250,310 Commits over 3,959 Days - 2.63cph!
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fix claw revenge bullet targeting
misc balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
added some explosive pixels to easy trench form0
Merge branch 'master' of SpaceUsurperUnity
misc balance
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Updated .gitignore
Merge remote-tracking branch 'origin/master'
Fixed bullet systems referencing resources directly
WIP ECS loop rewrite
ECS loop refactor to support arbitrary loopStart loopEnd
Show ECS bullet keyframe number in gizmo text
Added support for chance / loopModulus in ECS bullets
Hide settings when playing replay from host PC
Mirrored bullet angles support for ECS bullets
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Update items
Update translations
Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
Expo SDK 41
(cherry picked from commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e)
Update react-native-elements
Revert "Expo SDK 41"
This reverts commit 600ba4b8c09183251159b093fd5a5e3ba087fb1e.
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Updated Construct vmap
Updated Construct
Separated shops into prefab
Merge branch 'master' of sbox
Work around slowness bug on some Android devices on the chat tab
2021
Make new string translatable
Expo SDK 41
Animal attack calc/range tweaks
Merge from safezoneaggro fix
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merge from corpseattackbug
Save / play replays from host PC on Switch
Added a way to compare DynamicEaseTo optimisations
Updated bear materials
Added temp updated bear model
Bunker hatch model/textures/colliders
Possible fix for legacy replay divergence
Added LensDirtiness, set up overlays.
CoreLayer optimisation
DynamicEaseTo optimisation for Switch
Fixed GridLayout being one row too big
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Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution)
TTT: tune shotgun headshot damage (Community Contribution)
TTT: give shotgun very small accuracy boost (Community Contribution)
TTT: show language names correctly in menu (Community Contribution)
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Should fix [Local] not networking
Clean-up Library class auto enrolment
Initial commit
Update description
Added WaterLevel.Clear()
Fixed player leaving water volume by the side being able to fly
Make a bunch of stuff in WalkController virtual
Merge branch 'master' of sbox
Remove unused voxel material