250,311 Commits over 3,959 Days - 2.63cph!
bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
Expo SDK 41
(cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e)
Update react-native-elements
EAS config
Fix EAS config
EAS test config
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Adding yoga project
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Added ComIntegration to gitignore
Added look-at chains for both eyes + let landing animation be interruptible by jumping again
Triggers now have OnStart/EndTouch
Fixed Toggle input on trigger entities
Fixed trigger entities firing their OnTrigger output every "wait" seconds, now do so only when first walked into
Autodoc for TraceResult
Added basic trigger_teleport
Main menu parallax fixes
WIP Switch LeaderboardService refactor
Daytime brightness tweaks
Only set targetId in death notifications if the killer was a player (previously included NPCs)
Baseline env changes with the new post stack
Added watermelon prop with gibs
Merge branch 'master' of sbox
Fixed damage less than 1 being treated as 0
Fix implementation of Mathx.CeilToInt
Merge branch 'master' of sbox
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Construct; Added shop row b prefab and selection groups
Added shop row b prefab
Selection groups
initial swimming implementation
Added markers on post fx for frame debugger
Allow gestures to be used while mounted on Secretlab chair
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Fixed Hammer Entity outputs not respecting delay
Fixed FuncDoor resetting itself when TimeBeforeReset is -1
Don't bother showing stack traces in the HUD now we can view them in the console easily
When removing convars, use the flags we set
AccessControl cleanup
Take some responsiveness breathers when hotloading
Don't compile base addon when hot compiling (makes it about 6x faster)
Bunker hatch rig / controller
Bunker hatch animations and door prefab setup
Updated bunker hatch textures with some polish
AggregateFileSystem: Normalize the search pattern before searching child filesystems
Fixed shots list not being refreshed when switching between demos that are on the same map
Better default name of a new shot (if the previously recorded shot ended with a number, increment the number)
Better input field handling for renames
Fixed debug camera resetting when switching between shots in the same demo while autodebugcam is turned on
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Fixed demo UI not scaling correctly based on the ui scale setting
Can no longer enable the cursor if in camera mode and UI is disabled
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