250,338 Commits over 3,959 Days - 2.63cph!
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Don't show landing effect if player is mounted. Fixes water splash effect sometimes showing when mounting a submarine
Simplify climb/dive further
Improve sub climb/dive movement, remove the jerkiness
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
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Don't allow buoyancyScale to go right to zero, as Buoyancy.cs puts the rigidbody immediately to sleep if you do! Solves some weird behaviour
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Square map test with only player spawn points (super simple)
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Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Fix subs surfacing way too fast when driver dismounts
Adjust player colliders when mounted in the subs, to match them up with player bounds and make sure they can't be shot through sub walls
Auto-refresh mugshots once in a while
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fix for nametags not being lit by time of day
cleaned up contacts UI
Pooling fixes
Don't render mugshots if the player isn't visible
First pass at climate based color grading
UI responsiveness and bugfixes
Added a conditional IK disable at the end of the animgraph + temp (?) fix for noclip-out overriding landing
Fixed jump sometimes playing the fall animation instead of jump
(This could happen if you jumped right after landing in a very small time window. The state machine needed some more conditional checks.)
cleanup players not seen for a day from the 'seen' section of the contacts list
voice_loopback false by default
Added TryMoveWithStep to MoveHelper
Navmesh optimizer
no longer mark victim as enemy
added 'forget' button, tightened up control UI
Make r_portalscloseall consistent with main branch
Support for _DirtColor textures
Update SDL2 to v2.0.14
Should fix plugging in a new audio device crashing the game
Merge branch 'master' of sbox