250,871 Commits over 3,959 Days - 2.64cph!

4 Years Ago
▆▄▆▇▄▅ ▇█▍▊▇▄
4 Years Ago
▋▋▉ ▅▉▆▍▍
4 Years Ago
Tweaked platform colliders to make it easier to jump onto them
4 Years Ago
Fixed PlayerCollisionSystem relying on chunk order determinism Merge branch 'orb-divergence'
4 Years Ago
All DungeonBaseLink now have a reference to the DungeonBaseInfo they belong to stored
4 Years Ago
Added admin.underwater_scatter to further customize the underwater fog when underwater_effect is set to 0
4 Years Ago
Street cabinet - fixed roughness Street cabinet large - LODS Fixed gas cylinder using the wrong material mask for tinting Merge branch 'master' of sbox-game
4 Years Ago
ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox
4 Years Ago
Add Slider2D control Inspector create ColorProperty control for Color Merge branch 'master' of sbox-game
4 Years Ago
Fixed that underwater_lab_glass would be drawn on top of the underwater shader, effectively making it glow in the dark (this also seems to resolve barely being able to see out of it)
4 Years Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3 Updated Jenkinsfile, Build.cs Merge remote-tracking branch 'origin/unity2020.3'
4 Years Ago
Fixed asserts with Path Tool's Rope particle effect Makes node colors affect the rope
4 Years Ago
Far simpler approach to fetching and interfacing with particle system scene objects
4 Years Ago
Added additional requested custom map volume and trigger prefabs
4 Years Ago
Updated Jenkinsfile, Build.cs
4 Years Ago
Some extra particle methods
4 Years Ago
build !redux_all !ecs Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3
4 Years Ago
Update sandbox.fgd
4 Years Ago
added damage masks for both subs and updated detail tiling in their materials
4 Years Ago
Update base.fgd
4 Years Ago
merge from submarine
4 Years Ago
Added AnimEntity.UseAnimGraph/HasAnimGraph/Sequence getter
4 Years Ago
▋▊▌▊▄▍▉ █▆▉▅▍▅ ▉▌▉▋█ ▊▇▆▌▋ ▆▅▉▍▊▊ '▋▊▋▄▍▅' ▇▆▄▋ ▄▍▇▉▍▍-▌▋▅▌▆-▆▊▆▌▌-▍▌ ! ▊█▉ ▍▍▋█▍█▍, ▆█▉▇▊▊
4 Years Ago
added bulkhead divider, tweaked uvs to accommodate it. tweaked meshes so they fit the curved hull better. added collision meshes, set up basic prefabs
4 Years Ago
Updated Flamethrower Particles + Fire Particles https://files.facepunch.com/louie/1b1311b1/particles_weapons_flamethrower.vpcf%202021-07-13%2010-07-46.mp4 Added fire particles. Merge branch 'master' of sbox-rts
4 Years Ago
fullbrght => fullbright
4 Years Ago
Better implementation of Player.IsUserGroup (Community Contribution) Added second argument to util.Base64Encode - skipNewLines, defaults to false
4 Years Ago
Better implementation of Player.IsUserGroup (#1819)
4 Years Ago
Less fog inside underwater labs
4 Years Ago
Added all base resistance types and updated to support weaknesses which are just negative resistances. Moved some UI classes into their own thing for simplicity. Added resistances / weaknesses to tooltips.
4 Years Ago
Fixed options menu
4 Years Ago
Use spawns worker not assault
4 Years Ago
▄▇▅▆▅▇ ▉▌▌ █▄▇▊▌ ▅▋▅▉ ▇▅▋'▅ ▌█ ▅█▉▌ ▊▍ ▉▌▉▊, ▆▌▅ ▉▍▌▉ ▆▆▋ ▅ ▅▄▍▋▋▍ ▊▇▊▊ ▌█▋▅▊ ▋▋▆▍▍ ▅▋▍▉▇▊▉ ▊▉▊ █▍▅ ▆▍█ ▉▄▌▍▌▉▍▍█ ▇▇ ▇▆▄▋ ▍▆▋▍▇▄██▅ █▍▋▍▅▍ ▇▉ ▅▆▆ ▋█▄▄▊ ▋▄▅▍▆▅█ █▌ ▉▊▇▆▊▇▅ ▉▊▉▌ ▋▍ ▋█▄▌▅ ▍▌▍▉▆▊ (▇▊▄▆▉▍▆ ▉▇ ▅▊▆ ▍▆▉▌ ▅▆▋ ▉▆▌▋ ▆▊▌█▄█▊▍▍) █▊▍▄▇▌ ▄▋▆▇ █▌▄▆▄▉ ▉▄▋▋ ▋▋██▌▋ ▊▊ █▅▄▋▆▋▋ ▇▇▉▉ ▆▆▄▆ ▍█▍ ▅▇▌▌██▍▅▅ ▋▆ █▅▉▅
4 Years Ago
Moon pools for BillBTestMap
4 Years Ago
▍▋▋▌▆▉▊ ▌▊▋▉▋▆▋▋ █▆▇▆▇█
4 Years Ago
Merge Submarine->HDRP_Art_Backport (Aux)
4 Years Ago
Increase submarine view distance (less fog)
4 Years Ago
Adjust mount positions for the subs to improve visibility as far as possible
4 Years Ago
▌▊▍▄█ ▄▍▌▅▆▊▊▉▋▍▍▉▌▅▌ ▍▊▌▇▉▉▇▄▍ ▄▇▆▅ █▅▊ ▅█▌█▍▉▋ ▄▄▌▍▌ ▆▍▆▍▍▇█▅ ▋▊█▌▊▌▍▄▍▇ (█▄▉▇▌ ▅▍▋▌, ▇▌▌▆▊, ▉█▌▍ ▌▇▇▋▄▍▌) █▍▄ ▋▅▊▋▅▊▇▍ ▇▌▅▅▍▅█▅▆ (▍▇▌▆▆▍ ▍▆▊▄▊▍▉▉, ▇▅▍▄▋▊▅▋ ▊▇▊▅▄) ▌▊▇▅▇▌▊ ▍▅▅ ▌▉▅ ▋██ ▊ ▊▍▌▇ ▌▄ ▄▅▋█▅▆▋█▊▄▌▅▊▆▌ ▇▅▌▉ ▆▄ ▅█▊ ▍▋▆▄▊
4 Years Ago
Update flamethrower_smoke.vpcf Adjusted some values
4 Years Ago
Updated Flame Particle Improved look of particles
4 Years Ago
Fix copy/paste decay bug
4 Years Ago
▋█▅▅▊▉▅ ▌▊▌ ▊▉▋ ▊▅█ ▌ ▇▄▆█ ▊▅▍▅, ▄▍ ▊▌▌▌ ▆▉▇▋ █▌ ▋▅▅▌ ██ ▊▍▇▊ ▌▌█ ▌▅▄ ▉▊▄▆ ▆▄▉▊▉ ▄ ▋▍█▍ ▇▌▋▊▅ ▅▍ █▍▆ ▉▄▌▇▅▋█▄▊▅▄▋▊▅▉▋▊▉ ▇█▋▊█▇▆▍▄ ▌▊▍▅ ▅▋▌▊▆▆▆▉ ▋▊▋ ▆▆▍▊▅▉▄█▉ ▇▄ █ █▍▉█ ▅▅ ▋▉ (█▊ ▄▌▍▌ ▉▇█▇▍ ▊▌ ▍ ▇▅ ▇▊▌▉▋▅ ▇▋ ▄▆▇▋▊▋▄█) ▍▄▇▉▆▅▊▇▄ ▋▍▆█ █▊▉▉█ ▄█ ▆ ▆▌▆▇▇▋ ▋█▌▊ ▋▇▉▊ (▌▊▋▍▆▍▉ █▍▆▅, ▇▊▊▌, ▅▆▊▊▅ ▋▅▅▆▌▇ ▍▌▅ ▅▆▌ ▌▋ ▌) ▌▋█▋▉ ▋▋▌ ▄▅▄▄ ▄▉▊ ▇▄▋█ ▍▊▉▉▄ ▌▍▊▇▌ ▍▆▉▍▋▍▇▋▌▄▇▍▆▄▅▌▆▌▇ █▌▆▅▇▌▅▇▆ ▇▍▉▅ █▄▄ ▌ ▉▅▆▊▇▉ ▅▊ ▅▍▇█▇▆ ▊▅▆▌▄▋▄ ▅▅▊▉▄ █▍▉ ▅▉▅▄▆ ▇▅▊▋ ▅▆▅▉ ▆▌▌▍▌▅▆ █▌▉▄ ▇▋▇▄ ▊▄▆▅▅▅▍▇▅▇▅▍ █▉ ▉▋▋ ▊▉▍▆▋ ▊▅▆ ▋▄▆▍ ▅▊█▍▄▍▊ ▌▅▍█▆ █▊▉ ▋▆▋▍▇ ▌▇▋▆ █▌▍▇▅▌█▄▊█▄▋▊▍█▉ (▌▌▊▊ ▄ ▊▋▄▅█▄ ▍▅▍▅▋▍)
4 Years Ago
Added submarine decay, same as boats but with slightly longer times: - Indoors: No decay. - Outdoors: 240 minutes (rowboat = 180). - Deep water: 180 minutes (rowboat = 120).
4 Years Ago
Initial Flamethrower effect implementation (might need some re-thinking.)
4 Years Ago
▆▉▄ ▉▆▍▋
4 Years Ago
Disable players physics hull when driving instead of using tags, hitboxes still work when physics body is disabled
4 Years Ago
Updated Particles Updated Particles to not fade in and out
4 Years Ago
▊▊▍▌▌▇█ ▌▍▉▆▌▊ ▉▍▋▇▊