250,363 Commits over 3,959 Days - 2.63cph!
Added a doorway condition piece for tubes between modules
Added dungeon and environment / water volumes to the modules
Basic UVs for scale
BaseNavigator.SetDestination respects nav_disable
Fix classes with generic arguments breaking codegen
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
Invert inventory scrolling
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Adding greybox models and prefabs for underwater labs procedural modules and conditionals
Pre-placed sockets for condtional meshes and links between modules
Fix sometimes empty solution name from a VS instance causing crash
Delete COMIntegration.exe
Stop engine writing steam_appid.txt
Wander mode
Frustum select tests
Add Entity.WorldSpaceBounds
Add Frustum.IsInside
IsInside bbox tests take a partial bool
Merge branch 'master' of sbox
Exposed TGA and EXR image type options
Add Model.MeshCount
Rename Model.NumBodyParts to BodyPartCount for consistency
Image sequence export now respects resolution setting
ModelDoc: Add CPU access setting to RenderMeshMarkup
Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
Added support for exporting image sequences (in png) instead of a video file
Properly dispose the open demo when exiting play mode (editor only)
Fix for the quick blip of dive/climb sound when engine starts
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
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ModelDoc: Allow render mesh markup nodes to be added to render primitives too
Submarine audio code improvement. Add dive/climb audio loop.
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Added export button
Beginning an export will now roll back to the start of the demo or the start of a shot
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
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Add PhysicsGroup.Mass setter
Big SetFrame optimisation that considers animated vs static pixels
Merge branch 'setframe-opt' into pxc-rendering
Fixed projectile errors when pausing a demo with gunfire
Pitch adjustment for prop speed changes
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
Fix some issues with engine start attempts on several vehicles
Initial submarine audio system setup
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Removed unused engineStartFailSound parameter on WorkCart