192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
ugh, ignore .vscode properly
6 Years Ago
Ignore .vscode folder
6 Years Ago
Reinstate the prefab warmup
6 Years Ago
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
6 Years Ago
[D11][Tutorial] Removed debug that wasn't supposed to be in
6 Years Ago
Only batch the building blocks for now until the texture streaming issues are resolved
6 Years Ago
[D11][Tutorial] Updated manifest
6 Years Ago
updates radial menu sfx
6 Years Ago
Updated pool sizes
6 Years Ago
updates radial menu sfx
6 Years Ago
[D11] Achievement #28
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
6 Years Ago
Added menu option to write out the dependencies of the instanced meshes
6 Years Ago
Fix for GPU culling on PS4
6 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
6 Years Ago
Don't dynamically spawn power lines
6 Years Ago
Trying fix for quit crash
6 Years Ago
Fixed a couple of the building defs
6 Years Ago
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
6 Years Ago
[D11][Tutorial] fixing some errors found when switching defines
6 Years Ago
merge with main
6 Years Ago
Adds new PieMenu hook
6 Years Ago
Added some bits to log the server errors.
6 Years Ago
[D11] Adjustment for achievement #28 trigger
6 Years Ago
Progress
6 Years Ago
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
6 Years Ago
[D11][Tutorial] updating branch
6 Years Ago
[D11][Tutorial] wip single player merge
6 Years Ago
Weed can't be sold in pawn shops any more
6 Years Ago
[D11][UI] changed the way that the ingame carousel loads in its scenes
6 Years Ago
[D11] Enable ChunkBasedCompression on Jenkins builds
6 Years Ago
[D11] Monument detection achievement #8
6 Years Ago
[D11] Fix for crash when trying to use a research table with no item selected
6 Years Ago
SFX Changes as requested
6 Years Ago
SFX Changes as requested
6 Years Ago
backup excavator_arm
6 Years Ago
Fix compound static refinery one user
6 Years Ago
[D11] Add in some jenkins clean options, not done yet
6 Years Ago
Payphone UI tweak
6 Years Ago
Close the mission info screen by pressing N again
6 Years Ago
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6 Years Ago
Compound progress. New lit version of the detached streetlight.
6 Years Ago
Rewrote some highlighting code, and fixed character highlights staying in place when the character went into a non-visible mode on the client.
6 Years Ago
halo.Add with no entities will no longer try to draw empty halo
6 Years Ago
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
6 Years Ago
Fixed light DistanceFlares being all the wrong color. Compound lightig backup.
6 Years Ago
Instancing fixes (including ps4 frustum culling)
6 Years Ago
Remove script from character