250,330 Commits over 3,959 Days - 2.63cph!
Fixed native filesystem not following symlinks when searching for files
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
boar fur smoothed normals fix
New grading profiles for each biome.
Fixed NoMoving buttons not firing OnIn/Out
Fixed NoMoving buttons not respecting reset time
Fixed view interpolation doing funny when teleporting the player
setpos now also has arguments for angles (used by getpos)
Updated property watcher to support unwatching
Added the skeleton gamemode and moved common shared code to gamelib directory
ModelEntity, AnimEntity extra constructors
NavMesh.BuildPath that adds to list of points
Clothing model fixes
changed optimisation settings on wolf & boar idle
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Fix label text sometimes wrapping when it shouldn't
Add Capsule.FromHeightAndRadius
Add BBox.FromHeightAndRadius
Trace.Size can be a bbox
Citizen skin 3 tweaks
Support for :empty, :first-child, :last-child, :only-child
button sets the tag has-label if it has a text label
Button icon property from templates works
Added IconPanel defaults to base.scss
Panel has support for value property
Merge branch 'master' of sbox
Citizen animgraph/vmdl updates
ECS support for bulletTimeScale alias
Fixed Switch leaderboard service not fetching leaderboard stats
Set boar fur to cast no shadows
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
Human GetBestTarget improvements and human AI design updates.
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Simplify and improve the sub dive/climb method
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Fixed buoyancy regression bug that broke buoyancy with other water sources (swimming pool etc)
Adjusted sub mass and buoyancy
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Fix crash trying to compile invalid wav file
Refactor and standardise playback controls for future tracks
Adjusted duo sub driver view pos. Increased sub user's underwater view distance.
IK setup for driver and passenger hands and feet
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Adjusted solo sub mount and eye pos so that it works well in both first and third person. Viewing eye pos and ACTUAL eye pos were quite different.