198,704 Commits over 4,140 Days - 2.00cph!
Cherry picked
37007 from /hdrp/world_art_revamp
Cherry picked
37054,
37058 from /hdrp/world_art_revamp
Added Terrain Alpha Sampler SF
Added TerrainASE shader for feature parity with main (except metallic)
Fixed HDRP/Custom/Cliff terrain texturing
Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main
Re-enabled Shore Wetness SF
Nuked deprecated terrain atlas cginc and related code
visually disable SE button when searching a match
fixed searching map animation not proprely resetting
fixed avatar menu not being properly set after going back to the menu from a replay
button pass, normalized font style / margin / gradient etc
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Small possible optimisations...
Cleaned up profiler samples
fixed horse alignment
troughs only deployable on terrain
Disabled ASE automatic install of HDRP templates
added hattip gesture
troughs can be deployed on high foundations
horses can be moved closer to obstacles
horses eat from troughs and heal stamina
Fixed filtering on impostor basecolor textures
Modified impostor baker to apply proper filter
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
Fixed impostor baking
Fixed palm tree impostors using square meshes; baked tight outline
[D11] [Audio] Adds Voice.Loopback option to the debug menu
Final generic diffusion profile.
Scene backup.
Green siren variant.
[D11] [Audio] Splits PC & XBox One WASAPI classes. This fixes voice on PC.
potential NRE on destruction fix
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present
Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
Fix the bone surface prop fix
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes
Added "Contents" field to TraceResult
[D11] DTLS managed connections thread locked, to fix caught exception iterating the list in ProcessConnections spotted on a QA server.
WIP arid formations/cliffs models and materials 2
WIP arid formations/cliffs models and materials
Nuked some unused textures
Adding rd_rock_08 for the arid cliffs to generic textures
cliff shader tweaks
added an arid 1D ramp to the gradient ramp texture
Added Entity.GetBoneContents( boneID ) = number
Added Entity.GetBoneSurfaceProp( boneID ) = string
Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
Tweaked tree impostor textures for quality and perf
[D11][#2390] Fix for admin crash
Reviewed and fixed treelod prefabs
[D11] merge some more time of day changes
[D11] merge
36038 - remove more unused shaders
[D11] merge over flashlight temp fix
Add the non solid spawnflag of func_button to the .fgd
[D11] [UI] Implement Move To function displaying error to player when it fails.
[D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
[D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.