253,282 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Bent normals textures uploaded.
3 Years Ago
Scruffy long brown hair! We have new hair! May need some slight adjustments to the shader to see what works best. Small adjustment to Longsleeve jacket.
3 Years Ago
Fix spawn command not loading model properly
3 Years Ago
Texture tweaks to large aircon set made it more grimy and rusty, darkenned paint renamed capital letters in lower case for clarity
3 Years Ago
Multithread DXT compression
3 Years Ago
Animgraph: Fix single frame anim nodes not setting context for tag spans, fixes <invalid tag>
3 Years Ago
Working on vertex attribute interpolation
3 Years Ago
Fix not being able to pan in TimingsView Fixed particle collections deleting child objects which in turn try to double delete their own objects
3 Years Ago
Clicking a timing section will take us to that code Spin the async queue during init to let things finish/continue Don't wait for GetAuthSessionTicket
3 Years Ago
Update sceneobject flags, remove VR_ prefix
3 Years Ago
Create a UI that allows us to time load & compile times (#188)
3 Years Ago
Delete a bunch more code from other games and remove their rendering pipeline flags
3 Years Ago
Can't loot something with empty stash
3 Years Ago
Display control hints on screen in tutorial Fix tutorial's perfect pedal glow
3 Years Ago
Some edge cases fixed More edge cases Last edge case? Edge edge case Stability
3 Years Ago
Radio url updates
3 Years Ago
Magnet crane reverse steering improvement
3 Years Ago
Bug fix
3 Years Ago
Reduce magnet crane collision damage taken
3 Years Ago
uf_sewage updates
3 Years Ago
Gave magnet crane wheels some more travel and adjusted wheel height
3 Years Ago
spawnfixes merge to main + skin stuff
3 Years Ago
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3 Years Ago
Fixed item icon select sound playing when opening the inventory with an item equipped
3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
Add surface triggers to playground
3 Years Ago
Update UnicycleCamera.cs Slightly raise trace end position when detecting view blockers Update PartScenePanel.cs Add uf_trigger_surface - define custom surface friction in areas
3 Years Ago
Added large building to the middle of the map
3 Years Ago
Update first_person_arms_punching.vanmgrph_c
3 Years Ago
FPArms: a bunch of little fixes and animgraph updates
3 Years Ago
More refactoring and fixes
3 Years Ago
Added SectionTimer Flesh out ApplicationTimings UI Add timings and flags everywhere
3 Years Ago
uf_sewage map wip
3 Years Ago
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
3 Years Ago
store last transition link
3 Years Ago
Moved a lot of the simulation around to allow for precomputation of various aspects. Removing the CPU simulation entirely.
3 Years Ago
position sample type tests
3 Years Ago
Material groups for wheely bin gibs
3 Years Ago
Added color variants for the wheely bin, and material skins setup
3 Years Ago
Aircon unit large - files Merge branch 'master' of sbox
3 Years Ago
Initial commit
3 Years Ago
Remove valve_avi and quicktime_win32
3 Years Ago
sampling tweaks and fixes
3 Years Ago
merge from sav222
3 Years Ago
Hold use for a second before opening lootable ui
3 Years Ago
Stop collecting item if not hovered
3 Years Ago
Press and hold item icon to collect an item, don't show lootable ui if target stash is empty now
3 Years Ago
GameData binding ( fgd stuff ) Bind MapDoc, MapNode, MapWorld w/ new handles, frame out how internal child nodes are handled Don't use IHandle for mapnodes, pass them to a managed manager and reference by their HammerUniqueId_t. Still storing the native pointer in the class, we could probably roll a handle like system with the unique id. Simple map outliner in C# for testing API Implement entity gallery in C#