250,363 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
4 Years Ago
BaseNavigator.SetDestination respects nav_disable
4 Years Ago
Fix classes with generic arguments breaking codegen
4 Years Ago
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
4 Years Ago
Merge from render_scale
4 Years Ago
Invert inventory scrolling
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules
4 Years Ago
Update vsopen
4 Years Ago
Fix sometimes empty solution name from a VS instance causing crash
4 Years Ago
Delete COMIntegration.exe
4 Years Ago
Stop engine writing steam_appid.txt
4 Years Ago
Set the appid
4 Years Ago
Wander mode Frustum select tests
4 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
4 Years Ago
Exposed TGA and EXR image type options
4 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
4 Years Ago
Image sequence export now respects resolution setting
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Scene + asset backups
4 Years Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
4 Years Ago
Added support for exporting image sequences (in png) instead of a video file
4 Years Ago
Properly dispose the open demo when exiting play mode (editor only)
4 Years Ago
Fix for the quick blip of dive/climb sound when engine starts
4 Years Ago
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
4 Years Ago
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4 Years Ago
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4 Years Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
4 Years Ago
Submarine audio code improvement. Add dive/climb audio loop.
4 Years Ago
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4 Years Ago
Added export button Beginning an export will now roll back to the start of the demo or the start of a shot
4 Years Ago
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Add PhysicsGroup.Mass setter
4 Years Ago
Big SetFrame optimisation that considers animated vs static pixels Merge branch 'setframe-opt' into pxc-rendering
4 Years Ago
Fixed projectile errors when pausing a demo with gunfire
4 Years Ago
Pitch adjustment for prop speed changes
4 Years Ago
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
4 Years Ago
Fix some issues with engine start attempts on several vehicles
4 Years Ago
Initial submarine audio system setup
4 Years Ago
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4 Years Ago
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4 Years Ago
▋▋▍▌▉▍▋ ▉▊▆▇▄▉ █▋▅▍-▆▄▅ ▌█▄▅ ▅▊▅ ▇▍▋▇▆▋▌▇▋▍▍ ▄▋▊▍▇█ ▍█ █▉▉█▌▌▅ [▅▅▆▊ ▌▋]
4 Years Ago
Removed unused engineStartFailSound parameter on WorkCart
4 Years Ago
GameObject rename