192,968 Commits over 4,049 Days - 1.99cph!
[D11] Add in some jenkins clean options, not done yet
Close the mission info screen by pressing N again
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Compound progress.
New lit version of the detached streetlight.
Rewrote some highlighting code, and fixed character highlights staying in place when the character went into a non-visible mode on the client.
halo.Add with no entities will no longer try to draw empty halo
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
Fixed light DistanceFlares being all the wrong color.
Compound lightig backup.
Instancing fixes (including ps4 frustum culling)
Remove script from character
Removed the old BroadcastMapPosition zombie highlight that was used for the original implementation of Z Game. The code was old and semi-broken and integrated directly into everything instead of being in the Z Game game mode itself.
Didn't mean to commit this old UI prefab
[D11][Tutorial] Added tutorial saving hooks (actual saving not implemented yet only stores for the current session), converted hints to use new saving method
More proper fix for river sink
[D11] [UI] Fixed staff credits not scrolling.
Fixed boats sinking on rivers (derp); protocol++
[D11] Added Achievement trigger test
Adjusted spawn points a little.
[D11] Fix for Create Server menu becoming unresponsive if pressing 'Back' during a page transition
adds remove from crafting sfx
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adds removing from crafting sfx
[D11][UI] Create server menu changes and fixes
Added some POI suggestions in the map view. Shows owned buildings.
[D11] Change description for Trophy #26
[D11] Change to achievement #26
Better icons, mapobject for poi
[D11] Fix for crash when trying to click 'Use' with any item that uses a planner, without a current construction (eg seeds)
[D11][UI] Added server function to send map ping as ints and allow team filtering
Adds primary and secondary interaction sfx
Adds primary and secondary interaction sfx
Clicking on the map now adds a POI
[D11][Tutorial] Reduced helicopter damage from 80 to 20 per hit
[D11][Tutorial] Fix for actions interrupting other higher priority messages being displayed
[D11] [UI] Increment Network Protocol. Added sleeping bag info to death screen (placeholder). Fixed warnings for invalid state names. Fixed misc warnings in editor. Changed menu tip to always randomise instead of only randomising on first enable and incrementing after that.
[D11][Tutorial] Changed hint text action to support always on messages, updated passive tutorial actions
[D11][Tutorial] Passive tutorial actions no longer block other passive actions
[D11][Tutorial] Commented out log spam
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
Fix for trying to dynamically spawn network entities
a couple of shutdown fixes
[D11][UI] Map screen ping function using chat system for now