193,288 Commits over 4,079 Days - 1.97cph!
RF broadcaster bugfix
can not mount ladders from minihelicopter
updated minihelicopter seats
[D11][TUTORIAL] Fix for issue #701, storing item in tool cupboard not triggering objective completion
Merging in batched characters
updated mini-copter sitting pose
added co-pilot pose and added posetype in animator
Created batches for pedestrians
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
[D11][TUTORIAL] Fix for issue #736, player colliding with vehicle after mounting
[D11][TUTORIAL] Tweaked timings for objective 10
[D11][Audio] Ongoing Reverb integration work and testing
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
[D11][TUTORIAL] Implemented objective 10
It's all working, just need to export...
[D11][UI] added the large player preview in the inventory screen
added icons for stick horizontal and vertical into the sprite sheets
[D11] Camera aiming adjustments
Cargo ship destroys building blocks it encounters
Removed player check from cargo ship that no longer did anything
[D11] merge
31322 from main (server cell size change)
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
Added script for calculating map stats
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
Shot in the dark to fix window and sleeping bag pickup
Minicopter collision mesh.
[D11] Camera aiming adjustments
Reduced D11WorldSpawn memory usage a bit
[D11][UI] local and server side fix for vending machine crash
excavator monument scene setup for whitebox stage
[D11][UI] Added itemicon option to remove equipped clothes
Radtown proplights prefabs with cookies.
Siren anim prefab binding fix.
merge from minicopter player animations
Added light cookies for streetlamps and flashlight.
Fixed street lights being on during the day
light_fixtures texture sizes
Fixed streetlamp LODs, which weren't reallyworking. Street lamps would just disappear entirely at low LOD. Also disabling their wispy particles now at far distance. Tried disabling the light too, but it's too obvious when the lighting changes at any distance.
Fixed coverage query flare flicker w/ zero scale