250,306 Commits over 3,959 Days - 2.63cph!
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
Probably water controller NRE
Boilerplate info_particle_system
Delete ambient_generic
Delete point_soundevent
Added Entity.FindByName
Added snd_event_point
trigger_once, trigger_multiple entities
Fix for animals attacking corpses (needs more testing)
safezone aggro changes (needs more testing)
Updated main camera prefab
Fixed hammer Create Walkable Seed creating invalid entity
Add func_water
Fixed nametag NRE
disable some nav markup volumes for games that we aren't
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Fix insane gun physics force
Tweak flesh surface so physics objects made of it aren't incredibly heavy
Fixed beachchair PB volume
Fixed clientside anim entities updating at tickrate fps
Updated SolarPanel.Large.deployed with new art
Fix not checking that directory exists
Use custom Zio build, faster load times
Speed up EnumeratePathsImpl in AggregareFileSystem
Merge pull request #1 from Facepunch/agg-enum-speedup
Speed up EnumeratePathsImpl in AggregateFileSystem
Speed up EnumeratePathsImpl in AggregareFileSystem
Fix console update issues
merge from HDRP_Art_Backport
Another dof recording fix
subtracting all renderscale merges
Fix dof distance not being applied properly
Improved handling of long shot names
Added some input validation to shot and folder name input
Fixed demo UI wrong sorting layer causing input issues
Disable demo.compressShotKeyframes by default
Demo UI is now scaled by screen size
Increased size of new shot and folder buttons
Increased padding for shots inside of folders
Fix depth of field not working
Fixed drag and drop handling
Modified hint copy, slight update to next frame icon
Pxc_PixelGroup dynamic update staggering
updated construct warehouse prefab, split stairs into modular prefab (+ added parts), updated materials
Merge branch 'master' of sbox