198,704 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Subscene grid working...
6 Years Ago
merge from hdrp
6 Years Ago
Miltun scene backup.
6 Years Ago
1000 lux 5400 kelvin sun exterior Minor star/cloud brightness tweaks to compensate
6 Years Ago
[D11] [UI] Debris Field/Crash Site map markers implementation.
6 Years Ago
fix for horses blasting through trough food forever in some situations
6 Years Ago
[D11][#2362] Further reductions to number of effects from deployed shotguns
6 Years Ago
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
6 Years Ago
RustSceneEditor fix
6 Years Ago
Added subscene grid system.
6 Years Ago
RustSceneEditor
6 Years Ago
[D11] Fix for Special Action Button been on the wrong button
6 Years Ago
Scene
6 Years Ago
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
6 Years Ago
fix base.fgd syntax
6 Years Ago
Campfire vfx cull VisualEffect from server ents BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
6 Years Ago
rename
6 Years Ago
added SquadDatabase.MapHasCustomSquad(mapdef/mapid)
6 Years Ago
wip unit spawning
6 Years Ago
[D11] Fixed glow outlines on a number of weapons
6 Years Ago
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
6 Years Ago
cobweb material fix
6 Years Ago
merge
6 Years Ago
.
6 Years Ago
Undo changes to GetBoneName
6 Years Ago
UI update updated chat set offset and layer in the different menu fixed searching button removed ui blur (replay control)
6 Years Ago
Package updates and error fixes
6 Years Ago
More CS:GO map visual fixes (flickering)
6 Years Ago
Use new InputSystem and simplified PlayerInput.cs
6 Years Ago
merge
6 Years Ago
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
6 Years Ago
[d11][sounmanager] Reverb zones taken out of the updateables when they are out of range, to stop the unecessary mass polling in the soundmanger. Updateables has gone from ~296->~154.
6 Years Ago
[D11] [UI] WIP HUD Optimisations. Submit re-linking of prefab variable reference for map marker.
6 Years Ago
[d11][soundmanager] Optimisations
6 Years Ago
[D11] And including the Frontend scene this time
6 Years Ago
[D11] Refreshed Frontend, and re-enabled dropped item outline glow
6 Years Ago
Unused impact prefabs
6 Years Ago
[D11] [UI] WIP CH47 Helicopter attempting to fix the marker prefab.
6 Years Ago
[D11] DTLS server none-critical logging reduced in priority.
6 Years Ago
[D11] DTLS api: Fixed server double disconnection error spam when kicking client (second disconnection attempt is when the connection thread self destructs).
6 Years Ago
Arid formations/cliffs models, cols, prefabs -- final-ish
6 Years Ago
rock_08 texture set improvements
6 Years Ago
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
6 Years Ago
Fixed edge case that caused client side tree collider to be disabled after pooling
6 Years Ago
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
6 Years Ago
merge from main
6 Years Ago
Merge from /main/hdrp