198,704 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Cherry picked 37007 from /hdrp/world_art_revamp
6 Years Ago
Cherry picked 37054, 37058 from /hdrp/world_art_revamp
6 Years Ago
Added Terrain Alpha Sampler SF Added TerrainASE shader for feature parity with main (except metallic) Fixed HDRP/Custom/Cliff terrain texturing Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main Re-enabled Shore Wetness SF Nuked deprecated terrain atlas cginc and related code
6 Years Ago
visually disable SE button when searching a match fixed searching map animation not proprely resetting fixed avatar menu not being properly set after going back to the menu from a replay button pass, normalized font style / margin / gradient etc
6 Years Ago
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6 Years Ago
IK fix skin approval
6 Years Ago
Small possible optimisations...
6 Years Ago
Cleaned up profiler samples
6 Years Ago
updated CE UI
6 Years Ago
merge from main
6 Years Ago
fixed horse alignment troughs only deployable on terrain
6 Years Ago
Disabled ASE automatic install of HDRP templates
6 Years Ago
Merged from main
6 Years Ago
added hattip gesture troughs can be deployed on high foundations horses can be moved closer to obstacles horses eat from troughs and heal stamina
6 Years Ago
Fixed filtering on impostor basecolor textures Modified impostor baker to apply proper filter
6 Years Ago
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
6 Years Ago
Fixed impostor baking Fixed palm tree impostors using square meshes; baked tight outline
6 Years Ago
updated squad editor UI
6 Years Ago
[D11] [Audio] Adds Voice.Loopback option to the debug menu
6 Years Ago
Final generic diffusion profile. Scene backup. Green siren variant.
6 Years Ago
[D11] [Audio] Splits PC & XBox One WASAPI classes. This fixes voice on PC.
6 Years Ago
potential NRE on destruction fix
6 Years Ago
server load fix
6 Years Ago
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6 Years Ago
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
6 Years Ago
Fix the bone surface prop fix
6 Years Ago
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes Added "Contents" field to TraceResult
6 Years Ago
more ui fix
6 Years Ago
[D11] DTLS managed connections thread locked, to fix caught exception iterating the list in ProcessConnections spotted on a QA server.
6 Years Ago
WIP arid formations/cliffs models and materials 2
6 Years Ago
Cherry picked 37029, 37033, 37035, 37038 from hdrp/world_art_revamp
6 Years Ago
WIP arid formations/cliffs models and materials
6 Years Ago
Nuked some unused textures
6 Years Ago
Adding rd_rock_08 for the arid cliffs to generic textures
6 Years Ago
cliff shader tweaks added an arid 1D ramp to the gradient ramp texture
6 Years Ago
Added Entity.GetBoneContents( boneID ) = number Added Entity.GetBoneSurfaceProp( boneID ) = string Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
6 Years Ago
Tweaked tree impostor textures for quality and perf
6 Years Ago
[D11][#2390] Fix for admin crash
6 Years Ago
Reviewed and fixed treelod prefabs
6 Years Ago
[D11] merge some more time of day changes
6 Years Ago
Fixed road LODS
6 Years Ago
Sorted out collision
6 Years Ago
[D11] merge 36038 - remove more unused shaders
6 Years Ago
[D11] merge over flashlight temp fix
6 Years Ago
Testing for impostor NRE
6 Years Ago
Add the non solid spawnflag of func_button to the .fgd
6 Years Ago
[D11] [UI] Implement Move To function displaying error to player when it fails.
6 Years Ago
[D11] [Audio] checking in after verifying standalone loopback tests still work on PS4/XBox One
6 Years Ago
[D11] DTLS server log spam verbosity reduced on send errors when a disconnection has just occurred.