198,730 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11][UI] Enabled rucksack icon messaging effects.
6 Years Ago
Added option to disable board trim
6 Years Ago
Icer attack FX fix
6 Years Ago
Fixed Standard (Specular setup) upgrade Added (temporary) Standard Cloth (Specular setup) shader
6 Years Ago
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
6 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
6 Years Ago
Save++ Network++
6 Years Ago
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
6 Years Ago
switching to unity 2019.1.5 to fix UI images related error fix some error in the jumper and icer hierarchy preventing the anim to play
6 Years Ago
Oilrig S2P
6 Years Ago
Merge from main
6 Years Ago
update icon renderer setting adding jumper and icer to career logo and trophies adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database re render trophies icons for consistency
6 Years Ago
Merge + Finished everything needed for the helicopter model (colliders, LODs etc) and set up most helicopter prefabs.
6 Years Ago
stop turning on the spot when dismounted
6 Years Ago
horse obstacle detection improvements animated laggy ass
6 Years Ago
Update Lot Purchase interaction text and Lot Purchase UI to show correct green/red state for corp purchases in Cyka Blyat
6 Years Ago
Revert my roof fix, added explanation comment
6 Years Ago
Do not empty Lua cache on disconnect, it causes problems with retry command in local mp
6 Years Ago
Move "Attempted to use an unsupported muzzle flash type" to DevWarning Gib transparency works
6 Years Ago
Backup
6 Years Ago
Fix some rotation and crouch problems etc.
6 Years Ago
Added info_survivor_rescue as a spawnable location for L4D maps so you won't spawn inside walls (And removed info_survivor_position)
6 Years Ago
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)
6 Years Ago
You can now exit the noclip drive mode by pressing E
6 Years Ago
Entering a FULL model path will find it properly in the Spawnmenu Search
6 Years Ago
Trails tool clamps its values in the Duplicator function, not in the tool (Also 0 start and end size trails will no longer be created either)
6 Years Ago
basically works??!!!??
6 Years Ago
Backup
6 Years Ago
[D11] [Audio] Checking in WIP ... XBox CrossLib compiles with headset functionality added. No routing yet.
6 Years Ago
shit hitboxes v1
6 Years Ago
StandardDecalUpgrade
6 Years Ago
Testing NRE fix in lightLOD
6 Years Ago
horse turn update
6 Years Ago
Fixed RenameColor fail Find better, common paths for generated texture maps Print unhandled shaders Fixed unhandled smoothnessTextureChannel Better _Metallic handling
6 Years Ago
...
6 Years Ago
[D11] Fix for flashlight behaviour when equipped with a head torch that is out of fuel
6 Years Ago
Backup
6 Years Ago
[D11] - Cosmetic changes to inventory UI
6 Years Ago
horse turnpose rear
6 Years Ago
hitbox update
6 Years Ago
[D11][UI] [#1222] ensure building context hides itself when leaving a server [#2142] fixed default values for hud scale and opacity
6 Years Ago
Material upgrader builds DetailMap, MaskMap
6 Years Ago
[D11] Update Fuel Storage and Hopper Output loot panels
6 Years Ago
[D11] [#1720] Fixed issue with placing floor frames and triangle floors over garage doors
6 Years Ago
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6 Years Ago
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
6 Years Ago
Standing underneath falling boulders hurts.
6 Years Ago
Added HDRP Upgrade root folder, hosting any conversion tools Added HDRP Upgrade/Materials In Scene
6 Years Ago
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6 Years Ago
Backup