252,874 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Properly center map vote thumbnails
3 Years Ago
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3 Years Ago
Move ui folder to textures/ui
3 Years Ago
Little bit more
3 Years Ago
Fixing west desert edge WIP
3 Years Ago
Font style adjustments Add spray bind to controls page
3 Years Ago
Show spray icons in customize menu Small tweaks to customize icon style
3 Years Ago
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3 Years Ago
Fixed missing arrow icon on tool cupboard storage Can right click construction items will to insert them into the tool cupboard
3 Years Ago
Fixed typo on "ent who"
3 Years Ago
Hide repair indicator if the hammer is unequipped while the UI is open
3 Years Ago
Fixed both players using keyboard bindings on PC Main menu navigation fixes
3 Years Ago
Press F to spray, add 2 sprays to customization menu
3 Years Ago
check for null form in chargepattern
3 Years Ago
Arctic base / improved building topology
3 Years Ago
Overhead nametags Nametag looks at center of view Show session rank in nametag
3 Years Ago
Finished base splatting new desert sans that small west corner which is shit and needs a tweak
3 Years Ago
Arctic research base will now spawn in proc map Added arctic base monument to world setup
3 Years Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Controller API in Sandbox.Engine wrapping Steam Input internally with proper async glyph loading Use Controller API for Input, all InputButton are bindable from Steam Input. New methods: * Input.UsingController - true if the last input from a user was from a controller (accessible serverside too) * Input.GetGlyph( InputButton ) - Get a controller-specific glyph texture for the bound InputButton ( if using controller ) * Input.GetButtonOrigin( InputButton ) - Get context specific button, e.g InputButton.Jump would return 'SPACE' or 'A Button' InputButton: Obsolete a bunch of unused/unbound buttons that made no sense Remove old Steam Controller initialization from C++ engine and disable XInput Remove dead or legacy code / tidy InputSystem/UserCmd
3 Years Ago
Chat font 300 weight Total time played metric in stats menu
3 Years Ago
Addon Config, Solution Folders
3 Years Ago
Arctic base terrain texture maps / Prefab update
3 Years Ago
Set/GetModel => Model
3 Years Ago
Updated Jenkinsfile
3 Years Ago
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3 Years Ago
Arctic base scene cleanup Prepared the scene to spawn in proc map
3 Years Ago
Some more replay validation fixes
3 Years Ago
Fix exception when validating replays
3 Years Ago
DataModel tooltip, statustip, selection TextEdit.GetAnchorAt Clickable objects in console Asset List filtering Start organising for addon manager
3 Years Ago
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3 Years Ago
Fixed case where replay queue items wouldn't load Started adding redux replays to test on build
3 Years Ago
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3 Years Ago
Added xbox / ps3 / ps4 device icons
3 Years Ago
Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
3 Years Ago
Shoreline foam placement.
3 Years Ago
Fixes / improvements for binding page on PC
3 Years Ago
Dome radar progress
3 Years Ago
merge from main
3 Years Ago
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Add submodule properly
3 Years Ago
Remove modules :S
3 Years Ago
Add submodule
3 Years Ago
Remove gamelib directory
3 Years Ago
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3 Years Ago
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3 Years Ago
Units will move towards their group position if the target position is blocked (they would hit a wall) Egg groups will interpolate their z position to align with the ground as they move Make traces for egg landings only hit the world and remove the radius Merge branch 'main' of sbox-slingshotsiege