193,211 Commits over 4,049 Days - 1.99cph!
[D11][UI] Removed unneeded calls to base class
ClientState == LoadState. ServerState == SaveState
Starting to load basic stuff in now
[D11] [UI] visually altered a few of the UI elements in the in game pause menu to remove the gradient
[D11] Grenade throwing tweaks
[D11][UI] Disabled unnecessary layout groups in UICrafting scene and lootpanels. Changed how the inventory UI is opened to avoid having to rebuild the inventory UI time it is loaded. Altered how the oven and recycler panels work to remove a number of unneeded objects
[D11] Aiming Sensitivity added when looking down sights
[D11] UTC display added to the branding text alongside the build version.
[D11] [Tutorial] Scene merge fix
More spectate console command work, but still not complete. Need to make some changes to how it all works next week. Don't use it as-is.
[D11] [Tutorial] Map updates Harbour and Cave
Admin spectate command now functional.
Don't complain if there's no footpath
Fixed NPC pathing bug properly
Bail early from steam auth if a user is banned.
Replaced RandomLotSpawner hack with a real solution
Supporting no clip on the character motor.
Made bounce light distances overly healthy for cull comparisons tomorrow.
Audio pass.
Portcabins onto the proper layer.
Fixed the cage crates not having LODs.
Nixed the old light fixtures from the props list.
[D11][Tutorial] Fix for Issue #659, construction UI overlapping objectives when completing tasks
[D11][Tutorial] Fix for Issue #609, objectives reopened when equipping different items
[D11][Tutorial] Missing files
Enabled texture streaming on all quality settings
[D11] More text strings added/fixed. Removed the ghostly images of non-existent server buttons on the Find/Join Games page. Prevent the Title Screen from showing Brightness/Contrast after joining then leaving a server.
re-skinned updated model
added joint for fuel gauge
updated .entity prefab with Toms updated model
Added anims for fuel gauge
added fuelFraction param to animator
set gauge glass material to transparent
[D11] Design request for grenade throw
Subtracting
32036 (no improvement)
Turned off saving on all entities.
Retired PrefabPrepare / DoPrepare
[D11][Tutorial] Issue #562, #566, now able to spawn loot in containers now
[D11] Removed deprecated UDP encryption native plugin.
[D11] DTLS plugin no longer exports unneeded logging function. Added shutdown flag for when the application is terminated so running threads can be aware.