253,324 Commits over 3,990 Days - 2.65cph!
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Iceberg fixes & improvements
Asset Browser, filter history, back forward mouse nav
Asset browser nav buttons
Add Toolbar.ButtonStyle
Add Option.IconText, Option.Menu
Menu.OpenAt can specify non modal
Asset browser options
Updated vpcf_c and update sbox-voxels submodule
Changed Map -> VoxelWorld
Update Map / VoxelWorld and Map properties to World properties
Fixed a number of overflow issues on the loading screen
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Run SetInputActionManifestFilePath in another thread https://files.facepunch.com/garry/093759b4-0230-42dc-9052-3be800d88d41.png
More timings
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Squashed commit from water-refactor2
Fix syntax errors cauased from merge due to refactors
Get WaterSceneObject & RippleCompute on the refactored API
Fixed first person with arms perspective not working with first person spectate
Display state and clip name when using the cinematic_list convar
Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
merge from LoadingScreen_02
minor loading screen sizing and layout tweak
Fixed missing passthrough name on DLC industrial wall lights
Finalized northern sculpts
Rename ToolDotaTileEditor to ToolTileEditor
Restored some background videos
Some refactoring, baking out sim loop for physics.
remove src/dx10sdk, not using anything in here
TTT: Fix ammo ents blocking +use near other entites (#1878)
Remove dx_proxy and dxsupportclean, not used by anything
Remove all dota game defines
Remove dota specific compilers from resource compiler
Another edge case fixed
Revert modification if an exception occurs
Citizen: more comments and clarifications throughout the animgraph
Citizen: fixed menu exit t-pose
Merge branch 'master' of sbox
Parking barrier - adjusted AO for animated version
Added citizen_sfm.vmdl
(Thanks to prefabs, this is literally just the same as citizen.vmdl but with the ScaleAndMirror node disabled. This is necessary if you want to use the SFM as an animation tool for the character.)
Don't make texture filename box yellow if not using right suffix
Allow dropping textures onto texture boxes in material editor
Enforce a standard layout on met, avoid fighting dockwidgets
Citizen: moved remaining ModelDoc nodes into prefabs
(BodygroupList, LODGroupList, MaterialGroupLIst, RenderMeshList)
Add Tools.Clipboard
Copy relative path works
Support for item view dragging
Camera sways a bit while idle
Movement accel, decel, and adjustments
Head and viewmodel bob
Crosshair
Viewmodel adjustments
Crosshair changes when you're looking at something usable
Hammer: Fix mesh selection tool not setting world space box select option on lasso
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