250,840 Commits over 3,959 Days - 2.64cph!
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Support scaled cars a bit better
Reset car input when driver is removed
Don't noclip while driving car
Don't take damage from car while you're driving it
Underwater lab lighting/post working files
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
Handle sitting tag in standard player animator
Potential fix for radio streaming stall
Cherry pick disco floor sensitivity
Discofloor sensitivity edit
Switch to GetSpectrumData
Removed right channel from the AudioVisualisationEntity calculations
adjust powerup colors again
fix bumper interaction with non-ECS bullets
certain bullets push player less while invulnerable
Updated Countryside Map
Addition art
Minor adjustments around map for flow field
Revert back to using Event.Frame for the EntityHudAnchor positional update
Fixed UI issues with EntityHudAnchor and now they fade in and out properly when units become visible through fog
Avatars now shown in chat
Animation tweaks
Yoink the camera input and nameplates from sbox-mmo
Added Occupiable interface for items and entities so that units can now occupy both units and buildings (transport vehicles.) Fixed unit line of sight so now units properly fade in exactly on the border edge. Temporarily use a little hack for occupants list until we find a proper fix. Refactored target system for units to have multiple types.
Control panels art source backup
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added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
wip auto creating wake triggers
Re-organizing folders for clarity
Material variants for labs
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Street cabinets extra decal details
AIZ creation/merging fixes, add some padding to AIZ.
Don't connect/disconnect in boom box load
Remove Yaarana radio station
Street cabinet updates to decals and unique texturing on handle
Merge branch 'master' of sbox-game
FIxed Hammer crashing when Path Tool tries to place non existent entities
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Added SetColor input to all modelentities
OnDamaged output for func_physbox and prop_physics
Quick fix for street cabinet texture - further changes coming later
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Added vehicle damage texturing to minicopter
Improved audio stream buffering:
Use a ring buffer for increased performance and smaller memory footprint
Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others)
Stop downloading more data if enough has been buffered
Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues
Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
Scrap heli mats get instancing for damage texturing
Update Towns.Data to not use assets from Unity
Add inventory notifications UI to show items that are obtained
Hook up clientside inventory handling
Add Towns.Data