252,654 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Add IsStart & IsEnd to Checkpoint entity Add jump course and start/end checkpoints to playground Spawn player at the starting checkpoint Create button.hover.vsnd_c Reduce StopSpeed Jump strength determined by how long you hold jump Max air turn speed Reduce speed if holding break after landing a jump
3 Years Ago
Added some exterior map detail and hut
3 Years Ago
Okay, refactoring vehicle chassis visuals again, but I think we're there now
3 Years Ago
art source backup
3 Years Ago
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3 Years Ago
More snowmobile code WIP, mostly client-side wheel related. Sharing more code with modular car.
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Only spawn players when minimum of 2 are on - spawn in respective "seat". Seat each player correctly and ensure VR anchor is rotated properly. Fix Znear so people stop crying
3 Years Ago
Mission complete stat
3 Years Ago
Merge fixes
3 Years Ago
Spent some time with my mate's actual slingshot, improved rest behavior. Pouch hangs back and lower from the slingshot generally and rests faster.
3 Years Ago
Merge from main
3 Years Ago
Fixed spectator error when some weapons are admired
3 Years Ago
Remaining cliffing south of launch site
3 Years Ago
Fixed standalone errors !switch !release
3 Years Ago
More input fixes Added offline legal pages Show legal pages using offline HTML viewer !switch !release
3 Years Ago
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3 Years Ago
Adjust main menu vr size / scaling to a more square aspect ratio and scale it bigger so it's not difficult to read
3 Years Ago
Industrial strip light and fixing point- lod0 Merge branch 'master' of sbox
3 Years Ago
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Prevent Surface being able to have itself as the base surface Fixed GlassShard.CalculateArea not working on client func_shatterglass: Added ability to change material when the glass breaks
3 Years Ago
If VR is enabled make the GameList.ControlTag default to VR Add 4k & 8k render target sizes to be used as scratch ( dx11 max texture size = 16k ) Use a copy of the current viewport instead of framebuffer when rendering panel backdrop filters
3 Years Ago
Remaining snow area south of river
3 Years Ago
KeyEvent, Focus, Blur hooks Add Widget.ScreenPosition, Widget.ToScreen( pos ), Widget.FromScreen( pos ) Added Widget.IsTooltip Add Menu.Clear Add QKeyEvent Move console autocomplete to engine glue instead of client Add Widget.PostKeyEvent( key ) Allow native pointer type equality comparisons
3 Years Ago
Use true luminance for disc fill
3 Years Ago
canyons map
3 Years Ago
SE snow inland spawn backup
3 Years Ago
Quite happy with this behaviour (pouch grabbing still not predicted)
3 Years Ago
Make Model.GetJson internal Added Model.GetAllData<T>()
3 Years Ago
Fixed player releasing pouch too fast when grabbing and moving quickly
3 Years Ago
Predict main slingshot - do not predict the pouch nor grabbing (for now). I may make the entire slingshot client-side with a proxy for other players. Implement Egg test. Can fire "eggs" (currently debug spheres). Remove camera class.
3 Years Ago
fucking fixed viewport offsets
3 Years Ago
Mange all render targets on C# side, use full HDR now
3 Years Ago
Fixed crash in about box (GraphicsWidget multiple inheritance fucking us)
3 Years Ago
Add ropes and remove any attempts at prediction (for now)
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
phrases
3 Years Ago
Customization menu mockup
3 Years Ago
Add console commands from Sandbox.Menu dll making menu_reload work again Add missing internals to a couple OpenVR structs Add float.MeterToInch / float.InchToMeter extension methods Make main menu VR overlay properly show when ingame Make the loading screen show in VR, add VROverlay.SortOrder, add RootPanel.IsVR set when a RootPanel is owned by a VROverlay
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Interopgen OpenVR's IVROverlay to managed engine Add VROverlayPanel - these are panels rendered in local VR space over the world, input is automatically simulated VR.Init() in MenuDll, set VR.Enabled in Init only since it never changes When in VR create a main menu with an VROverlayPanel, make this wide and 4k so it doesn't look ass Basic interop of IVRInput to managed, get action origins & add VROverlay.SetTransformRelative( VRTrackedDevice )
3 Years Ago
Talk anim file test
3 Years Ago
CreateMenu editor script