136,088 Commits over 4,444 Days - 1.28cph!
Unified engine audio into a central manager. Engine sound now grouped by engine type. New ScraptableObject format for defining engine audio settings.
Default notifications to enabled
Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
[D11] Materials brought over from main branch
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Fix for HDRP decal shaders being incorrectly skipped
[D11] +Possible fix for issue 3396 with Cactus render distance
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
[D11] + Issue 3010 - Decreased size of smoke effect
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData.
Removed gene modifier value stuff for now.
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
[D11] More FP Materials brought over
[D11] [Graphics] [#3171] Player black screen fixed
+ Dropped the water shaders distortion effect, particles were messing with the distortion
+ changed the underwater prefab so it does not cast shadows
[D11] [UI] Fixed missing reference in AutoSave Handler.
Dominant gene calc fix.
Only crossbreed with the same species.
[D11] Fixes 512 UI texture
[D11] Fixes 512 UI texture
[D11][UI] Improved error message for failing socket mod area check
Gene replacement.
GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
merge from skeleton optimizations
Changed LOD bias back to original values.
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
[D11] More UI Texture fixes
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
Fixed the neighbouring check including itself.
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
[D11] + Final fixes to helicopters
Dominant neighbouring gene calculation per slot.
Crossbreeding basics.
[D11] More FP materials brought over
Merge from hit detection benchmark
[D11] Base ps4 screen res changed to match base xb1
Added crossbreeding weighting to GrowableGeneProperties
[D11] Remove cave prefab - update manifest
[D11] Disable SceneToPrefab update all tools menu
Minor edits to repel system. Added testing object to test map.