134,721 Commits over 4,293 Days - 1.31cph!

6 Years Ago
Merge from main
6 Years Ago
Finished off the rest of the benchmark setup
6 Years Ago
Merge from cinematic_tools
6 Years Ago
A benchmark for FoliageGrid
6 Years Ago
Reworked fertilizer consumption and some optimisation.
6 Years Ago
All consolidated into one BRG, bug fixes etc.
6 Years Ago
[D11] 3D asset optimisations
6 Years Ago
[D11] Restart and return to frontend at end of demo [TEMP]
6 Years Ago
Added Fluid Splitter model and materials + gibs
6 Years Ago
Monuments HDRP upgrade (power sub stations)
6 Years Ago
merge from main
6 Years Ago
ProjectVersion.txt
6 Years Ago
Monuments HDRP upgrade (quarries)
6 Years Ago
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6 Years Ago
automatically disable clientside entity caching for demo recording
6 Years Ago
gene bonus balance tweaks
6 Years Ago
Removed old lighting prefab used in monument scenes
6 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
6 Years Ago
Fix a bonus being applied twice in yield calc.
6 Years Ago
Moved to a singular BRG for the whole grid
6 Years Ago
yield pool serialization
6 Years Ago
more wip yield changes
6 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
6 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
6 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
6 Years Ago
Yield pool basic implementation
6 Years Ago
[D11][3450] Adjusted outline shader.
6 Years Ago
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
6 Years Ago
merge from main
6 Years Ago
merge from shotguntrap_cave_fix
6 Years Ago
protocol++
6 Years Ago
[D11] Demo record/playback for DTLS
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Cockpit icon update to latest model
6 Years Ago
Module/chassis item description edits
6 Years Ago
Added UI infobox data for vehicle chassis and modules
6 Years Ago
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6 Years Ago
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6 Years Ago
fixed manifest
6 Years Ago
updated textures, tweak conditional adding WIP module
6 Years Ago
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6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
6 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
6 Years Ago
Make craggy day again