192,968 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
6 Years Ago
[D11] Corrected hint on how to light a torch
6 Years Ago
Fixed a problem with corpses spawning partially inside stuff
6 Years Ago
[D11] 'Beenie' hats renamed to 'Beanie'
6 Years Ago
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
6 Years Ago
[D11][TUTORIAL] Removed meta file so I can switch workspaces
6 Years Ago
fixed deployed sirenlight emission
6 Years Ago
[d11] [tutorial] Update to gold ore textures
6 Years Ago
CraggyIsland clean up
6 Years Ago
[D11] [UI] aesthetic tweaks to the crafting screen
6 Years Ago
[D11] Sorted duplication of a translation key
6 Years Ago
▆▋▍▊▊▅▍▊▍▋▌▋▇▊▉▊▉▊▅▋▋▊ ▅█▍▌▇▌▅ ▍▆▆ (▍▌▆▋█▌▅▌ ▍▇▌▅▊▋ ▄▅▍▄▆▉▌▆ ▄▊▊▉▊▌▌ ▄▉▍▉▊ / ▋▉▇▋▅▋▉▇ ▋█ ▋▍▋ ▅▌▅)
6 Years Ago
[D11] Extended textbox for slider value display
6 Years Ago
Fix missing #if server flags on new console commands that were preventing compile
6 Years Ago
Fixed buildings with stairs that either went too high or not high enough. Fixed some building part icons, and fixed a window type that was incorrectly scaled.
6 Years Ago
Maybe RC 1st person flames.
6 Years Ago
Flame tongue action in first person.
6 Years Ago
Backup
6 Years Ago
Added ImageCheckBox.Set/GetChecked
6 Years Ago
Moved DDraw debug skin so we'll know what it goes with. Also DDraw line endings fix.
6 Years Ago
▌██▋▉ █▌▊▋▄▉ ▊▍▆
6 Years Ago
Fixed mission font in DDraw GUI skin
6 Years Ago
added wall triangular halfheight and wall triangular, added roof and roof half height
6 Years Ago
junk
6 Years Ago
chase only to last known position use memory index instead of bce variable
6 Years Ago
Cleaned up buoyancy code a bit + added some comments
6 Years Ago
compile fix
6 Years Ago
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
6 Years Ago
Changed instancing stuff to store out the prefab instance info at build time. Switched back to using a D11InstanceRenderer for everything except building blocks for now.
6 Years Ago
[D11] Updated Find/JoinGame page tabs
6 Years Ago
Fixed the scoreboard on focus NRE, fixed public door collision and character cull errors.
6 Years Ago
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
6 Years Ago
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
6 Years Ago
Buoyancy optimizations backpacks now float
6 Years Ago
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
6 Years Ago
[D11][Tutorial] Removed sprint log spam
6 Years Ago
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
6 Years Ago
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
6 Years Ago
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
6 Years Ago
Doors which are public / not ownable now spawn a different model and are invincible
6 Years Ago
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
6 Years Ago
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
6 Years Ago
Sorted out a load of icons
6 Years Ago
fix for randomly respawning oil rig scientists
6 Years Ago
Fixes for building block instanced mesh cleanup
6 Years Ago
Spelling corrections
6 Years Ago
backup excavator_arm
6 Years Ago
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol