191,035 Commits over 4,049 Days - 1.97cph!

6 Years Ago
Removed build debugging again
6 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
6 Years Ago
merge from Cleanup_ST
6 Years Ago
Went through all building defs, fixed stairs on top floor glitch. Made them use slightly less variation in materials.
6 Years Ago
Increased respawn to 20 seconds. Made beeps only play on the last 5 seconds.
6 Years Ago
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6 Years Ago
Made map zooming a bit nicer, map is now centred and zoomed in.
6 Years Ago
Updated palm clutter prefabs
6 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
6 Years Ago
Hapis tweaks
6 Years Ago
tweaks to collectable and material
6 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
6 Years Ago
Refreshed all hemp impostor assets
6 Years Ago
removing old hemp art
6 Years Ago
.
6 Years Ago
Bins can no longer be accessed. You now hold E to loot them.
6 Years Ago
phrases
6 Years Ago
hemp entity stages check
6 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
6 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
6 Years Ago
merge from 28558@new_plants
6 Years Ago
removing ST trees
6 Years Ago
namespace
6 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
6 Years Ago
Build debugging
6 Years Ago
Merge from save174
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Merge in character texture/material updates
6 Years Ago
Adjust vehicle headlights, and turn shadow casting off on them as it added a lot of draw calls
6 Years Ago
Test mode change
6 Years Ago
Cleanup
6 Years Ago
More changes, made a couple of atlases, removed mesh baker. Need to sort out UVs
6 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
6 Years Ago
Backup. Light spinner controller LOD fix.
6 Years Ago
More
6 Years Ago
More files
6 Years Ago
Having a look at cleaning up character textures and materials where possible
6 Years Ago
Lootable entity. A container that can be looted but not opened.
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
complete rewrite of detonator/pager entities
6 Years Ago
Missing file.
6 Years Ago
More
6 Years Ago
Fixed corp list sorting
6 Years Ago
Actually fix power line mat this time?
6 Years Ago
Actually fix power line mat this time?
6 Years Ago
Fixed corp deserialize not pulling the correct stats.
6 Years Ago
Let's try power lines again