192,957 Commits over 4,049 Days - 1.99cph!
ugh, ignore .vscode properly
Reinstate the prefab warmup
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
[D11][Tutorial] Removed debug that wasn't supposed to be in
Only batch the building blocks for now until the texture streaming issues are resolved
[D11][Tutorial] Updated manifest
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
Added menu option to write out the dependencies of the instanced meshes
Fix for GPU culling on PS4
Optimized item skin list loading (when selecting items in the crafting menu)
Updated Facepunch.Steamworks
Don't dynamically spawn power lines
Trying fix for quit crash
Fixed a couple of the building defs
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
[D11][Tutorial] fixing some errors found when switching defines
Added some bits to log the server errors.
[D11] Adjustment for achievement #28 trigger
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
[D11][Tutorial] updating branch
[D11][Tutorial] wip single player merge
Weed can't be sold in pawn shops any more
[D11][UI] changed the way that the ingame carousel loads in its scenes
[D11] Enable ChunkBasedCompression on Jenkins builds
[D11] Monument detection achievement #8
[D11] Fix for crash when trying to use a research table with no item selected
Fix compound static refinery one user
[D11] Add in some jenkins clean options, not done yet
Close the mission info screen by pressing N again
▊▅▄▇▅▋▅▇▆ ▇▍▉▇ ▋▊▉█▄█ ▍▌▍▅█ ▄▆▊▇▄▌ ▌▄▇▌▆▇ ▆█▇▍▋█▇▉
█▌▆█▄▄▍ ▍▅▅ ▊▊▍▉▆ ▍▄▋ ▆██▍▆ █▉▆ ▆▄▋█▅
Compound progress.
New lit version of the detached streetlight.
Rewrote some highlighting code, and fixed character highlights staying in place when the character went into a non-visible mode on the client.
halo.Add with no entities will no longer try to draw empty halo
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
Fixed light DistanceFlares being all the wrong color.
Compound lightig backup.
Instancing fixes (including ps4 frustum culling)
Remove script from character