6b with MkDocs version: 1.0.4
3 Years Ago
Fix name getting shrunk
3 Years Ago
Add nice border effect to hud Update .addon Typography Chat can be selected Clicking and closing will unselect all labels Sexy styling Chat sound
3 Years Ago
Asset compile Map vote also contains maps tagged for this gamemode
3 Years Ago
Don't couple if the track that the other train car is on isn't actually connected to ours
3 Years Ago
Catch attempted coupling when a train car collides with the side of another train car at a low angle at a junction. Only allow the coupling if the distance between the coupling points is low
3 Years Ago
Don't allow "swapping" train car coupling. Only couple if a train car is not coupled to anything
3 Years Ago
Make sure that a train car is removed from a CompleteTrain as soon as it's assigned to a new one. Prevents crash from infinite recursion during bugged collisions.
3 Years Ago
Backup 2022/04/29 23:50:00 UTC
3 Years Ago
Road signs - work started to add breakable sign prefabs wood crate - lod0
3 Years Ago
Improve Hammer workflow for creating game entities https://files.facepunch.com/matt/1b2911b1/sbox_qmlxFg0pft.png Use a factory interface for Hammer tools as natively there's a tool class for each open editor session
3 Years Ago
BillBTestMap edit
3 Years Ago
More/backup
3 Years Ago
some minor fixes to uf_bookworm
3 Years Ago
Asset compile
3 Years Ago
Don't stomp horizontal scroll velocity
3 Years Ago
Move TrailPass items to its own panel Manipulate TrailPassSlider's scroll velocity
3 Years Ago
Fix compile error Fix up game end screen thumbnails
3 Years Ago
Backup 2022/04/29 17:40:08 UTC
3 Years Ago
Add logic for stopping on green square to proceed in tutorial Asset compile Fix jump velocity being straight up when only slightly tilted Tutorial door stays open while you're on green square Map inputs to a new enum, easily change and check input from it Controller improvements Tutorial's stop door stays open until timer is reset Tut door opens after a second of sitting still Fix new player overlay buttons not clickable Fix Update .addon Fix compile error, Package.GameConfiguration -> Package.GetMeta Update .addon *_c files First draft of Citizen animgraph for this gamemode Merge branch 'main' of sbox-unicycle-frenzy Animgraph: hooked up pedaling animation Create .editorconfig Asset compile Updated left leg IK chain to use a World Space parameter as input, instead of Model Space Merge branch 'main' of sbox-unicycle-frenzy Update .addon Revert "Update .addon" This reverts commit 346e0b1dcf6844638248a6a7a2499107ea0460a5. Switch foot iks back to Model Space, turns out this is what works best for us Fix right foot rotation parameter Update citizen_unicycle_frenzy.vanmgrph_c Asset compile Attach feet to roughly pedal position Adjust unicycle scale to accommodate Terry's short legs for now Set unicycle_balance_x/y anim params Update .addon Reduce affect of tilt on rotation Fall based on tilt rather than rotation unicycle_balance_x/y are based on tilt Adjust camera rotation clamp #42 Cleanup 100% tilt rotation More *_c files Asset compile Pedal root bone & foot attachment Asset compile Place foot at pedal's "foot" attachment Asset compile Asset compile More items for dummy trailpass Fix menu not opening/closing consistently Map cycle cleanup Map vote screen style adjustments Cleanup, fix incorrect hash check Fix potential nre Separate some end-game html into own classes Update UnicycleAnimator.cs End-game render scenes for top 3 players Light adjustments Assets Update .addon Asset compile Animator sets unicycle_pedaling parameter Animator sets aim_eyes and aim_head Disable controller's analog pedaling for now Camera adjustments for controller Bind controller's left/right pedal properly Cleaning/refactoring Bit of camera cleanup Show player clothes in end-game podiums Don't need to catch here Fix compile error Game state handler Updated citizen_unicycle_frenzy animgraph with fast pedaling & leaning Merge branch 'main' of sbox-unicycle-frenzy Fixed typo in citizen_unicycle_animgraph Animator sets move_groundspeed Animator sets unicycle_lean_x and unicycle_lean_y Strengthen lean input anim Update .addon Fix ragdoll corpse getting set from other dying players Fix playtime incrementing too much Bit of cleanup Sound effects for chat message, player join, player leave, course completed +iv_score (tab) now opens game-end podiums and map vote, +iv_menu (q) opens game menu InputBuilder extensions for game actions If listen server host votes during free play state just go to that map If at least half players vote a map before match beings force change it Chat messages that tell you a new level is about to be loaded Grant top 3 players exp at end of match Delete facepunch.unicycle_frenzy.fgd Show players needed to start/starting in x seconds Use [Display] Asset compile Merge branch 'main' into ui-rework
3 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
3 Years Ago
Splat backup
3 Years Ago
prefab, controller, and anim updates