134,893 Commits over 4,293 Days - 1.31cph!
Testing out indirect rendering of foliage...
Fixed initially spawned tree entities not disabling their billboards
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
[D11][UI] Changes to Find/JoinGames screen
▇ ▄█▌▉▉ ▇▄▌▋▍▄ ▅▄▄▇▆▆▅▌█▋ ▌▌▌█▅▋ ▋▊ █▍▄▇▉▇▌▉ ▋▉▇▋▅▇▅
[D11] Fixed Renderer States on Tree Prefabs
set fruit visual scale curves
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
Refresh qualities when fertilizer is consumed
[D11] [TEMP!] Disabled incremental GC panic mode
[D11][UI] fixed TextMeshPro error in loading screen
Plant stage duration initial base values
Some fixes to trainyard, splat painting adjustments around cliffs
▉ ▊▍▊▌▇▊▉▍▆▍▇ ▌▆▉▍▍▍▋ ▍ ▉▄▆▊ █▋▆█▉▉▍▄ ▄▍▇▋█▆▅▄
Removing missing scripts from prefabs/scenes
Scene2Prefab
▍▋▍▄█▋ ▇▄▉▅▋ ▍▋▊█ ▅▋ ▄▊▌▅ ▇▋▉▅▌ ▊▊ ▋▅▌▆▌▍▆▉▍ ▆▊▇▉▋▌ ▇▊ ▅▊▌▌█▅▋▄ ▍█▊▍ ▇▌▉▅▋▇
██▆▋▍▍ ▌ ▉█▋▍▆▅ ▅▋ █▇█ ▊█▍▄▊▆▄▆ ▌▍█▇█▍█▌▍ ▉▄ ▉█ ▋▋█▆ ▆▅▆ ▇▌▋▇ ▄▇▇▋ ▆▇▌ ▍▋▋▄ ▌▄▅▇
▍▅▉▉▉▄█▄▇▇▆██▊ ▄▌▌▌▉▄▌ ▌█▌
▇▌▌▇▄▅ ▍▉▆▄█▊▋▅▇ ▆█▅ ▉▊▋▉▆ ▉▌▍▄▋▍ ▋▋█▊▌▆██ ▆▅▊▆▌ ▅ ▄▄█▊▌▉ ▄▌█▌▇▌▋
Orbit target entity mode for debug camera
Initial commit of internal engine items
▌▍▋▋▋ ▉▊▄▌▍▆▇▊ ▉▆▇▆▇█ ▉▇▌▋ █ ▉▍▉▌▄▇ ▊▊ █ ▋▅▇▍▅▊▍▍▄▇ ▊█▌▊▋ ▆▊█▄ ▊▋▆▍▆▆▅ ▋▄▋▍▉▇▊▌ ▍▇▌█▄▋▉ ▉▆█▄▍▊▇▋▊█▌
Add env.oceanlevel replicated convar that lets server admins change the water height
▆▅▊▄ ▇▍▆▉█ ▌▄▍▊▍▅ █▍█▇▇ ▍ ▅▆█▆▄▍▄▆ ▍█▌▅▊▅▅█▅ ▅▆ ▊▆ ▊▇▍▆▊▋▍ ▆▅ ▋▉▅▊▅▌ ▅▌▇ ▍▆▆▉▇▆▋▍▌▍ ▄▌ ▇▅▋▋█▍▉ ▄█▆ ▄▄▋▋▇▄▄▄ ▇▆ ▆▋▆▇▍▅▍▊█ ▊▌▄▆▇ ▇▇█▍▊▍▊▌▌▋▅▆▋ ▉▌▊▌▌▉▋▉▉ ▌▇ ▋▇▍▌▉▋
▋▌▍▌▍▄ ▌▄▇█ ▇▅ ▍█ █▌▉▌▇▍ ▋▌▄▄▅█ ▄█▍▅ ▅▉▋▊▋▅▊█ ▍▊▌▍▅▆▇▇▆ ▋▌ ▅▄▆▋▍█▌▋▌▋▉▍█▄▆▇ ▋ ▇▆▊▆▆ ▄▍▊▄▌▋ ▌▊▌▅▇▉▌▄▌ ▋▌▆▍█▋ ▋█▋█▌▌▌▊▍ ▄▄▊▍▍▇ ▅▌ ▉▄▌▅▍▇ ▉▌▅ ▅█▍▉▄▋ ▌█▇█ ▍▊▍▍ ▍▄▌ ▅▇▍▍▅█▊▄ ▊▌ ▉▊▋▄▅▉
Better slow-speed exit handbrake system
▊▊▅▄ ▅ ▉▄▄▌▍▇▄ ▅▇ ▊▇▌ ▇▆█▆ ▌█▊▋▌ ▊▍ ▌▌▊▉▅ ▉▇▍▇▋▆ █▌ ▌▌▋▆▌▍▊█ ▉▉█▌▅
Updated some item descriptions
Fixed wrong source item hookup on sprinkler
Strip out "demos/" from filename display
Stopped teleport2owneditem command printing to log and used replywith instead
Fixed OutOfBounds exception when running this command and the player has no owned items
Fix VehicleEditingItemIcon refresh
█ ▆▉▇▉▉ █▄▌▄ ▉▌▊▆ ▄▇█ █▄▇▅▍ ▄▌▍ ▋▋▍▊█▊█▍▇▊▊ ▋▆▌ ▌▊▉ ▆▌▄ ▋▆ ▉▊▉▊▌ ▄█▄▉▆▊▇ ▌▋ █▇█▇▄▌▇
[D11] Whoops forgot the actual spritesheet and font tweaks
[D11] UI art pass on Option menu, initial version of new menu spritesheet
[D11] + Adjusted the size of the bandit_town safe zone
[D11] Changed compression mode on icons.
[D11] Rocket Mesh Optimized