193,212 Commits over 4,049 Days - 1.99cph!

6 Years Ago
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6 Years Ago
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.
6 Years Ago
More friendly errors when the weapons library is overridden with a non table
6 Years Ago
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs Moved weapon scripts to a separate folder inside scripts - scripts/weapons/ Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts Localization string for env_beam
6 Years Ago
[D11] [Tutorial] Update to tutorial map
6 Years Ago
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds
6 Years Ago
Barney and Human Grunts will drop their usual items on death
6 Years Ago
[D11] [UI] Changed Leaderboard "Firearm Kills" text to say "Ranged Kills" as requested by Design.
6 Years Ago
func_breakable will use HL1 drop table on HL1 maps
6 Years Ago
[d11][Audio] removed old method timing/capsule based reverbs and added detailed reverb.
6 Years Ago
Taking a look at how bad saving would be to add again...
6 Years Ago
Merge from asset_bundles_4
6 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
6 Years Ago
[D11] [UI] Uncommented the things because its screaming at me for more local variables
6 Years Ago
[d11][Audio] Reverb added to rocket factory interior
6 Years Ago
[D11] [UI] Commented out local variables associated with the debug log I commented out earlier.
6 Years Ago
[D11] Design request - increase lookatradius to 0.4
6 Years Ago
[D11] [UI] Fixed death screen staying open in certain cases where player would respawn too quickly. Commented out log that was causing errors when connecting to server.
6 Years Ago
[d11][Audio] Fixed missing reverb volume and trigger assignments.
6 Years Ago
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
6 Years Ago
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6 Years Ago
[d11][Audio] Added reverb to Portacabins
6 Years Ago
[d11][Audio] Office Interior detailed reverbs added
6 Years Ago
[D11] missed this prefab change from 31600
6 Years Ago
adding source psd
6 Years Ago
adding burning trap despawn Fx adding jumper model/texture/mat
6 Years Ago
[D11] [UI] updated the find join servers to the non gradient style, and made some other elements consistent across screens
6 Years Ago
Added LODGroup components to all deployables
6 Years Ago
merge from main
6 Years Ago
[D11][UI] Disabled unnecessary layout groups in UIinventory scene. Removed unneeded item icon alpha tween
6 Years Ago
Added some extra admin commands.
6 Years Ago
[D11] [UI] Removed unused local variable.
6 Years Ago
Fuel Gauge materials and texture set up.
6 Years Ago
BuildPrefabs / BuildModding ifdefs Server bundles assets it does not need into content.private.bundle (ignored by upload)
6 Years Ago
[D11] [UI] Removed animators from UI components in favor of tweening system. Menu animation handler now uses tweening system for consistent menu animation styles.
6 Years Ago
LS puzzle attempt fix
6 Years Ago
merge
6 Years Ago
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
6 Years Ago
[d11][Audio] Added more detailed reverb zones
6 Years Ago
[D11][Audio] More detailed reverb zones added.
6 Years Ago
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
6 Years Ago
Steam & liquid/oil pfx prefabs.
6 Years Ago
Working on some stuff for much better NPC pathing. Saving all footpath areas.
6 Years Ago
Update company name from DefaultCompany to Facepunch Studios Ltd
6 Years Ago
Merge from Main
6 Years Ago
Fixed fractional camera scrolling breaking accumulation buffer
6 Years Ago
backup terrain progress
6 Years Ago
Made corp list slightly less sluggish
6 Years Ago
compile fix
6 Years Ago
adjusted Chinese lantern audio volume