192,968 Commits over 4,049 Days - 1.99cph!
[D11] [tutorial] Tutorial map update
Fixed some issues related to graphics.waves
don't fire at targets unless aimed for atleast a quarter second
Added client and admin-only graphics.waves console toggle to profile ocean wave performance
Second pass ocean client/gpu-side optimization
First pass ocean client/gpu-side optimization
Changed LightLOD to skip fading shadows via shadowStrength (currently remapped to area shadow size)
Added Distance Flare LOD component
Modified FX/Additive billboard shader for smooth fade-in/out
Player cull/visibility fallback set to always visible for now
Fixed water dynamics client gpu path not disabled on q=0
Fix for crashy native gfx jobs on PS4
adds construction rotation sfx
[D11] [UI] Fixed UI not updating when sleeping bag option is being deleted (still exists on server and internally, needs proper deletion via server. Investigate.)
[D11] Rocket Factory Reduced Col
Merge from instancing branch
Update version to 2018.3.8f1
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
[D11] Fix for COL mesh missing.
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
Added convar to remove UI
Upped version on FP's 4K server saves
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
Fix for MeshLODs not converting properly
Fix for multiple RendererLOD levels being active at once
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
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fix for client+server config
[D11] Collision mesh Reduction and Triggers Added to Monuments