250,361 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Updated Construct + Parking garage Updated Construct to fit parking garage
4 Years Ago
updating WIP construct/ clean up Merge branch 'master' of sbox
4 Years Ago
Remove VScript kvs/inputs from Hammer Added func_brush in C# with cleaned up hammer kvs
4 Years Ago
skin approval
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
sanity checks
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
4 Years Ago
Pistol reload animation
4 Years Ago
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4 Years Ago
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
4 Years Ago
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4 Years Ago
Make FuncDoor.Locked public
4 Years Ago
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4 Years Ago
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
4 Years Ago
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out Merge branch 'main' of sbox-rts into main
4 Years Ago
Citizen clothing file setup
4 Years Ago
Swapped headquarters and terry factory around Swapped headquarters and terry factory around
4 Years Ago
updated construct prefabs/mats Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox updated WIP construct map Merge branch 'master' of sbox
4 Years Ago
Added Plane.Distance Added Plane.GetIntersection Fix RealTimeSince equality warnings Add BBox.AddPoint Added Physics.GetEntitiesInBox Add Frustum class Plane cleanup Swap frustum plane order to match engine Add Plane.GetDistance( Vector3 point ) Add plane.SnapToPlane( Vector3 point ) Add Plane.IsInFront( Vector3 point ) and plane.IsInFront( BBox box ) Merge branch 'master' of sbox
4 Years Ago
added full gibs to watermelon, new textures, added scatter and set up in material
4 Years Ago
Fix missing ACT_FLINCH_SHOULDER_LEFT enum
4 Years Ago
wolf rig source update
4 Years Ago
wolf model update - Fixed seams Fixed skinning issues on lods causing popping
4 Years Ago
Added NavMesh.GetPointWithinRadius
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Minor fix
4 Years Ago
GetFuelFraction now works
4 Years Ago
Code cleanup
4 Years Ago
Submarine mounting code. Only allow mounting via the top hatches (although it's pretty lenient).
4 Years Ago
Merge VehicleExplosionForces->Submarine
4 Years Ago
More balancing
4 Years Ago
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4 Years Ago
Tested all vehicles. Balance adjustments to explosion force multipliers and limits per vehicle.
4 Years Ago
Disable explosion forces on the NPC CH47, the AI seems to hate it
4 Years Ago
Don't try to apply explosion forces to vehicles without a rigidbody (e.g. the sofa)
4 Years Ago
Enable explosion forces to push ANY non-kinematic type of vehicle in Rust, rather than just modular cars and submarines. Will need some value tweaking since some vehicles have unrealistic masses.
4 Years Ago
Subs move a bit when damaged with explosives (like modular cars do)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Improve mugshot camera orientation a bit
4 Years Ago
Exclude some more mountable parameters from the BaseVehicle inspector
4 Years Ago
Merge Main->Submarine. Also fixed "salt water" ui appearing + don't allow player to drink the sea water while mounted in a submarine.
4 Years Ago
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