130,603 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                [D11] [UI] Fixed being able to give non-wearable or holdable items to lockers by default. Moved generic functions for loot panels out of water catcher and into base loot panel class as virtual functions. Added missing "Give" translation.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][OPTIMIZE] SpinkIK/Eyes/Mouth multi-threading ( but still disabled, having local build problems need to clean up )
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Extended Excavator prevent building volumes around collection areas
Excavator harvest menu typo fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Decoupling view stuff from LocalPlayer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed duplicated networkables in demo mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][OPTIMIZE] Preliminaries on player late cycle threading.  D11_OPTIMIZE_PLAYERLATECYCLE  to enable ( though I've disabled it for now because I've just done a naive thread to rid the unity errors/resolve the results )
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed item pickup notice disappearing when harvesting while it fades out.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Recompiles pc crossvoice plugin as release.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] compiles pc crossvoice plugin as release
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Additional profile markers for CommandBufferManager fill delegates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't continue to process foliage grid if work is complete for current cell
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for loading incorrect user data into quick stats panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Hook up leaderboard navigation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added two more backup light boxes to raise disabled visibility from the outside.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out.
S2P excavator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed excavator diesel engine pfx visible on spawn
Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Use Rustworks stats for QuickStatsPanel
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add Rustworks leaderboards
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Tweaked splat tiling to make the details bigger and splats less repetitive 
Tweaked puddle splat layer material values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from /hdrp/world_art_revamp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ESP names wrapping
Tab toggles MovieMaker UI
Fixed MovieMaker UI drawing above Main Menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed moviemaker not being able to find prefab
Use moviemaker camera for debugcamera
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Potential fix for win64 client bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][OPTIMIZE] Client climate update threaded.  Checked on ps4/editor and seems to work without error.   D11_OPTIMIZE_CLIMATE to enable/disabe
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI] Removed unneeded canvas render from inventory screen. Added optimisations to imageSwitcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain splats atlases updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                biome tinting wip
fix to grass splat to allow desaturated version in snow biome
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed trigger issue on engine exhaust.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed control panel in excavator arm being disabled on powered-on
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle+volumetric sorting glitches.
Engine exhaust vfx.
S2P Excavator.
 
                
                
                
                
                
             
         
        
            
            
            
                
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