252,879 Commits over 3,990 Days - 2.64cph!

3 Years Ago
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3 Years Ago
Dune sculpts WIP
3 Years Ago
frame range update for snowmobile shooting anim
3 Years Ago
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3 Years Ago
Added AlwaysLinkAssemblyAttribute to generated bullet assembly Updated .gitignore
3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin Allow player 1 to use any device that isn't used by player 2 Removed some logging Added AlwaysLinkAssemblyAttribute to generated bullet assembly Merge branch 'master' into trailer
3 Years Ago
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3 Years Ago
Add multiline text entry to ui tests Fix incorrect carat position when backspacing in a TextEntry
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Allow player 1 to use any device that isn't used by player 2 Removed some logging
3 Years Ago
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3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin
3 Years Ago
Fixed total required scrap displaying incorrectly when first opening the tech tree
3 Years Ago
Add func_rotatings to playground Adjust z position of func_rotatings
3 Years Ago
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3 Years Ago
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3 Years Ago
Updated pipe material to have correct surface properties Addition models for tileset Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
3 Years Ago
3 Years Ago
Updated Jenkinsfile
3 Years Ago
More bullet archetype logging
3 Years Ago
Set up snowmobile passenger position and eye pos (for the other new pose)
3 Years Ago
Adjusted Tomaha passenger eye position to the new pose
3 Years Ago
Remove env_spark, point_tesla, logic_lineto, physics_cannister, point_gamestats_counter from the base.fgd Fix description of ent_path_platform.StartBackwards
3 Years Ago
Adjust unit animation speed when moving based on velocity
3 Years Ago
Added BombData and RequiresChaperone for config Add bomb to test egg set Added stub Bomb entity and fixed unit rotations when chaperoning
3 Years Ago
FileDialog binds
3 Years Ago
Arctic base portacabin interior dressing Darkened cabinet_glass material Slightly lowered kitchen set metallic value in the material to make it look better inside interior
3 Years Ago
Fixed baking text not appearing for workshop stages Fixes / improvements for binding page on PC Added xbox / ps3 / ps4 device icons Fixed case where replay queue items wouldn't load Started adding redux replays to test on build Fix exception when validating replays Some more replay validation fixes Updated Jenkinsfile check for null form in chargepattern Fixed both players using keyboard bindings on PC Main menu navigation fixes Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Fixed analog stick icon positions sometimes being wrong Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes Attempt to force synchronous burst compile during replay tests Merge branch 'master' into trailer
3 Years Ago
Added Rect corner accessors Force scrollarea background to transparent Addon list
3 Years Ago
Attempt to force synchronous burst compile during replay tests
3 Years Ago
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3 Years Ago
Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes
3 Years Ago
Add Input.GetAnalog( InputAnalog ) returns a Vector2 of either Move, Look or Trigger - can be used serverside too. Strip XInput / Joystick methods completely from InputSystem, remove workarounds / hacks around it since we just do it all in C# now Add Input.GetGlyph( InputAnalog ) - split InputAnalog.Trigger into LeftTrigger, RightTrigger so you can get the glyphs Add action manifest file with PS4 / Xbox One configs ( other controllers should derive nicely from these ) Very simple controller settings button in main menu to open bindings Don't cache invalid handles in the Controller API, seems to be a few ms where handles are invalid when a controller is plugged in.
3 Years Ago
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3 Years Ago
Server addon loading Rename AddonConf to LocalAddon
3 Years Ago
Fixed analog stick icon positions sometimes being wrong
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Updated Jenkinsfile
3 Years Ago
AI prefab wip movement points
3 Years Ago
Update all damage resistances Add Cavalry and Spearman stubs Adjusted unit speeds to make more sense Added additional watch tower attachments for archers Added custom entity type for Watch Tower which spawns its own archers at attachments Check IsValid on egg group in ProcessIdle to support items with no group Added EggFlags.Chaperone and have Archer, Cavalry and Spearman set chaperone capability Added TickAttack and set Target properly for each group when one is found. Added Escorting system (initial basic impl) which will keep formation relative to the escortee. Units inherit velocity of their group. Chaperones inherit velocity of their escortee.
3 Years Ago
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
3 Years Ago
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3 Years Ago
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3 Years Ago
Set rotation of stationary items to face their target on spawn Update rotation of Trebuchet model so that it faces forward Add EggFlags Add target / process stubs to Stationary egg entity Add flags and move conditions for attacking and attack priority to egg classes Update trebuchet to only attack stationary or mobile item types (it should ignore escort only items)
3 Years Ago
Added Trebuchet data and Direct Damage data Plague Barrel entity stub Plague Barrel data with particle effects OnEggThrown and OnEggLanded virtual methods on data Set model of thrown direct damage eggs immediately and initialize any trail effects
3 Years Ago
Clean up logging Add a repeat counter on console message repeat