130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merging moviemaker into hdrp
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
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                [D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles.  Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Packets sent and received added to game server telemetry.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining statics.
Cull distance pass.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] add xbox specific settings for the big sky textures, now that I have the player installed again
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][RAYCAST] Distance lod on helicopter update
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][lightjob] Fix for null reference processing job results.  Done on the behalf of mattp.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved LightEx processing to job system
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul)
delete some unused stuff causing errors that has also been deleted on the main hdrp branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                RustButton can have subtitle
RustText can be autosize vertically
MovieMaker settings headers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added TimeOfDay, MotionBlur, Fog settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removed some extraneous server console log output.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Profile samples in look at tooltip.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Non-dev Jenkins builds master with max optimisations
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Sidebar
TabControl has AllowCloseAll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TabControl.Vertical
 
                
                
                
                
                
             
         
        
            
            
            
                
                Text auto size with empty doesn't fuck with the height
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                TabControl
VerticalLayout becomes Layout
Added RectTransform.Fill()
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More terrain shader optimizations; 5% faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't turn off occluded instances until they've been occluded for at least 8 frames 
Some minor optimisation to occlusion culling (set shader vars by ID not by name) 
WIP parallel for job version of ProcessOccludees (commented out for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] fix for lockup on xb1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] WIP GameTip optimisations to lower layout and render spikes when animating on/off. WIP Merging of tutorial and base game update in GameTip. Moved various icon assets into shared sprite packing tag. Various changes to VitalInfo and Pinned Recipe to improve layout build times. Optimisations to various HUD elements to prevent larger spikes when updating other elements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Disabled Crafting menu loadout panel on inital load
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stack overflow in RustVerticalLayout
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Disabled elements of inventory that don't need to always be active